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Thread: Final Changes - Age 112

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    Age Changes Council
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    Final Changes - Age 112

    Welcome to the FINAL Changes for Age 112!

    Schedule:
    • WoL Age 112 Open: 23th August (Saturday) @ 16:00 GMT
    • WoL Age 112 Start: 25th August @ 18:00 GMT
    • WoL Age 112 End: 8th November @ 00:00 GMT


    Age of First Strike
    Hesitation is Defeat

    In the stillness before battle, the air quivers with anticipation.

    The Age of the First Strike has dawned — where initiative is power, and the fastest blades draw the deepest blood.

    Hesitation is defeat. The opening move can shatter a kingdom’s resolve, and the right strike at the right time can turn the tide before the enemy knows they’ve lost.

    Instant returns, calculated gambits, and perfectly timed activations will define the legends of this age.

    Whether you surge forward with a disciplined war machine, unleash lightning raids, or gamble everything on a single decisive strike, one truth remains:
    The swift will carve their names into history, and the slow will be forgotten.

    Your kingdom’s war drums are beating.
    The First Strike is yours — take it.

    TLDR Changes
    • Relations Overhaul: Unfriendly & Hostile now grant Source/Target bonuses.
    • Stances: Peaceful & Aggressive stances removed.
    • Magic Ward: Removed.
    • Tornado Buffed: Rune cost –20%, Difficulty –35%.
    • Ops/Spells shifted: Nightmares, LL, Abolish Ritual, Fireball, Fool’s Gold, Lightning Strike, Mystic Vortex, Nightfall, Sloth, Steal War Horses, AW, GA, Nightstrike → Hostile.
    • System: Provinces created in war = 72h BP, 0 soldiers/credits.
    • Honor OME: Increased to +2% per level.
    • Explore Cost: Land lost in combat now factors in.
    • UI: Relations indicators added to KD page.
    • Misc: More Council history (Rituals, Aid, Ops, Attacks, Bonuses). Mentor removed if province dies.


    Mechanics and Modifications

    Relations Overhaul – Unfriendly & Hostile Bonuses

    Note: These effects are granted only towards the Kingdom you have relations with, or have relations from.

    Effects when your Kingdom has relations towards another:
    • Unfriendly: +4% Gains, –5% Military Casualties, +5% WPA/TPA, –2.5% Attack Time, +2% OME.
    • Hostile: +10% Gains, –12% Military Casualties, +15% WPA/TPA, –6% Attack Time, +5% OME.
      • Access to Unfriendly T/M ops against Target Kingdom Only


    When another Kingdom has relations towards you:
    • When Unfriendly: +1.5% Gains, –2.5% Military Casualties, +2.5% WPA/TPA, –1% Attack Time, +1% OME.
      • Access to Unfriendly T/M ops
    • When Hostile: +3% Gains, –4% Military Casualties, +5% WPA/TPA, –2% Attack Time, +2% OME.
      • Access to Hostile T/M ops


    Additional Notes:
    • Peaceful & Aggressive stances removed.
    • Anti-camping: Hostile relations decay after 96h without war.
    • UI: KD page now shows if a target is Unfriendly/Hostile with another KD.


    Spells and Thievery
    • Magic Ward → Removed.
    • Tornado → Rune cost –20%, Difficulty –35%.
    • Moved to Hostile: Nightmares, Land Lust, Abolish Ritual, Fireball, Fool’s Gold, Lightning Strike, Mystic Vortex, Nightfall, Sloth, Steal War Horses, Assassinate Wizards, Greater Arson, Nightstrike.


    System Changes
    • Relative KD NW factor protection slightly increased.
    • Stances removed.
    • Provinces created during war = 72h BP, 0 soldiers/credits.
    • Honor OME increased from 1% → +2% per level.
    • Explore cost formula: Land lost in combat reintroduced.


    Miscellaneous
    • Province death removes Mentor link.
    • Council History now tracks: Ritual casts, Aid sent/received, attack details, T/M ops, activity bonuses.


    Bug Fixes

    • Adjusted land loss mechanics: When attacked, land taken will no longer result in scenarios where all built acres are removed, leaving only acres under construction. This ensures more consistent and fair outcomes when provinces are hit.


