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  1. #7
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    Spearhead Design

    Avian: cleric _ support
    Faery: mystic _ highest magical penetration —————\
    Halfling: rogue _ highest sabotage penetration ————— = tip of the spearhead
    Orc: warrior _ arguably highest defense penetration —/
    Undead: tactician _ support

    We already know our provinces with the highest offense will be primary targets for the enemy. So we evaluate the enemy for likely nw chain formation and counter target with both our internal support provinces and our adjacent assault provinces. We want to give our (orc warrior) as much nw and acreage room as possible to attack unfettered. These conditions vary upon the action of the enemy. It’s not like their heretics, rogues and mystics won’t be hard at work; but that’s who the spearhead is targeting. We want to topple the enemies unbreakability and deflate their max gains capability while exerting a zero sum economic strangulation. That’s not the strategy, that’s the struggle.

    The strategy is in the micro. Instead of implementing broad chain commands, the nw zones imply their own importance. The deeper you clear the zone the lower the max retaliation. By exercising economic enrichment the gap widens. It’s why I don’t believe in paying for your dragon; make your enemy pay for most of it. They can’t pay for their dragon if your stealing their funds. If you don’t have tpa advantage you make it an objective. If you can’t get tpa advantage, defend against it and get the enemy to squander thieves or use alternative attacks to reduce those numbers: nightmare, etc. This is also why we have 3 tacs and 2 avians. Fast attackers can spare a massacre more readily than slow attackers.

    Look at the spearhead tip; the triad: The support is speed biased.

    Power is important, but by the 2nd wave, speed has exerted more power than power builds. This doesn’t mean we ignore power, as the orc warrior is 1 of 3 primary elements of breaking.

    Since the virtual kingdom operates in an elliptical wave, it’s likely we would encounter flack from larger kingdoms. That is, because of the growth pattern, larger kingdoms may perceive a chance to grab easy acres. This is partially why the virtual kingdom isn’t built like a war kingdom or a whoring kingdom. Kingdoms who don’t belong in a given platitude should be put in their place. If we don’t belong we will be repelled, if we do we render our enemies to digestible acreage, honor and standing, and eat their brains to acquire their knowledge. Thus, I’m not against CF, but that CF be arrived at as a gesture of mutual respect for the goals of another.

    If we were built like a war kingdom the concentration of defense would be higher and the pointy things, like the spearhead divisions would be blunted. This is because warring as an occupation is about range compatibility and tournament like pageantry in the declare rules. The virtual kingdom recognizes that the wars we want are the ones our enemies would see us CF due to bullying us or take due to foolishness. I believe in being a fool in a war with no rules.
    Last edited by StratOcastle; 01-02-2021 at 21:31.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
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