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Thread: Casualties rate

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  1. #1
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    Quote Originally Posted by Ordray View Post
    No they don't. All offensive units die at a base rate of 7% (on offense). Elites, soldiers, specs it doesn't matter.
    So of you send. 100 soldiers, elites and specs you would lost 7 units of each?

  2. #2
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    Quote Originally Posted by Ordray View Post
    No they don't. All offensive units die at a base rate of 7% (on offense). Elites, soldiers, specs it doesn't matter.
    Quote Originally Posted by asterion View Post
    So of you send. 100 soldiers, elites and specs you would lost 7 units of each?
    In The same even, if you have TW you would lost 7*4= 28% of your peasants?

  3. #3
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    How are will bounces (undersending) and oversending and nw difference affect the rate?

    Rough formula below, is this correct?
    casualties = units * base rate * nw difference * mods (bribe gens, pitfalls, emerald dragon, racial etc)

    Base attacking cas: 5%
    Base defending cas: 7%

    1) Normal scenario:
    Defense: 100 000 / cas 7000 (7%)
    Offence: 103 000 / cas 5150 (5%)

    2) Oversending:
    Defense: 100 000 / cas 7000 (7%) - i think should be the same, the amount of guys defending and getting crushed is the same.
    Offence: 120 000 / cas 6000 (5%) - no reason the rate will change I think, send more just lose more, but at same rate.

    3) Undersending:
    Defense: 100 000 / cas ??? (???%) - would be terribly unfair to lose 7% too right?
    Offence: 50 000 / cas 1000 (5%)

    Hypothesis: 50 000*0.07 =3500
    Defender will lose units at a rate proportional to the offence sent.

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