+50% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
-25% Build Time
-33% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
+25% Economy Science Book Production
Starts with +300 Soldiers, +300 Specialist Credits and +100 Building Credits
Age 90
+50% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
-25% Build Time
-33% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
+25% Economy Science Book Production
Starts with +300 Soldiers, +300 Specialist Credits and +100 Building Credits
The Cleric
-30% Military Casualties
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Fanaticism, Greater Protection, Illuminate Shadows and Wrathful Smite
+25% Economy Science Book Production
Starts with +400 Soldiers and +400 Specialist Credits
Age 90
-30% Military Casualties
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Fanaticism, Greater Protection, Illuminate Shadows and Wrathful Smite
+25% Economy Science Book Production
Starts with +400 Soldiers and +400 Specialist Credits
The Heretic
+75% Wizard Production
-75% Thieves Lost on Thievery Operations
Access to Fool's Gold, Guile, Nightmare and Revelation
+25% Arcane Arts Science Book Production
Starts with +200 Thieves and +200 Wizards
Age 90
+75% Wizard Production
-75% Thieves Lost on Thievery Operations
Access to Fool's Gold, Guile, Nightmare and Revelation
+25% Arcane Arts Science Book Production
Starts with +200 Thieves and +200 Wizards
The Mystic
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
Access to Meteor Showers and Revelation
+25% Arcane Arts Science Book Production
Starts with +400 Wizards
Age 90
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
Access to Meteor Showers, Pitfalls and Revelation
+25% Arcane Arts Science Book Production
Starts with +400 Wizards
The Rogue
+100% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
Access to Assassinate Wizards, Greater Arson, Invisibility, Propaganda, Revelation and Steal War Horses
+25% Arcane Arts Science Book Production
Starts with +400 thieves
Age 90
+100% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
Access to Assassinate Wizards, Greater Arson, Invisibility, Propaganda, Revelation and Steal War Horses
+25% Arcane Arts Science Book Production
Starts with +400 thieves
The Sage
-50% Science Book Losses on Learn Attacks
Immune to Amnesia
Access to Scientific Insights
+25% Science Book Production
Starts with 5000 Science Books in each Category
Age 90
+25% Science Book Production
-50% Science Book Losses on Learn Attacks
Access to Scientific Insights
+25% Economy Science Book Production
Starts with 5000 Science Books in each Category
The Tactician
+50% Ambush Protection
+50% Credits Gained in Combat
Access to Quick Feet and War Spoils
+25% Military Science Book Production
Starts with +400 soldiers and +400 specialist credits
Age 90
-15% Attack Time
+50% Ambush Protection
+25% Credits Gained in Combat
+25% Military Science Book Production
Starts with +400 soldiers and +400 specialist credits
The War Hero
Elite Unit gains +1 Offensive Strength
+50% Elite Conversions in Combat
-30% Honor Loss in Combat
+25% Military Science Book Production
Starts with +200 Soldiers, +200 Specialist Credits and 200 Elites
Age 90
Elite Unit gains +1 Offensive Strength
+50% Elite Conversions in Combat
-50% Honor Loss in Combat
+25% Military Science Book Production
Starts with +200 Soldiers, +200 Specialist Credits and 200 Elites
The Warrior
+15% Offensive Military Efficiency
-25% Military Train Time
-75% Mercenary Cost
+25% Military Science Book Production
Starts with +400 soldiers and +400 specialist credits
Age 90
+15% Offensive Military Efficiency
-25% Military Train Time
-75% Mercenary Cost
+25% Military Science Book Production
Starts with +400 soldiers and +400 specialist credits