    RACES

    Avian
    Bonuses
    -20% Attack Time
    +40% Birth Rates

    Unique Ability: Skybound Strike
    Usable in War or Hostile. Next attack automatically succeeds with no offensive losses. Gains reduced based on offense sent vs. defense. Honor gains = 0.
    Cooldown: 24 Utopian Days

    Spells: Town Watch, Reflect Magic

    Penalties
    +10% Military Casualties
    Cannot use Barracks
    No Access to Stables/War Horses

    Units
    Soldier: 3/0, 0.75nw
    Off. Spec: 13/0, 5.2nw
    Def. Spec: 0/10, 5.0nw
    Elite: 15/3, 900gc, 6.5nw
    Merc: 8/0, 0.0nw
    Prisoner: 8/0, 1.6nw
    War Horse: n/a



    Dark Elf
    Bonuses
    +25% Magic Effectiveness (WPA)
    +10% OME
    Can train Thieves with Specialist Credits

    Unique Ability: Shadow Surge
    Activated: all offensive spells (not Ritual) cost 0 runes for 3 Utopian Days.
    Cooldown: 24 Utopian Days

    Spells: Blizzard, Guile, Mage's Fury, Invisibility

    Penalties
    +20% Exploration Costs
    +20% Thief Costs

    Units
    Soldier: 3/0, 0.75nw
    Off. Spec: 10/0, 4.0nw
    Def. Spec: 0/11, 5.5nw
    Elite: 12/6, 900gc, 6.0nw
    Merc: 8/0, 0.0nw
    Prisoner: 8/0, 1.6nw
    War Horse: 3/0, 0.6nw



    Dwarf
    Bonuses
    +30% Building Efficiency
    -25% Damage from Enemy Instant T/M Ops

    Unique Ability: Blazing Forge
    Activated: for 4 Utopian Days all production +30%, building costs –50%.
    Cooldown: 24 Utopian Days

    Spells: Miner’s Mystique, Wrath

    Penalties
    +100% Food Consumption
    -15% TPA

    Units
    Soldier: 3/0, 0.75nw
    Off. Spec: 10/0, 4.0nw
    Def. Spec: 0/10, 5.0nw
    Elite: 14/4, 1000gc, 7.0nw
    Merc: 8/0, 0.0nw
    Prisoner: 8/0, 1.6nw
    War Horse: 2/0, 0.6nw



    Elf
    Bonuses
    +40% Magic Effectiveness (WPA)
    +25% Rune Production
    +1 Mana Regen per Tick

    Unique Passive: Mana Surge
    When mana <30%, spells deal +25% damage. Ends once mana rises above 30%.

    Spells: Mist, Pitfalls, Wrath, Greater Protection

    Penalties
    -40% Thieves’ Den Efficiency
    No Access to Dungeons

    Units
    Soldier: 3/0, 0.75nw
    Off. Spec: 10/0, 4.0nw
    Def. Spec: 0/12, 6.0nw
    Elite: 13/5, 1000gc, 7.0nw
    Merc: 8/0, 0.0nw
    Prisoner: 8/0, 1.6nw
    War Horse: 2/0, 0.6nw



    Faery
    Bonuses
    +25% Offensive Spell Duration
    +25% WPA
    +1 Mana Recovery per Tick in War

    Unique Ability: Ethereal Mirage
    Until end of tick, successful Mystic Vortex removes all enemy active spells.
    Cooldown: 24 Utopian Days

    Spells: ToG, QF, TW, Vermin, Mist, Wrath, Blizzard, Guile, Mage’s Fury, GP, FoK, Miner’s Mystique, Pitfalls, Revelation, AD, Invis

    Penalties
    +35% Rune Cost
    -5% BE
    Cannot use Horses

    Units
    Soldier: 3/0, 0.75nw
    Off. Spec: 10/0, 4.0nw
    Def. Spec: 0/10, 5.0nw
    Elite: 1/13, 1200gc, 6.5nw
    Merc: 8/0, 0.0nw
    Prisoner: 8/0, 1.6nw



    Halfling
    Bonuses
    +15% Population
    +1 Stealth Regen per Tick
    +40% TPA

