Welcome to the FINAL Changes for Age 112!
Schedule:
- WoL Age 112 Open: 23th August (Saturday) @ 16:00 GMT
- WoL Age 112 Start: 25th August @ 18:00 GMT
- WoL Age 112 End: 8th November @ 00:00 GMT
Age of First Strike
Hesitation is Defeat
In the stillness before battle, the air quivers with anticipation.
The Age of the First Strike has dawned — where initiative is power, and the fastest blades draw the deepest blood.
Hesitation is defeat. The opening move can shatter a kingdom’s resolve, and the right strike at the right time can turn the tide before the enemy knows they’ve lost.
Instant returns, calculated gambits, and perfectly timed activations will define the legends of this age.
Whether you surge forward with a disciplined war machine, unleash lightning raids, or gamble everything on a single decisive strike, one truth remains:
The swift will carve their names into history, and the slow will be forgotten.
Your kingdom’s war drums are beating.
The First Strike is yours — take it.
TLDR Changes
- Relations Overhaul: Unfriendly & Hostile now grant Source/Target bonuses.
- Stances: Peaceful & Aggressive stances removed.
- Magic Ward: Removed.
- Tornado Buffed: Rune cost –20%, Difficulty –35%.
- Ops/Spells shifted: Nightmares, LL, Abolish Ritual, Fireball, Fool’s Gold, Lightning Strike, Mystic Vortex, Nightfall, Sloth, Steal War Horses, AW, GA, Nightstrike → Hostile.
- System: Provinces created in war = 72h BP, 0 soldiers/credits.
- Honor OME: Increased to +2% per level.
- Explore Cost: Land lost in combat now factors in.
- UI: Relations indicators added to KD page.
- Misc: More Council history (Rituals, Aid, Ops, Attacks, Bonuses). Mentor removed if province dies.
Mechanics and Modifications
Relations Overhaul – Unfriendly & Hostile Bonuses
Note: These effects are granted only towards the Kingdom you have relations with, or have relations from.
Effects when your Kingdom has relations towards another:
- Unfriendly: +4% Gains, –5% Military Casualties, +5% WPA/TPA, –2.5% Attack Time, +2% OME.
- Hostile: +10% Gains, –12% Military Casualties, +15% WPA/TPA, –6% Attack Time, +5% OME.
- Access to Unfriendly T/M ops against Target Kingdom Only
When another Kingdom has relations towards you:
- When Unfriendly: +1.5% Gains, –2.5% Military Casualties, +2.5% WPA/TPA, –1% Attack Time, +1% OME.
- Access to Unfriendly T/M ops
- When Hostile: +3% Gains, –4% Military Casualties, +5% WPA/TPA, –2% Attack Time, +2% OME.
- Access to Hostile T/M ops
Additional Notes:
- Peaceful & Aggressive stances removed.
- Anti-camping: Hostile relations decay after 96h without war.
- UI: KD page now shows if a target is Unfriendly/Hostile with another KD.
Spells and Thievery
- Magic Ward → Removed.
- Tornado → Rune cost –20%, Difficulty –35%.
- Moved to Hostile: Nightmares, Land Lust, Abolish Ritual, Fireball, Fool’s Gold, Lightning Strike, Mystic Vortex, Nightfall, Sloth, Steal War Horses, Assassinate Wizards, Greater Arson, Nightstrike.
System Changes
- Relative KD NW factor protection slightly increased.
- Stances removed.
- Provinces created during war = 72h BP, 0 soldiers/credits.
- Honor OME increased from 1% → +2% per level.
- Explore cost formula: Land lost in combat reintroduced.
Miscellaneous
- Province death removes Mentor link.
- Council History now tracks: Ritual casts, Aid sent/received, attack details, T/M ops, activity bonuses.
Bug Fixes
- Adjusted land loss mechanics: When attacked, land taken will no longer result in scenarios where all built acres are removed, leaving only acres under construction. This ensures more consistent and fair outcomes when provinces are hit.
