Genesis 160 - Age of the Veiled Horizon
Welcome to the new age.
Please refer to the chooser for the appropriate stats for each race and personality, as all of them will have changed from prior rounds in a major way.
Relations
DragonsWar Proposal is Enabled
War range is NW only (You / 0.85 - You * 0.85)
War minimum duration is 14 ticks
War Auto-WD can occur at 10 ticks
War Auto-WD phases in over time up to 75% NW at 48 tick duration
EOW is 48 ticks
Propaganda and Subdue Wizards are not active this age
Meter Maximum is 25 points, Unfriendly relations begin at 7.0 points, Hostile Relations begin at 12.0 points
War may be declared by the lesser relations kingdom until the meter is 14 for both kingdoms when both may declare
The following dragons are enabled:
- Emerald +25% military casualties in combat, -20% combat gains, -40% Building and Specialist Credits gained in combat
- Ruby Reduces military effectiveness by 15%, Increase military wages by 30% and lose 30% of new draftees
- Sapphire -30% lower magic (WPA) and thievery (TPA) effectiveness, +12.5% Instant Spell and Sabotage Damage taken and -12.5% Instant and Sabotage Damage dealt
- Topaz -30% Building Efficiency, -25% Income, destroys 4% of buildings instantly and every 6 ticks thereafter
Economy
Population is described as below:
MilitaryBuilt land holds 30 people, gives 18 jobs. BE *should* function as we expect it to with the population numbers adjusted.
Base income is 5gc/peasant
GeneralBase attack time is 7
Spec value is 7
Intra-Kingdom Attacks are significantly stronger
Multi Attack Protection is lessened
Attacks generate land at a rate of an additional 20% outside of war, and 5% in war
Ambush will only gain land that was taken, and not generated
The maximum gains cap is 25% of the target province's land
Military Upkeep is the same as WoL
Please note the addition of the Righteous Aggressor and Righteous Defender spells, these allow elite conversions on Attacks and Defense respectively
The following effects are double their WoL values in Genesis:
Science:Birth Rate, Wizard Generation, Mana Generation per tick, Stealth regeneration per tick
Rituals:Scientist generation rate is 5% / tick
Scientists generate 400 books / tick
Rituals for this age are as follows:16 casts are needed for 100% effectiveness
20 casts required to abolish
10 tick minimum duration
36 tick standard duration
Overcasting is significantly more potent in Genesis than WoL
- Affluent +30% income -20% draft cost
- Barrier -20% Instant Spell damage and Thief Sabotage damage from enemies and +20% Defensive WPA/TPA
- Expedient -30% Training Time (including Thieves), -30% Construction Time, & -30% Build costs & 20% faster wizard training
- Haste -10% Attack Time, -10% casualties & +20% drafting
- Havoc Increases offensive Thieves per acre (TPA) and Wizards per acre (WPA) by 15% & Instant Spell damage and Sabotage Damage by 15%
- Onslaught Increases Offensive Military Efficiency (OME) by 10%, Enemy Military Casualties when Attacking by 15%
- Benediction +10% BE, +25% pop growth, +10% Flat Rate Building Production
- Stalwart +10% Defensive Military Efficiency (DME) & -20% Own Military Casualties
- Expropriation +15% combat gains, +15% Honor gains, +20% credits
Abolish Ritual is disabled, in its place there is Weaken Ritual. This spell removes effectiveness of a ritual with each cast. At 75% the ritual fades.
Bravery is active
This mechanic is designed to reward provinces that attack in range and stronger provinces while penalizing bottom feeding. The effects of Bravery are as follows:
Example: Bravery = 20; Birthrate adjustment is 75% therefore Birthrate increase is: 20 x 75% = 15%; thus your increased birthrate is "(Current Birthrate) x (1.15)"Increase your Birthrate by 75% of your Bravery
Increase your Dragon Slaying strength of all troops by 75% of your Bravery
Increase your honor gains on attacks by 50% of your Bravery
Increase your scientist generation per tick by 35% of your Bravery
Support Spells:Bravery will increase differently based on the attack type
Bravery over 10 will decay per tick while not in war
Bravery will not decay for 10 ticks following your most recent bravery gain
Bravery gain is affected by the composition of your army and the attacks you make (Trad March/Plunder/etc)
Builder's Boon, Divine Shield, Fanaticism, Fertile Lands, Ghost Workers, Greater Protection, Hero's Inspiration, Illuminate Shadows, Inspire Army, Love and Peace, Magic Shield, Minor Protection, Nature's Blessing, Patriotism, Scientific Insight, Wrath