Elaborating on General Kingdom Strat

My last age playing I ran a faery cleric in The Faery Circle, mainly as an attacker. Since I achieved considerable size and sustained that size through consecutive wars i've got my own notions about kingdom building.

The proof is this: if you run it right, anything can be an attacker. Therefor, your main concerns should be in the distribution of t/ms.

I've devised a division system to utilize the Utopian clock efficiently and a way for players to cover each other to minimize total collapse. To my way of thinking, there had to be a better way to deal with chained provinces and protect t/ms.

So the system I envision works toward players prime activity window in their part of the world. The recruiting array includes prime activity zones from western Europe, eastern Europe, Asia, Australia & the Americas. Each division ideally runs 5 provinces from each prime activity zone. The effect I coined as The Eliptical Wave.

Since The Faery Circle proved capable of achieving top kingdom growth potential and garnered a more than acceptable war record I choose not to categorize The Virtual Kingdom as a war or whoring kingdom. TVK is a kingdom strat based purely in opportunity.

The Elliptical Wave philosophy goes against the declaration doctrine in that we don't wave for war, we just go about our business in and out of war. Wave flexibility comes from the players ability to elect +/- army timing. Thus, if we feel we want more attackers in a particular time zone we can barrow players from adjacent divisions. The 24/7 activity allows TVK to plot and objectify targets between traditional waves. This system also allows players with limited activity time to play at a higher competition level.