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Thread: HatWalk ~ The Virtual Kingdom, Age 76 ~

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  1. #1
    Forum Addict RattleHead's Avatar
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    TVK 76
    -Everyone is an attacker... a couple setups look like they could be run as pure TMs, but don't you dare!


    DESERT WIND - you may not see it coming, but the shifting sands will swallow your province whole!
    Bocan War Hero - roll as attacker- converts to nice elites, train thieves withcredits, stack the honor bonuses
    Dark Elf Mystic - Off will drop quickly, but ability to NM attackers will not
    Dryad Paladin - OPA makes it a must to chain, WPA+Spells makes that harder, and if there is a Dragon- it better watch out!
    Dwarf Rogue
    Elf Heretic - WPA mod + extra mana + extra runes
    Halfling Mystic - big TPA and WPA mods leaves much space for OS
    Orc Tactician - innate speed and strength, lethal combo!
    Dryad Warrior

    OCEAN SURF - or your coastlines may fall into the sea!
    Bocan War Hero
    Dark Elf Mystic
    Dryad Paladin
    Dwarf Rogue
    Elf Heretic
    Elf Rogue - Rogue with WPA mod sounds cozy
    Orc Tactician
    Orc Warrior

    ECON+SUPPORT - here be Dragons!
    Dwarf Sage - Innate BE + Sci should make pretty good capacity
    Faery Paladin - share those spells
    Faery Tactician - share CS
    Human War Hero - protects human income
    Human Sage - enhances humans income
    Halfling Sage - extra population, TPA save, plus sage 'all-round' bonuses

    BIRDS - just an absolute nuisance
    Avian Undead - more hits means more plague!
    Avian Undead
    Avian Undead
    Last edited by RattleHead; 15-05-2018 at 23:47.

  2. #2
    Needs to get out more
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    Expeditionary North

    The aspects of The Virtual Kingdom are quietly centered in the realm of roleplaying. Here we have a trio of characters one might expect to see in Casablanca. Curious, streetwise, mildly aggressive and certainly formidable. These 3 may negotiate, racketeer and pursue other self interests, but they always have the ear of Central Command to whisper information.

    The strategic aspects are:

    Nightmare
    Fools Gold
    Amnesia
    Plague

    There's decent sustain from esoteric science yield and resource conservation to practical troop losses and conversions. It's independent enough, just not as serious as the East division in close proximity.
    Last edited by StratOcastle; 05-05-2018 at 22:45.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

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