Welcome to the Final Changes for Age 104!
Schedule:
WoL Age 103 End: Saturday, December 2, 2023 @ 00:00 GMT
WoL Age 104 Start: Friday, December 8, 2024 @ 18:00 GMT
WoL Age 104 End: Saturday, February 17, 2024 @ 00:00 GMT
General Mechanics
- All Espionage Operations now require 5% Thieves.
- All Espionage Operations are now 100% accurate.
- Support Spellcasting mechanic removed.
- Provinces created/reset during War will start without Soldiers, Military & Building Credits.
- Minimum EoWCF duration increased to 24 Ticks, 1000% Birthrate bonus reduced from 36 Ticks to 24 Ticks.
- Reduced accelerated Training Cost from 2x to 1.5x.
- Resources/Gains will be standardized:
Resources are defined as: Land, Gold Coins, Food, Runes, Science Books
All Attack modifiers that include 'Resource Gains' or 'Resource Losses' will apply to Resources: Race/Personality bonuses and penalties, Castles, Siege Science, Dragons, Rituals, Mist, Anonymity, etc.
Net Worth Range and GBP/MAP apply as normal, except noted.
• Traditional March: affected by Resource modifiers
• Raze: not affected by Resource modifiers, ignores Net Worth range
• Plunder: affected by Resource modifiers
• Learn: affected by Resource modifiers
• Massacre: not affected by Resource modifiers
• Conquest: affected by Resource modifiers
• Ambush: ignores all Resource modifiers, except Ambush Protection
Buildings
- Homes - racial Population bonus/penalty now applies to the Capacity bonus.
- Castles - increased base effect from 1.5% to 2% (max 50%).
- Universities - Scientist generation bonus reduced from 2% to 1.5% (max 37.5%).
Spells
- Fireball - damage reduced from ~7% to ~6%.
- Guile - effect reduced from 15% to 10%.
- Land Lust - Rune Cost modifier increased from 3.5 to 4; reduced maximum gains from 1.35% to 1.25%.
- Meteor Showers - damage reduced by 25%, Rune Cost modifier increased from 2.8 to 3.5.
- War Spoils - available to all provinces during War.
Operations
- Bribe Generals - added message when effect procs.
- Kidnap - gains reduced by 20%.
- Release Prisoners - gains increased by 20%.
- Riots - effect reduced from -20% to -15%.
- Spy on Military - greatly reduced difficulty.
Rituals
- Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Battle (Resource) Losses
- Expedient: +20% Draft Rate, +10% Building Efficiency
- Haste: -10% Attack Time, -25% Training Time, -25% Construction Time
- Havoc : +20% Offensive WPA, +20% Offensive TPA, +10% Spell Damage, +10% Sabotage Damage
- Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
- Stalwart: +5% Defensive Military Efficiency, -20% Military Casualties
Misc
- Plague effect will be displayed on Throne even when Immune (slightly different message).
Races
Avian
Bonuses
-15% Attack Time
+20% Birth Rate
50% Ambush Protection
Access to Greater Protection
Penalties
No Access to Stables and War Horses
-10% Battle (Resource) Gains
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/4, 950gc, 6.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - n/a
Age 103
Dark Elf
Bonuses
-50% Spell Rune Cost (excluding Ritual)
Converts some Specialists to Elites on successful Traditional March and Conquest
Access to Blizzard, Magic Ward, Mind Focus, Sloth
Penalties
-20% Birth Rate
Soldier - 3/3, 1.5nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 5/12, 900gc, 7.25nw
Mercenary - 8/0, 0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 103
Dwarf
Bonuses
+30% Building Efficiency
-25% Construction Time
Access to Miner’s Mystique, Mystic Aura
Penalties
+50% Food Consumption
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/6, 1000gc, 7.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 103
Elf
Bonuses
+25% Magic Effectiveness (WPA)
-20% Military Wages
Access to Chastity, Salvation
Penalties
+15% Military Train Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/12, 6.0nw
Elite Unit - 12/5, 900gc, 6.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 103
Faery
Bonuses
+25% Rune Production
-1 Self Spell Mana Cost
Access to All Racial Spells
Penalties
-10% Population
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 4/13, 900gc, 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 103
Gnome
Bonuses
+10% Population
-15% Military Train Cost
Can Train Thieves with Military Credits
Access to Guile, Invisibility, Quick Feet
Penalties
-
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 11/5, 850gc, 6.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 103
Halfling
Bonuses
+5 Homes Capacity
+25% Thievery Effectiveness (TPA)
-30% Thief Cost
Access to Aggression, Town Watch, Vermin
Penalties
-
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 12/4, 850gc, 6.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 103
Human
Bonuses
+10% Science Efficiency
+20% Dragon Slaying Strength
Access to Fountain of Knowledge, Illuminate Shadows, Tree of Gold
Penalties
+30% Military Wages
Soldier - 3/3, 1.5nw
Offensive Specialist - 12/0, 4.8nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 7/12, 1000gc, 8.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 103
Orc
Bonuses
+20% Battle (Resource) Gains
Free Draft
Access to Bloodlust
Penalties
-15% Magic Effectiveness (WPA)
-15% Thievery Effectiveness (TPA)
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/3, 900gc, 6.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 103
Undead
Bonuses
30% of Military Casualties return as Soldiers
Spreads and is Immune to the Plague
No Food Needed
Access to Animate Dead, Ghost Workers, Mage’s Fury, Pitfalls
Penalties
No Access to Hospitals
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/5, 1000gc, 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 103
Personalities
The Cleric
-30% Military Casualties
Immune to the Plague
Access to Reflect Magic, Wrath
+25% Resilience Science Efficiency
Starts with +800 Soldiers and +800 Specialist Credits
Age 103
The Heretic
+20% Spell Damage
+20% Sabotage Damage
+50% Wizard Production
-50% Thieves lost on Thievery Operations
Access to Fool’s Gold, Nightmares
+25% Finesse Science Efficiency
Starts with +400 Wizards and +400 Thieves
Age 103
The Merchant
+30% Income
Immune to All Income Penalties
Access to Clear Sight
+25% Income Science Efficiency
Starts with +800 Soldiers and +800 Specialist Credits
The Mystic
+50% Guilds Effectiveness
+1 Mana Recovery per Tick
Access to Meteor Showers
+25% Channeling Science Efficiency
Starts with +800 Wizards
Age 103
The Necromancer
Removed
The Raider
+25% Battle (Resource) Gains on Plunder
+25% Battle (Resource) Gains on Learn
+50% Enemy Military Casualties on Ambush
+25% Massacre Efficiency (Peasants, Thieves, Wizards)
+25% Strategy Science Efficiency
Starts with +800 Soldiers and +800 Specialist Credits
The Rogue
+50% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
Access to All Thievery Operations
+25% Crime Science Efficiency
Starts with +800 Thieves
Age 103
The Sage
Removed
The Tactician
-15% Attack Time
Enhanced Conquest Attack
Access to Mist
+25% Siege Science Efficiency
Starts with +800 Soldiers and +800 Specialist Credits
Age 103
The War Hero
+50% Bonuses from Honor
-20% Honor Loss in Battle
+5% Military Efficiency in War
Access to Hero’s Inspiration
+25% Heroism Science Efficiency
Starts with +800 Soldiers and +800 Specialist Credits
Age 103
The Warrior
+15% Offensive Military Efficiency
+2 Mercenary Strength
-75% Mercenary Cost
+25% Tactics Science Efficiency
Starts with +800 Soldiers and +800 Specialist Credits
Age 103
Changelog:
- Clarified homes population change.
- Clarified dark elf rune cost.