Cross Chaining
Taught to me one thousand ages ago by Crazy Pete, cross chaining is distilled sense in chaining. Simply, the highest max hits 1st and last in the chain session. The progression is highest to lowest, then mirrors progression lowest to highest to yield even gains for increased chain integrity and ugly ambush options. So let’s barrow 3 from one of our assault divisions and here’s how it goes, assuming all relevant max factors. Yes, just like the makeup. And you thought they were just words: 2 taps each
Gretchen Carlson ~ Orc: tactician - hits first
Bonnie Schneider ~ Human: artisan - hits second
Jennifer Westhoven ~ Dwarf: raider - hits third
Jennifer Westhoven ~ Dwarf: raider - hits forth
Bonnie Schneider ~ Human: artisan - hits fifth
Gretchen Carlson ~ Orc: tactician - hits sixth
This would essentially be the chain set with opportunity attacks from rovers, campers and parasitical t/ms. In this version it’s quick, and understood without excessive communication. Once everyone knows the max doctrine, players can adjust their max alignment should the enemy attempt to stall the chain through interference. By using divisional micro the t/ms can unleash batteries on typical enemy flack points to shore up chain integrity.