RACES
Avian
Bonuses
-20% Attack Time
+40% Birth Rates
Unique Ability: Skybound Strike
Usable in War or Hostile. Next attack automatically succeeds with no offensive losses. Gains reduced based on offense sent vs. defense. Honor gains = 0.
Cooldown: 24 Utopian Days
Spells: Town Watch, Reflect Magic
Penalties
+10% Military Casualties
Cannot use Barracks
No Access to Stables/War Horses
Units
Soldier: 3/0, 0.75nw
Off. Spec: 13/0, 5.2nw
Def. Spec: 0/10, 5.0nw
Elite: 15/3, 900gc, 6.5nw
Merc: 8/0, 0.0nw
Prisoner: 8/0, 1.6nw
War Horse: n/a
Dark Elf
Bonuses
+25% Magic Effectiveness (WPA)
+10% OME
Can train Thieves with Specialist Credits
Unique Ability: Shadow Surge
Activated: all offensive spells (not Ritual) cost 0 runes for 3 Utopian Days.
Cooldown: 24 Utopian Days
Spells: Blizzard, Guile, Mage's Fury, Invisibility
Penalties
+20% Exploration Costs
+20% Thief Costs
Units
Soldier: 3/0, 0.75nw
Off. Spec: 10/0, 4.0nw
Def. Spec: 0/11, 5.5nw
Elite: 12/6, 900gc, 6.0nw
Merc: 8/0, 0.0nw
Prisoner: 8/0, 1.6nw
War Horse: 3/0, 0.6nw
Dwarf
Bonuses
+30% Building Efficiency
-25% Damage from Enemy Instant T/M Ops
Unique Ability: Blazing Forge
Activated: for 4 Utopian Days all production +30%, building costs –50%.
Cooldown: 24 Utopian Days
Spells: Miner’s Mystique, Wrath
Penalties
+100% Food Consumption
-15% TPA
Units
Soldier: 3/0, 0.75nw
Off. Spec: 10/0, 4.0nw
Def. Spec: 0/10, 5.0nw
Elite: 14/4, 1000gc, 7.0nw
Merc: 8/0, 0.0nw
Prisoner: 8/0, 1.6nw
War Horse: 2/0, 0.6nw
Elf
Bonuses
+40% Magic Effectiveness (WPA)
+25% Rune Production
+1 Mana Regen per Tick
Unique Passive: Mana Surge
When mana <30%, spells deal +25% damage. Ends once mana rises above 30%.
Spells: Mist, Pitfalls, Wrath, Greater Protection
Penalties
-40% Thieves’ Den Efficiency
No Access to Dungeons
Units
Soldier: 3/0, 0.75nw
Off. Spec: 10/0, 4.0nw
Def. Spec: 0/12, 6.0nw
Elite: 13/5, 1000gc, 7.0nw
Merc: 8/0, 0.0nw
Prisoner: 8/0, 1.6nw
War Horse: 2/0, 0.6nw
Faery
Bonuses
+25% Offensive Spell Duration
+25% WPA
+1 Mana Recovery per Tick in War
Unique Ability: Ethereal Mirage
Until end of tick, successful Mystic Vortex removes all enemy active spells.
Cooldown: 24 Utopian Days
Spells: ToG, QF, TW, Vermin, Mist, Wrath, Blizzard, Guile, Mage’s Fury, GP, FoK, Miner’s Mystique, Pitfalls, Revelation, AD, Invis
Penalties
+35% Rune Cost
-5% BE
Cannot use Horses
Units
Soldier: 3/0, 0.75nw
Off. Spec: 10/0, 4.0nw
Def. Spec: 0/10, 5.0nw
Elite: 1/13, 1200gc, 6.5nw
Merc: 8/0, 0.0nw
Prisoner: 8/0, 1.6nw
Halfling
Bonuses
+15% Population
+1 Stealth Regen per Tick
+40% TPA
Unique Ability: Sneak Attack
Activated: –75% Thief losses for 1 Utopian Day.
