The Age of Dilation - Genesis 156

Welcome to the new age.

Tick Length will be 15 minutes.

Please refer to the chooser for the appropriate stats for each race and personality.

Relations

* War Proposal is Enabled
* War range is NW only (You / 0.85 - You * 0.85)
* War minimum duration is 14 ticks
* War Auto-WD can occur at 10 ticks
* War Auto-WD phases in over time up to 75% NW at 48 tick duration
* EOWCF is 48 ticks
* Subdue Wizards exists in place of Assassinate Wizards
* Meter Maximum is 25 points, Unfriendly relations begin at 7.0 points, Hostile Relations begin at 12.0 points
* War may be declared by the lesser relations kingdom until the meter is 14 for both kingdoms when both may declare



Dragons

The dragons enabled are the same as Age 155, but the costs have been modified as there was a bug with their cost calculation. Our apologies.

Economy

Code:
Starting Stats:
Acres 1200      Scientists 15
Peasants 20000  Wizards 400
Soldiers 8000   Thieves 400
Gold 2.5M       Runes 0
Credits 8000

Population is doubled across the board:

  • Built land holds 50 people, gives 30 jobs. BE *should* function as we expect it to with the population numbers adjusted.
  • Homes function with doubled efficacy as population has doubled. WoL = 25 space + 10 home bonus. Genesis = 50 space + 20 home bonus
  • Base income is **5.5** gc/peasant




Military

  • Specialists now cost 750gc
  • Elite costs greatly increased (see chooser)
  • Soldiers are 3/3 unless modified by a race
  • Spec value is 10
  • Intra-Kingdom Attacks are significantly stronger
  • Multi Attack Protection is lessened
  • Attacks generate land at a rate of an additional 20% outside of war, and 5% in war
  • Ambush will only gain land that was taken, and not generated
  • The maximum gains cap is 25% of the target province's land
  • Military Upkeep is the same as WoL





Undeads have a Conversion Pipeline:

Each tick, 2% of soldiers will be converted to specs. Each tick 2% of Prisoners will be converted to Thieves

General

The following effects are double their WoL values in Genesis:

Birth Rate, Wizard Generation, Mana Generation per tick, Stealth regeneration per tick

Science

Scientist generation rate is 5% / tick
Scientists generate 400 books / tick


Rituals

  • 16 casts are needed for 100% effectiveness
  • 20 casts required to abolish
  • 10 tick minimum duration
  • 36 tick standard duration
  • Overcasting is significantly more potent in Genesis than WoL


Ritual Options mirror WoL for this round

Bravery is active

This mechanic is designed to reward provinces that attack in range and stronger provinces while penalizing bottom feeding. The effects of Bravery are as follows:

  • Increase your Birthrate by 75% of your Bravery
  • Increase your Dragon Slaying strength of all troops by 75% of your Bravery
  • Increase your honor gains on attacks by 50% of your Bravery
  • Increase your scientist generation per tick by 35% of your Bravery




Example: Bravery = 20; Birthrate adjustment is 75% therefore Birthrate increase is: 20 x 75% = 15%; thus your increased birthrate is "(Current Birthrate) x (1.15)"

Bravery will increase differently based on the attack type
Bravery over 10 will decay per tick while not in war
Bravery will not decay for 10 ticks following your most recent bravery gain
Bravery gain is affected by the composition of your army and the attacks you make (Trad March/Plunder/etc)


Support Spells:

Builder's Boon, Divine Shield, Fanaticism, Fertile Lands, Ghost Workers, Greater Protection, Hero's Inspiration, Illuminate Shadows, Inspire Army, Love and Peace, Magic Shield, Minor Protection, Nature's Blessing, Patriotism, Scientific Insight, Wrath