The Triangle

I've described Utopian offenses and defenses as trianglular aspects:

Thieves per Acre plus modifiers

Wizards per Acre plus modifiers

Offense/Defense per Acre plus modifiers

When organizing a kingdom these aspects help us understand our raw capability. Timing, initiative and logistical support effects the strength of the aspects in certain ways. A heretic has balance in durability and effectiveness, but also depends on emphasis. We might have a mystic who can break any enemy, but without runes and mana these guns are silenced.

Heavy attackers can be perceived as open field tanks; able to take great swaths of land but not capable of holding land with ample resistance by themselves. Heretics along with associated races can be seen as ground support aircraft. The attacker types like human and dwarf are akin to infantry; able to hold land and defend it to a degree. Higher order t/ms can hold land as a generality and aren't specialized in taking it. So t/ms are considered when we translate aspects of air superiority. As in war, like WW2, we see air superiority play the most significant role in the axis inability to hold land. Even though the Soviet war machine was taking land back through ground mechanization, it was the stalemate in the air that forced the outcome.

Thus, whoring kingdoms are designed to take acreage but aren't necessarily build for winning wars. Warring kingdoms tend to have a much higher ratio of t/ms to secure what they have and slowly build on.

Far from war, but at the beginning of the age, we design kingdoms with these aspects in mind. The details in war being the superiority of technology, the expertise of troops and numerical logistics play into the question of formidability. As mentioned before, diplomacy can be a game changer in this race.

We look around and regard our competitors from these scales. These scales are in constant flux of progress and setbacks. When we engage an enemy it's important to not only make sure each enemy province is breakable in at least one aspect, but that we have the logistical backing to break them. The challenge aspect also plays in the event a province or provinces are currently unbreakable. This leads to the study of how to break an unbreakable. In watching top war I've seen the liberal use of Conquest to preserve a level of breakability. We can look to the heretic to lay down a barrage in order to wear down a virtual unbreakable. When you achieve a breakthrough you'll want to dig into the aspects that forge these tough targets with the intent of opening other aspects of the triangle.