Cooldown: 24 Utopian Days
Spells: QF, TW, Vermin, Invis
Penalties
-25% Birth Rate
+25% Building Cost
Units
Soldier: 3/0, 0.75nw
Off. Spec: 10/0, 4.0nw
Def. Spec: 0/10, 5.0nw
Elite: 12/7, 850gc, 6.5nw
Merc: 8/0, 0.0nw
Prisoner: 8/0, 1.6nw
War Horse: 2/0, 0.6nw
Human
Bonuses
+15% Science Efficiency
-15% Honor Losses
+15% BE (TG, Castles, Barracks, Hosps)
Unique Ability: First Aid
Activated: removes all negative status effects (Bribed Gens, Riots, Plague, hostile spells).
Cooldown: 24 Utopian Days
Spells: FoK, Revelation, Righteous Aggressor
Penalties
+20% Military Wages
-20% WPA
+1 Self Mana Cost
Cannot Ambush
Units
Soldier: 3/0, 0.75nw
Off. Spec: 12/0, 4.8nw
Def. Spec: 0/10, 5.0nw
Elite: 7/12, 1050gc, 6.75nw
Merc: 8/0, 0.0nw
Prisoner: 8/0, 1.6nw
War Horse: 2/0, 0.6nw
Orc
Bonuses
+20% Battle Gains
-50% Draft Cost
Train Elites with Specialist Credits
Unique Passive: Warlord’s Fury
Successful attacks plunder an additional 25% resources (gold, runes, food) based on a traditional Plunder attack, and return 25% of military casualties (soldiers, specialists, and elites).
Spells: Aggression, Bloodlust
Penalties
+50% Land lost on Ambush
Units
Soldier: 3/0, 0.75nw
Off. Spec: 10/0, 4.0nw
Def. Spec: 0/9, 4.5nw
Elite: 16/2, 1200gc, 7.0nw
Merc: 8/0, 0.0nw
Prisoner: 8/0, 1.6nw
War Horse: 2/0, 0.6nw
Undead
Bonuses
-40% Military Losses
Does Not Spread Plague
Immune to Plague
No Food Needed
Converts Specs → Elites on TM
Unique Ability: Cursed Plague
Activated: until end of tick, all successful attacks spread Plague.
Cooldown: 24 Utopian Days
Spells: Aggression, Hero’s Inspiration
Penalties
+25% Damage from Enemy T/M Ops
+20% Training Cost
Units
Soldier: 3/3, 1.5nw
Off. Spec: 10/0, 4.0nw
Def. Spec: 0/10, 5.0nw
Elite: 15/4, 900gc, 6.5nw
Merc: 8/0, 0.0nw
Prisoner: 8/0, 1.6nw
War Horse: 2/0, 0.6nw
Dryad
Bonuses
+15% Military Kills
+40% Draft Speed
Unique Ability: Overgrowth
Activated: +25% Max Pop for 3 ticks.
Cooldown: 24 Utopian Days
Spells: GP
Penalties
+30% Build Cost
+15% Attack Time
Units
Soldier: 3/0, 0.75nw
Off. Spec: 10/0, 4.0nw
Def. Spec: 0/10, 5.0nw
Elite: 18/4, 1200gc, 7.5nw
Merc: 8/0, 0.0nw
Prisoner: 8/0, 1.6nw
War Horse: 2/0, 0.0nw
PERSONALITIES
The Artisan
+40% Building Capacity (Homes, Stables, Dungeons)
+30% Building Production (Banks, Farms, Stables, Towers)
+40% Building Credits gained in Combat
+100% Successful Espionage Ops (double stealth cost)
+10% Economy Sci Eff
Access to Quick Feet
Starts with +600 Soldiers, +600 Specs, +200 BC
Unique Passive: Demolition Mastery
In War, Raze attacks destroy 40% of target buildings instead of the base 30%.