    Unique Ability: Sneak Attack
    Activated: –75% Thief losses for 1 Utopian Day.
    Cooldown: 24 Utopian Days

    Spells: QF, TW, Vermin, Invis

    Penalties
    -25% Birth Rate
    +25% Building Cost

    Units
    Soldier: 3/0, 0.75nw
    Off. Spec: 10/0, 4.0nw
    Def. Spec: 0/10, 5.0nw
    Elite: 12/7, 850gc, 6.5nw
    Merc: 8/0, 0.0nw
    Prisoner: 8/0, 1.6nw
    War Horse: 2/0, 0.6nw



    Human
    Bonuses
    +15% Science Efficiency
    -15% Honor Losses
    +15% BE (TG, Castles, Barracks, Hosps)

    Unique Ability: First Aid
    Activated: removes all negative status effects (Bribed Gens, Riots, Plague, hostile spells).
    Cooldown: 24 Utopian Days

    Spells: FoK, Revelation, Righteous Aggressor

    Penalties
    +20% Military Wages
    -20% WPA
    +1 Self Mana Cost
    Cannot Ambush

    Units
    Soldier: 3/0, 0.75nw
    Off. Spec: 12/0, 4.8nw
    Def. Spec: 0/10, 5.0nw
    Elite: 7/12, 1050gc, 6.75nw
    Merc: 8/0, 0.0nw
    Prisoner: 8/0, 1.6nw
    War Horse: 2/0, 0.6nw



    Orc
    Bonuses
    +20% Battle Gains
    -50% Draft Cost
    Train Elites with Specialist Credits

    Unique Passive: Warlord’s Fury
    Successful attacks plunder an additional 25% resources (gold, runes, food) based on a traditional Plunder attack, and return 25% of military casualties (soldiers, specialists, and elites).

    Spells: Aggression, Bloodlust

    Penalties
    +50% Land lost on Ambush

    Units
    Soldier: 3/0, 0.75nw
    Off. Spec: 10/0, 4.0nw
    Def. Spec: 0/9, 4.5nw
    Elite: 16/2, 1200gc, 7.0nw
    Merc: 8/0, 0.0nw
    Prisoner: 8/0, 1.6nw
    War Horse: 2/0, 0.6nw



    Undead
    Bonuses
    -40% Military Losses
    Does Not Spread Plague
    Immune to Plague
    No Food Needed
    Converts Specs → Elites on TM

    Unique Ability: Cursed Plague
    Activated: until end of tick, all successful attacks spread Plague.
    Cooldown: 24 Utopian Days

    Spells: Aggression, Hero’s Inspiration

    Penalties
    +25% Damage from Enemy T/M Ops
    +20% Training Cost

    Units
    Soldier: 3/3, 1.5nw
    Off. Spec: 10/0, 4.0nw
    Def. Spec: 0/10, 5.0nw
    Elite: 15/4, 900gc, 6.5nw
    Merc: 8/0, 0.0nw
    Prisoner: 8/0, 1.6nw
    War Horse: 2/0, 0.6nw



    Dryad
    Bonuses
    +15% Military Kills
    +40% Draft Speed

    Unique Ability: Overgrowth
    Activated: +25% Max Pop for 3 ticks.
    Cooldown: 24 Utopian Days

    Spells: GP

    Penalties
    +30% Build Cost
    +15% Attack Time

    Units
    Soldier: 3/0, 0.75nw
    Off. Spec: 10/0, 4.0nw
    Def. Spec: 0/10, 5.0nw
    Elite: 18/4, 1200gc, 7.5nw
    Merc: 8/0, 0.0nw
    Prisoner: 8/0, 1.6nw
    War Horse: 2/0, 0.0nw



    PERSONALITIES

    The Artisan
    +40% Building Capacity (Homes, Stables, Dungeons)
    +30% Building Production (Banks, Farms, Stables, Towers)
    +40% Building Credits gained in Combat
    +100% Successful Espionage Ops (double stealth cost)
    +10% Economy Sci Eff

    Access to Quick Feet

    Starts with +600 Soldiers, +600 Specs, +200 BC

    Unique Passive: Demolition Mastery
    In War, Raze attacks destroy 40% of target buildings instead of the base 30%.



    The Cleric
    +1 Elite Def Value
    +1 Def Spec Strength
    –1 Self Spell Mana Cost
    +35% Hospital Eff
    Access: Salvation, Revelation, DS, IS

    Starts with +800 Soldiers, +800 Specs

    Unique Passive: Divine Favour
    50% chance to double duration on self-spells.



    The Heretic
    +50% Wiz Production
    –50% Thief Losses
    +20% Spell Damage
    +20% Sabotage Damage
    +10% Arcane Arts Sci Eff
    Access: Nightmares, FG

    Starts with +400 Wizards, +400 Thieves

    Unique Active: Chaotic Affliction
    Until next tick, spells/ops deal +10%–30% bonus damage.
    Cooldown: 24 Utopian Days



    The Mystic
    +85% Guild Eff
    +1 Mana Regen per Tick
    +25% Channeling Sci Eff
    Access: Pitfalls, MS, Mind Focus, Chastity

    Starts with +800 Wizards

    Unique Active: Mana Well
    +1 Mana Regen for 6 ticks.
    Cooldown: 24 Utopian Days



    The Rogue
    +80% TD Eff
    +1 Stealth Regen per Tick
    +25% Kidnap/AW Damage
    +25% Crime Sci Eff
    Access: All Ops

    Starts with +800 Thieves

    Unique Passive: Shadows in the Night
    +25% Sabotage damage when ≥50% Stealth.



    The Tactician
    –15% Attack Time
    No Thief Losses on Intel
    +25% Siege Sci Eff

    Starts with +800 Soldiers, +800 Specs

    Unique Passive: Dragon’s Wrath
    3% of your raw offense will also deal damage to the dragon as well as attack to your target



    The Warrior
    +15% OME
    +5 Merc/Prisoner Strength
    –50% Merc Cost
    +25% Tactics Sci Eff
    Access: Righteous Aggressor

    Starts with +800 Soldiers, +800 Specs

    Unique Passive: Battle Cry
    Upon successful attack, the attack will destroy 0.5% of the entire population.



    The Raider
    +10% OME
    –50% Thief Cost
    +25% TPA
    –50% Failed Ops Losses (in War)
    +25% Tools Sci Eff

    Access: Steal War Horses

    Starts with +500 Thieves, +500 Specs

    Unique Active: Undermining Assault
    For 1 tick, when activated, a successful attack automatically applies “Coordinated Strike” to the target for 4 ticks, reducing Watchtower efficiency by 15% (Non-Stackable)
    Cannot be used on a tick when your province has Skystrike active
    Cooldown: 24 Utopian Days



    The Sage
    +15% Book Generation
    +15% Scientist Generation
    +60% Learn Protection (OOW)

    Access: Revelation, Scientific Insights

    Starts with +3 Scientists
    +800 Soldiers, +800 Specs

    Unique Passive: Scholar’s Wrath
    All Successful Attacks remove 2% of the targets allocated science books (Returns over 48 hrs) (In War)




    Changelog
    • Updated the relations section to accurately reflect the intended change, Aggressor does not receive access to Hostile ops against Defender (DavidC 8/23/2025 @ 5:33
    • Update Age 112 Open/Start time expectations (DavidC 8/23/25 @ 5:44)
    • Update relations section to clarify which Kingdoms have bonuses and when (DavidC 8/23/25 @ 5:58)
    • Move Bug Fixes section to a more appropriate spot in the post (DavidC 8/23/25 @ 6:03)
    • Sage updated to reflect Final Changes sheet (Lower Science Book NW was not supposed to be in Final changes) (DavidC 8/23/25 @ 13:08)
    • Elf's Unique Ability was listed as Arcane Surge but the name is actually Mana Surge. The ability itself has not changed, only the name (DavidC 8/23/25 @ 13:17)
    • Undead Unique Ability was listed as Necrotic Burst but the name is actually Cursed Plague. The ability itself has not changed, only the name (DavidC 8/23/25 @ 13:21)
    Last edited by DavidC; 23-08-2025 at 17:21. Reason: See Changelog

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