Avian: tactician
Avian: war hero
Avian: warrior
Dwarf: cleric
Dwarf: heretic
Dwarf: mystic
Elf: cleric
Elf: heretic
Elf: mystic
Faery: cleric
Faery: heretic
Faery: mystic
Faery: rogue
Gnome: tactician
Gnome: rogue
Gnome: rogue
Human: artisan
Human: artisan
Human: artisan
Orc: tactician
Orc: war hero
Orc: warrior
Undead: raider
Undead: raider
Undead: raider
This is to offer a clarified view of the racial and personality distribution. Yes, avian: raider did occur to me but it seemed too meta to be allowed. Human: artisan is a practice in the art of benefits that serve constantly vs the esoteric efficiency of raider. It is shiny, I admit.
That avian: tactician in the “spearhead vs rogues” plays into raze tactics. The orc: warrior is here because the likelihood of night strikes vs rogue is astronomical, therefore requiring a full blown heavy attacker.
The HQ division is the deceptively tough one. Lots of passive economy.
The addition of avian and bonus speed to tactician in the revised changes created a new world of possibilities. Now the ellipsis in return time play into attack diversity. Once we have turn around times to our advantage we can begin to explore plunder, massacre and learn. Preserving an enemies size while absorbing their worth can change the face of war. If you’ve ever completed a dragon through the use of plunder you know why unbreakable is the focal point.