The Cleric
+1 Elite Def Value
+1 Def Spec Strength
–1 Self Spell Mana Cost
+35% Hospital Eff
Access: Salvation, Revelation, DS, IS
Starts with +800 Soldiers, +800 Specs
Unique Passive: Divine Favour
50% chance to double duration on self-spells.
The Heretic
+50% Wiz Production
–50% Thief Losses
+20% Spell Damage
+20% Sabotage Damage
+10% Arcane Arts Sci Eff
Access: Nightmares, FG
Starts with +400 Wizards, +400 Thieves
Unique Active: Chaotic Affliction
Until next tick, spells/ops deal +10%–30% bonus damage.
Cooldown: 24 Utopian Days
The Mystic
+85% Guild Eff
+1 Mana Regen per Tick
+25% Channeling Sci Eff
Access: Pitfalls, MS, Mind Focus, Chastity
Starts with +800 Wizards
Unique Active: Mana Well
+1 Mana Regen for 6 ticks.
Cooldown: 24 Utopian Days
The Rogue
+80% TD Eff
+1 Stealth Regen per Tick
+25% Kidnap/AW Damage
+25% Crime Sci Eff
Access: All Ops
Starts with +800 Thieves
Unique Passive: Shadows in the Night
+25% Sabotage damage when ≥50% Stealth.
The Tactician
–15% Attack Time
No Thief Losses on Intel
+25% Siege Sci Eff
Starts with +800 Soldiers, +800 Specs
Unique Passive: Dragon’s Wrath
3% of your raw offense will also deal damage to the dragon as well as attack to your target
The Warrior
+15% OME
+5 Merc/Prisoner Strength
–50% Merc Cost
+25% Tactics Sci Eff
Access: Righteous Aggressor
Starts with +800 Soldiers, +800 Specs
Unique Passive: Battle Cry
Upon successful attack, the attack will destroy 0.5% of the entire population.
The Raider
+10% OME
–50% Thief Cost
+25% TPA
–50% Failed Ops Losses (in War)
+25% Tools Sci Eff
Access: Steal War Horses
Starts with +500 Thieves, +500 Specs
Unique Active: Undermining Assault
For 1 tick, when activated, a successful attack automatically applies “Coordinated Strike” to the target for 4 ticks, reducing Watchtower efficiency by 15% (Non-Stackable)
Cannot be used on a tick when your province has Skystrike active
Cooldown: 24 Utopian Days
The Sage
+15% Book Generation
+15% Scientist Generation
+60% Learn Protection (OOW)
Access: Revelation, Scientific Insights
Starts with +3 Scientists
+800 Soldiers, +800 Specs
Unique Passive: Scholar’s Wrath
All Successful Attacks remove 2% of the targets allocated science books (Returns over 48 hrs) (In War)
Changelog
- Updated the relations section to accurately reflect the intended change, Aggressor does not receive access to Hostile ops against Defender (DavidC 8/23/2025 @ 5:33
- Update Age 112 Open/Start time expectations (DavidC 8/23/25 @ 5:44)
- Update relations section to clarify which Kingdoms have bonuses and when (DavidC 8/23/25 @ 5:58)
- Move Bug Fixes section to a more appropriate spot in the post (DavidC 8/23/25 @ 6:03)
- Sage updated to reflect Final Changes sheet (Lower Science Book NW was not supposed to be in Final changes) (DavidC 8/23/25 @ 13:08)
- Elf's Unique Ability was listed as Arcane Surge but the name is actually Mana Surge. The ability itself has not changed, only the name (DavidC 8/23/25 @ 13:17)
- Undead Unique Ability was listed as Necrotic Burst but the name is actually Cursed Plague. The ability itself has not changed, only the name (DavidC 8/23/25 @ 13:21)