Avian Tac
For those who know what these are capable of I’m going to try to explain player type rather than what magnitude the logistics offer.
Things don’t always occur to me over periods of thinking, but sometimes just 3 seconds of epiphany. The player that gets the most out of
avian tac is the same personality type that plays cows in war. This might seem cringe to some, but take it from a “no sleep till victory“ journeyman. I cut my teeth as an avian tac player which made top province attacker play an easier transition.
Lots of kingdoms think top province attackers are big orcs with lots of offense. I’m saying because of the activity and attention to detail requirements of playing a successful avian tac I learned how to be a top attacking province that stays on top war after war. This is not like clamming up and unleashing ops. This is having long pages of province news of enemy ops attempts, successes and enemy chain attempts while pulverizing enemies in freaky nw range. It’s like being an on/on/on Humbucker switch while most of the kingdom is doing 12 hour waves.
Avian tac is fun. Top province attacking is a responsibility. I remember getting rage mode because the turtles want me to hit a guy that’s less a threat to our top without assurances of watching my back. I hate that in people, lol. If they’d simply explain they want to leach honor off the biggie, or something, I can at least respect the communication. But my experience has taught me a lot of players are narrow field geniuses. They really had no idea I was playing tournament level activity poking my fingers in a leaking dike 24/7. They don’t understand I was a trove of kingdom zero sum resources and the reason I got there was because I did it for us. This is why I head butted the big kingdoms when they came screwing around; I got there by turning formidable enemies into sausage and showed them the grinder.
You can lead a horse to water, but can’t make him drink. Those “horses” are what make avian tac seem pedestrian. They can’t play a top province attacker. They get chained. They squander their stealth, don’t pay attention to the timing of armies and spell durations. They don’t see the nw flux and rise of fallen enemies. They can’t feel their zones or simply look at the honor chart to root out enemy miners. They’re great at other stuff, but not finishing moves.
There are certain players you hold onto like grim death. One is a great diplomat. I can’t stand them in close proximity, but admire them at reasonable distance. Another is a hyperactive. You take that hyperactive and you unleash them as rover. Even a greedy, self seeking rover will draw great benefit because that player is on your side and everything they’re taking is from your enemy. You have legions of players who love playing chain waves, and they require no retention attention. Hang on to the weirdos who are always there or love word smithing their way to getting stuff without strats.