Welcome to age 89.
~ THE ELLIPTICAL WAVE ~
Hello. The elliptical wave is a perpetual Greenwich-Mean-Time based system I devised for busy players living in different time zones. The divisions are roughly broken into prime activity for players based around the world. My endeavor is to offer a system that yields some of the benefits of competitive kingdoms without players straining to make waves at inopportune work/sleep hours.
In addition to meeting player activity requirements, the division system truncates the common full kingdom wave strat. In this system provinces are primarily communicating and executing objectives between 5 players. This is meant to promote faster micro and garner healthy competition between divisions.
Some divisions are designated “assault” to indicate the common objective is to engage several enemy provinces at one time and prevent them from engaging our spearhead divisions. This is where we use nw zone as a rule, but there are always exceptions.
“Spearhead” divisions are designed to break enemy hard targets. They include Elf Mystic to break magical defenses, Faery Rogue to break stealth defenses, and Orc Warrior to break physical defenses. Internal support is provided by one Dwarf Tactician (supplying vital intel, build versatility and mini chaining) and a Gnome Cleric (providing support spells and mini chaining).
The “HQ” or headquarters division is designed to provide support to any and all divisions, either to achieve an objective or salvage a faulty mission. This division handles most of the leadership decisions and is equipped to engage enemies in various meter situations.
Each division included one council member.
1. Intel - compiling snatch news and prioritizing
2. Economics - what we can do and how much
3. Diplomacy - sales pitch meta
4. Elliptical Wave Navigator - air traffic control
5. Communications - clarifying objectives