Welcome to the Proposed Changes for Age 103!
Schedule:
WoL Age 103 Proposed Changes: Monday, September 4, 2023
WoL Age 103 Final Changes: Friday, September 8, 2023
WoL Age 102 End: Saturday, September 9, 2023 @ 00:00 GMT
General Mechanics
- War Score will now incur a stacking penalty for each missing province below maximum (this carries over to EoA adjustment, full points only awarded full kingdoms).
- War Win Land generated reward changed from 10% to 10% with a minimum of 2500.
- War Win will now also reward an additional Scientist.
- Mutual Peace and Withdrawal now also award Specialist Credits equal to 3 times median Province size (as Victory).
- Mutual Peace now also awards Science Books equal to 24 ticks of production (as Withdrawal).
- Mutual Peace now also awards bonus Pool (as Victory/Withdrawal).
- Maximum GBP/MAP in War reduced from 30% to 20%.
- Maximum GBP/MAP generated on failed Attacks reduced. Amount of GBP/MAP generated at low relative Off/Def ratios adjusted to prevent situations where the casualties efficiency would be higher than intended.
- Attack random factor removed. Attacks will now always succeed when Mod Offense sent is equal to at least Mod Defense +1.
- Learn base unallocated gains reduced from 30% to 20%.
- Learn 10% of own Science Books gains limit removed.
- RNKW penalty to Offensive Military Casualties removed.
- Explore Pool growth reduced from 3 to 2, decay removed. Pool is now soft capped at 1500 Acres.
- Construction cost reduced from 0.0645*(land+11600) to 0.05*(land+10000).
- Raze cost reduced from 350+(0.0625*land) to 300+(0.05*land).
- Successful Support Spells now also remove 2 Mana from the target of the Spell.
- Wizards page will now have a Block Support Spells button that can be toggled on/off.
- Activity bonus requirements reduced to 6/9/12 Ticks (50%/100%/200% Income).
Buildings
- Barracks - now also reduce Mercenary costs (base effect 2.5%, max 62.5%).
- Guard Stations - now also lower Honor lost in Combat (base effect 1.5%, max 37.5%).
- Hospitals - now also increase Birth Rate (base effect 2%, max 50%).
- Training Grounds - no longer reduce Mercenary costs; now increase Offensive Military Kills (base effect 0.75%, max 18.75%).
Science
- Finesse science removed.
- Invocation science reintroduced. Efficiency reduced. Now reduces all Rune costs.
Spells
- Amnesia - availability changed to All.
- Divine Shield - effect reduced to -15%.
- Expose Thieves - relations required changed to Unfriendly.
- Gluttony - availability changed to All.
- Illuminate Shadows - effect reduced to -15%.
- Mist - average duration increased by 50%.
- Quick Feet - effect reduced to -10%.
- Salvation - effect increased to -15%.
- Tornadoes - damage increased by 20%.
- Wrathful Smite - renamed to Wrath.
Operations
- Sabotage Wizards - relations required changed to Unfriendly.
Rituals
- Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Combat (Resource) Losses
- Bravery: +20% Honor Gains on Attacks, -20% Military Casualties
- Expedient: +20% Draft Rate, +10% Building Efficiency
- Haste: -10% Attack Time, -25% Training Time, -25% Construction Time
- Havoc : +20% Offensive WPA, +20% Offensive TPA, +10% Spell Damage, +10% Sabotage Damage
- Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
Races
Avian
Bonuses
+5 Homes Capacity
+20% Birth Rate
Can Train Elites with Specialist Credits (double cost)
Access to Bloodlust, Town Watch
Penalties
No Access to Stables and War Horses
Soldier - 3/3, 1.5nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/11, 5.5nw
Elite Unit - 17/8, 3000gc, 9.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - n/a
Age 102
Dark Elf
Removed
Dwarf
Bonuses
+30% Income
+25% Building Efficiency
-25% Construction Time
Access to Miner's Mystique, Mystic Aura
Penalties
+25% Food Consumption
No Access to Mercenaries
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/6, 850gc, 7.5nw
Mercenary - n/a
Prisoner - 8/0, 0.0nw
War Horse - 2/0, 0.6nw
Age 102
Elf
Bonuses
-20% Military Wages
-25% Train Time
Access to Clear Sight, Ghost Workers, Mist
Penalties
No Access to Dungeons
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/12, 6.0nw
Elite Unit - 12/6, 825gc, 7.0nw
Mercenary - 8/0, 0.0nw
Prisoner - n/a
War Horse - 3/0, 0.9nw
Age 102
Faery
Bonuses
+20% Magic Effectiveness (WPA)
+25% Rune Production
Access to Fool's Gold, All Racial Self Spells
Penalties
-5% Population
-20% Birth Rate
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 4/12, 800gc, 6.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 102
Gnome
Removed
Halfling
Bonuses
+10% Population
+20% Thievery Effectiveness (TPA)
-30% Military Train Cost
Access to Quick Feet, Vermin
Penalties
-
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 11/5, 725gc, 6.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 102
Human
Bonuses
+10% Science Efficiency
+1 General
Plunder on Traditional March (1/4 efficiency)
Access to Fanaticism, Fountain of Knowledge, Invisibility, Tree of Gold
Penalties
+20% Military Wages
Soldier - 3/3, 1.5nw
Offensive Specialist - 12/0, 4.8nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 8/12, 975gc, 8.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 102
Orc
Bonuses
+20% Combat Gains
+15% Enemy Military Casualties
Free Draft
Access to Aggression
Penalties
-10% Magic Effectiveness (WPA)
-10% Thievery Effectiveness (TPA)
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 15/4, 850gc, 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 102
Undead
Bonuses
+20% Spell Damage
+20% Offensive Spell Duration
No Food Needed
Immune to the Plague
Access to Chastity, Nightmare, Pitfalls
Penalties
-10% Combat (Resource) Gains
No Access to Hospitals
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/5, 850gc, 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 102
Personalities
The Cleric
+30% Self Spell Duration
-1 Self Spell Mana Cost
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Greater Protection, Illuminate Shadows, Salvation, Wrath
Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards
Age 102
The Heretic
Removed
The Mystic
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
Access to Mage's Fury, Meteor Showers
+25% Channeling Science Efficiency
Starts with +800 Wizards
Age 102
The Necromancer
Spreads and is Immune to the Plague
25% of Military Casualties return as Soldiers
Prisoners convert to Offensive and Defensive Specialists over time (2%/2%)
Access to Animate Dead
Starts with +800 Soldiers and +800 Specialist Credits
Age 102
The Rogue
+75% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
-30% Thief Cost
Access to All Thievery Operations
+25% Crime Science Efficiency
Starts with +800 Thieves
Age 102
The Sage
-30% Science Book Losses on Learn Attacks
+10% Science Book Production
Access to Revelation, Scientific Insights
Starts with +400 Soldiers, +400 Specialist Credits and 3000 Science Books in each Category
Age 102
The Shepherd
Removed
The Tactician
-15% Attack Time
-15% Combat (Resource) Losses
Enhanced Conquest Attack
Accurate Espionage
Starts with +800 Soldiers and +800 Specialist Credits
Age 102
The War Hero
+50% Bonuses from Honor
-30% Honor Loss in Combat
-30% Military Casualties
Access to Hero's Inspiration
Starts with 800 Elites
Age 102
The Warrior
+15% Offensive Military Efficiency
+2 Mercenary Strength
+2 Prisoner Strength
-75% Mercenary Cost
Starts with +800 Soldiers and +800 Specialist Credits
Age 102