Welcome to the Revised Changes for Age 108!
Schedule:
WoL Age 108 Open: TBD
WoL Age 108 Start: TBD
WoL Age 108 End: TBD
General Mechanics and Misc
- Elites now do damage based on off AND def to dragons
- Massacre damage is now 15% less effective
- Provs who join during war do not get war bonuses upon completion and are in protection for the duration of the war
- Remove bounce GBP
- Bonus books also added to activity bonus (like income would be based upon your generation 1 hour worth/2/3)
- Explore cost formula no longer is discounted by land lost in combat over the age
- Honor no longer gives ME, it gives OME instead
- AW has been buffed by 15%
Changes to War Completion
- Changes to how the acre shuffle works on war completion (war win)
- 10% goes into redistribution and 5% to ALL provs
- 5% from your own acres is now put into redistribution pool
- 5% from enemy kd is put into redistribution pool
- 5% from enemy is put into all provs of winning kd equally
RACES
Avian
Bonuses
-25% Attack Time
+75% Birth Rate
Immunity to Ambush
Access to Greater Protection, Clear Sight, Town Watch
Penalties
+15% Military Losses
No Access to Stables and War Horses
Soldier - 3/0, 0.75nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/4, 900gc, 6.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - n/a
Age 107
Dark Elf
Bonuses
No Rune Cost (Excluding Ritual)
+10% WPA
Can train Thieves with Specialist Credits
Access to Blizzard, Guile, Invisibility, Mage's Fury, Nightmare
Penalties
+25% Exploration Costs
+25% Military Wages
Soldier - 3/0, 0.75nw
Offensive Specialist - 12/0, 4.8nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 10/10, 1050gc, 7.5nw
Mercenary - 8/0, 0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 107
Dwarf
Bonuses
+30% Building Efficiency
-50% Construction build time
Access to Miner’s Mystique
Penalties
Cannot use Accelerated Construction
+50% Food Consumption
Soldier - 3/0, 0.75nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/6, 1000gc, 7.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 107
Elf
Bonuses
+ 25% WPA
- 50% Combat Losses
+1 Mana
Access to Mist, Pitfalls, Chastity, Wrath
Penalties
+30% Military Wages
No Dungeons
Soldier - 3/0, 0.75nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 12/5, 900gc, 6.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 107
Faery
Bonuses
+25% Offensive Spell Duration
+25% Self Spell Duration
+1 mana recovery per tick in war
Access to All Racial Spells, Tree of Gold
Penalties
-10% Population
Soldier - 3/0, 0.75nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 4/12, 850gc, 7.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.0nw
Age 107
Halfling
Bonuses
+10% Population
+25% TPA
Access to Quick Feet, Town Watch, Vermin
Penalties
-25% Birth Rate
Soldier - 3/0, 0.75nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 11/5, 850gc, 6.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 107
Human
Bonuses
+30% Science Efficiency
+15% Income
Access to Greater Protection, Aggression, Fountain of Knowledge
Penalties
-40% WPA
Soldier - 3/0, 0.75nw
Offensive Specialist - 11/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 12/5, 950gc, 7.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 107
Orc
Bonuses
+30% Battle (Resource) Gains
-50% Draft Cost
Train Elites with Credits
Access to Aggression, Bloodlust
Penalties
-30% Science Efficiency
15% Military Casualties
Soldier - 3/0, 0.75nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/11, 5.5nw
Elite Unit - 15/3, 950gc, 6.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 107
Personalities
The Artisan
+50% Building Capacity (Homes, Stables, Dungeons)
+50% Building Production (Banks, Farms, Stables, Towers)
+50% Building Credits gained in Combat
+100% Successful Espionage Operations for double stealth cost
-20% Building Damage taken from Arson, Greater Arson, Tornado, Raze
+20% Artisan Science Efficiency
Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits
Age 107
The Cleric
Army Units get +1 to their defensive values (Elites and Specs)
-25% damage from enemy spells
Access To Salvation, Revelation, Divine Shield
Age 107
The Heretic
+20% Spell Damage
+20% Sabotage Damage
+50% Wizard Production
-50% Thieves lost on Thievery Operations
Access to Fool’s Gold, Nightmares
+15% Channeling Science Efficiency
+10% Crime Science Efficiency
Starts with +400 Wizards and +400 Thieves
Age 107
The Mystic
+75% Guilds Effectiveness
+1 Mana Recovery per Tick
Access to Magic Ward, Meteor Showers, Mage’s Fury, Mind Focus, Chastity
+25% Channeling Science Efficiency
Starts with +800 Wizards
Age 107
The Rogue
+80% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
Access to All Thievery Operations
+25% Crime Science Efficiency
Starts with +800 Thieves
Age 107
The Shepherd
Land generates 4 bushels of food per acre daily
+ 30% faster military training, building construction, exploring, and scientific research
- Immunity to food penalties from Drought, & Storms
Access to Reflect Magic
+25% Resilience Science Efficiency
Starts with +800 Soldiers and +800 Specialist Credits
Age 107
The Tactician
-15% Attack Time
No Thieves lost on intel
Immune to Dragons
+25% Credits gained in Combat
+25% Siege Science Efficiency
Starts with +800 Soldiers and +800 Specialist Credits
Age 107
The War Hero
+30% Enemy Casualties on Attacks
Converts Offensive Specialists to Elites on Successful Trad March and Conquest
Access to Animate Dead, Mist
+25% Housing Science Efficiency
Starts with +800 Soldiers and +800 Specialist Credits
Age 107
The Warrior
+15% Offensive Military Efficiency
+2 Mercenary & Prisoner Strength
-50% Mercenary Cost
+25% Tactics Science Efficiency
Starts with +800 Soldiers and +800 Specialist Credits
Age 107
Changelog: