Originally Posted by
MeIkor
Usually runes and mana give you a lot of different options to handle a situation. If you want to do something that is not only beneficial but a very strong choice, you need to compare your action with a very good alternative. This is very hard to see as a single province. You might do a strong tactical decision by NM an attacker a few times, but on the other hand you might lose on the strategic front, where your king needed you for example to ET enemy thieves or fireball an enemy UB province. IMO these kind of tactics are not usually avoided because of hearsay, but because they are inefficient or dont fit very well into the long term strategy. Using these king of tactics often is an invitation for selfish people to act like a maverick instead of a teamplay.
Everybody makes mistakes, leadership does most mistakes, because there are people who actually need to make decisions all the time. In my experience its better for the kingdom and outcome of a war to follow a bad decision as a team than to make a lot of good decisions alone.