Maybe do what we did for protection.
Give enough bonuses to reduce the downtime.
+300% income
+200% draft rate
+2000% wizard generation
Gain free credits.
24h eowcf
Maybe do what we did for protection.
Give enough bonuses to reduce the downtime.
+300% income
+200% draft rate
+2000% wizard generation
Gain free credits.
24h eowcf
24hrs EoWCF is not possible...tho you are right that the bonuses need to be high enough to cut an extra day realistically
then again the 96hr Eowcf is not forced .... a kd can PLAN to exit in 3 days rather than 4 if they really wanted to.
Don't remove a day for all other KDs who can use it effectively.
"Respect the one who defends his land with bravery;
Honor the price he pays to fufill his duty."
-DonJuan, The Legendary KaMiKaZe King
WhatsApp +16264286874 | SC2/D3 BattleNet: DonJuan5420 | PSN: DonJuan5420
Age 54: #1 Land KD (HaLL of Heroes)
Age 54: #1 NW KD (HaLL of Heroes)
Age 81: #1 Honor KD (The Faery Circle)
Age 81: #1 WW KD (The Faery Circle)
The Tactical Technical Institute
- all negative spells are removed
- all dragons are removed
- Free, instant training
- Free, instant raze/build
- can train wizards for free instantly
- small provinces can explore up to the average acre for free instantly
- big provinces can get rid of acres to an average for free instantly
- population fills up instantly
- can train soldiers from peasants instantly for free
- can cast ritual up to 80 casts for free
- no income generated during EOWCF
- no runes generated and decay during EOWCF
- no food generated, decay and consumed during EOWCF
- no books and scientists generated during EOWCF
- unlimited EOWCF time
EOWCF is just busywork to get your province back up so why not just cut down all the bs and get on with it? You can stay in EOWCF forever to chill, but you're not generating anything. No science gives KDs incentive to get out of EOWCF quickly and get back into the fray.
Last edited by elmoheadbutt; 30-10-2018 at 22:47.
So you want people to log in and just train?
There needs to be some skill to learn/teach how to use buildings and contruction timings effectively.
There are less wars right now because kingdoms feel less adequate vs typical aggressive kingdom...call it cowardice if you want but shorting eowcf will give other KDs the chance to use the excuse.
"Respect the one who defends his land with bravery;
Honor the price he pays to fufill his duty."
-DonJuan, The Legendary KaMiKaZe King
WhatsApp +16264286874 | SC2/D3 BattleNet: DonJuan5420 | PSN: DonJuan5420
Age 54: #1 Land KD (HaLL of Heroes)
Age 54: #1 NW KD (HaLL of Heroes)
Age 81: #1 Honor KD (The Faery Circle)
Age 81: #1 WW KD (The Faery Circle)
The Tactical Technical Institute
well everyone seems to have some gold atleast when exitting eow cf and everyone seems to be aware when everyone else is exitting eow cf also and steal and plunder those exitting. Munkbot is pretty much like spyware in that regard. Would like to simply reduce eow cf slightly, or maybe go away from gains of credits and acres and go back to simply winning a portion of the opponent honor since it require little enough skill to get back in fighting condition within 4 days even when you lose a war and less when you win one, add more bonuses and it will take even less skills to get ready.
It is a good thing that you can go from one war to the other if dedicated enough, I do not se a reason however to make it less challeging to get ready, the few that pump to extream degree can spend extra time doing that if they want.
Furthermore I think Carthage should be destroyed and Dryads brought back to the game
Yes they can, but they can't grow so what's the point?So a KD can hide in eowcf forever?
The point of the credits is for players to quickly convert to EOWCF builds instead of the mad scrambling for gc that used to happen straight after WD. Also, if you're dedicated enough, you can go into your next war with some of those credits.Would like to simply reduce eow cf slightly, or maybe go away from gains of credits and acres and go back to simply winning a portion of the opponent honor since it require little enough skill to get back in fighting condition within 4 days even when you lose a war and less when you win one, add more bonuses and it will take even less skills to get ready.
Last edited by elmoheadbutt; 31-10-2018 at 21:23. Reason: replying to other people
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