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  1. #3
    Needs to get out more
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    Other considerations were:

    Dwarf: artisan - the defenses begin to stack vs ops in an interesting way. I chose human: artisan because the financial qualities ensure a complete build. This type of complete build enhances the ability to raze enemies by the 2nd to 3rd wave in war, unopposed.

    Undead: cleric - this fixes the other half of the racial limits(no hospitals), as the player will simply get use to having a less impactful role attacking. You do bolster the team, so this has sleeper quality.

    Elf: mystic - gets chastity back in the game at a reliable clip. I opted to go with dwarf for a mystic with clear sight.

    Faery: rogue - plenty of proof, history and effectiveness. I opted against it here because meteors are more problematic for this build than gnome.

    PS ~ almost missed human warhorse bonus, so human: raider might be deceptively good. Plus, raider is thief biased so humans synergy remains intact. Because of this kingdoms distribution limits it remains an undead salvation build.
    Last edited by StratOcastle; 17-09-2020 at 22:18. Reason: Efficiencies are Hidden Gems ��
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

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