Races
Avian - removed
Dryad
-15% sabotage dmg
-15% instant spell dmg
+25% attack time
Cannot Use War Horses/Stables
-1 def spec strength
Elite: 11/2 1300 gc
Spells: Aggression
Dwarf
+25% Building Efficiency
Free Building Construction
-50% Building Construction Time
Can't use Accelerated Construction
+100% thieves cost
Elite: 7/4 900 gc
Spells: MA
Elf
+35% WPA
+30% Tower Efficiency
+1 Defensive Specialist Strength
Elite: 6/5 1000 gc
Spells: IA
Faery
+25% self spells duration
Access to all self spells(excluding pallas unique spells, CS and RM)
Refund 50% of runes on successful cast
-10% Income
Elite: 2/8 1250 gc
Halfing
+15% pop
+50% tpa
-5% BE
-1 off spec strength
Elite: 3/6 800gc
Spells: TW
Human
Free mercenaries
+25% credits
-20% wpa
Elite: 8/3 1100 gc
Spells: QF
Orc
+30% enemies casualties on attack
+25% gains
+15% own casualties on attack and def
-20% sci
Elite: 9/1
Spells: BL
Personalities
Heretic
All Guilds are 100% more effective
Wizards do not die on failed spells
Reduced thief losses on failed operations (-66%)
+40% Sorcery and Crime Science Effectiveness
+1 Mana
Access to Fool's Gold, Nightmare, MF, Invis, GA
Starts with +400 Wizards and +400 thieves
The Mystic
All Guilds are 150% more effective
+75% Sorcery Science Effectiveness
Spell duration +25%
Access to Meteor Showers, Chastity, Gluttony, Blizzard and Paradise
Starts with +600 Wizards
The Paladin - same but can cast only the pala's unique spells on others!
The Rogue
+1 Stealth recovery per tick
Access to : Assassinate Wizards and Propaganda
Thieves Dens are 75% more effective
-50% thieves cost
+50% Crime Science Effectiveness
Access to Paradise
Starts with +600 thieves
The Tactician
+1 general
-50% losses on ambushes(on off and def)
Starting Soldiers +800
Starting Specialist Credits +800
Access to Clear Sight, GP
The Undead
50% of the enemies casualties are converted in off specs on attack.
Spreads and is Immune to The Plague
-40% Military Casualties
Starts with +800 soldiers and +800 specialist credits
Access to Animate Dead
The War Hero
-75% elites training time
Free draft
Can train elites with credits(1 elite = 2 credits)
Starting Elites +600
Access to War Spoils. Fana
The Warrior
+2/1 elite
+1 off spec strength
Starting Soldiers +800
Spec Credits +800
Access to Bloodlust
Mechanics
QF - -20% attack time
Plague - -10% BE
Shielding science - removed
Alchemy - increases gold donated to dragon(scaling 2 x production)