Universities Scientist Generation rate base effect lowered to 3% (75% max)
Science
New Science Type under Military Category: Resilience - lowers all Military Casualties, scaling as Siege
Starting number of Scientists adjusted for late start provinces
Military, Attacking & Defending
Specialist Unit cost reduced to 300gc
Being unable to pay full Military Wages will adjust down Military Efficiency at a faster rate
Relations
Relative-Kingdom Networth factor (RKNW) removed
Riots removed upon entering End of War Ceasefire (EoWCF)
All troops currently away on attacks vs. the War opponent return home immediatly upon entering EoWCF (Generals are still unavailable for the Attack duration)
EoWCF maximum duration reduced to 72 ticks
Explore time up to Median reduced by 50% during EoWCF
Spells
Gluttony - availability changed to All
Guile - effect increased to 20%
Quick Feet - type changed to Duration Spell (extremely short)
Vermin - effect increased to 50%
Dragons
Monarchs and Stewards will have the option to prevent full Dragon funding
Miscellaneous
Various Growth, Military, Draft Calculator and War Room QoL fixes
Bug fixes
Crystal Ball will be available thru normal Ceasfire Relations
Races
Avian
Bonuses
-15% Attack Time
+40% Birth Rate
Penalties
-10% Building Efficiency
No Access to Stables and War Horses
+50% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
-25% Build Time
-33% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
+25% Economy Science Book Production
Starts with +300 Soldiers, +300 Specialist Credits and +100 Building Credits
Age 90
+50% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
-25% Build Time
-33% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
+25% Economy Science Book Production
Starts with +300 Soldiers, +300 Specialist Credits and +100 Building Credits
The Cleric
-30% Military Casualties
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Fanaticism, Greater Protection, Illuminate Shadows and Wrathful Smite
+25% Economy Science Book Production
Starts with +400 Soldiers and +400 Specialist Credits
Age 90
-30% Military Casualties
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Fanaticism, Greater Protection, Illuminate Shadows and Wrathful Smite
+25% Economy Science Book Production
Starts with +400 Soldiers and +400 Specialist Credits
The Heretic
+75% Wizard Production
-75% Thieves Lost on Thievery Operations
Access to Fool's Gold, Guile, Nightmare and Revelation
+25% Arcane Arts Science Book Production
Starts with +200 Thieves and +200 Wizards
Age 90
+75% Wizard Production
-75% Thieves Lost on Thievery Operations
Access to Fool's Gold, Guile, Nightmare and Revelation
+25% Arcane Arts Science Book Production
Starts with +200 Thieves and +200 Wizards
The Mystic
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
Access to Meteor Showers and Revelation
+25% Arcane Arts Science Book Production
Starts with +400 Wizards
Age 90
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
Access to Meteor Showers, Pitfalls and Revelation
+25% Arcane Arts Science Book Production
Starts with +400 Wizards
The Rogue
+100% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
Access to Assassinate Wizards, Greater Arson, Invisibility, Propaganda, Revelation and Steal War Horses
+25% Arcane Arts Science Book Production
Starts with +400 thieves
Age 90
+100% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
Access to Assassinate Wizards, Greater Arson, Invisibility, Propaganda, Revelation and Steal War Horses
+25% Arcane Arts Science Book Production
Starts with +400 thieves
The Sage
-50% Science Book Losses on Learn Attacks
Immune to Amnesia
Access to Scientific Insights
+25% Science Book Production
Starts with 5000 Science Books in each Category
Age 90
+25% Science Book Production
-50% Science Book Losses on Learn Attacks
Access to Scientific Insights
+25% Economy Science Book Production
Starts with 5000 Science Books in each Category
The Tactician
+50% Ambush Protection
+50% Credits Gained in Combat
Access to Quick Feet and War Spoils
+25% Military Science Book Production
Starts with +400 soldiers and +400 specialist credits
Age 90
-15% Attack Time
+50% Ambush Protection
+25% Credits Gained in Combat
+25% Military Science Book Production
Starts with +400 soldiers and +400 specialist credits
The War Hero
Elite Unit gains +1 Offensive Strength
+50% Elite Conversions in Combat
-30% Honor Loss in Combat
+25% Military Science Book Production
Starts with +200 Soldiers, +200 Specialist Credits and 200 Elites
Age 90
Elite Unit gains +1 Offensive Strength
+50% Elite Conversions in Combat
-50% Honor Loss in Combat
+25% Military Science Book Production
Starts with +200 Soldiers, +200 Specialist Credits and 200 Elites
The Warrior
+15% Offensive Military Efficiency
-25% Military Train Time
-75% Mercenary Cost
+25% Military Science Book Production
Starts with +400 soldiers and +400 specialist credits
Age 90
+15% Offensive Military Efficiency
-25% Military Train Time
-75% Mercenary Cost
+25% Military Science Book Production
Starts with +400 soldiers and +400 specialist credits