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  1. #1
    Forum Fanatic Elldallan's Avatar
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    Quote Originally Posted by Verminator View Post
    So many reasons why this is not a solution, the least of which are that players aren't always there to talk to ;)
    If they're not around to ask for help then it's clearly not important enough to warrant your effort ;)
    Build a man a fire and he'll be warm for a day, Set a man on fire and he'll be warm for the rest of his life.

  2. #2
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    Quote Originally Posted by Elldallan View Post
    If they're not around to ask for help then it's clearly not important enough to warrant your effort ;)
    You must make lots of friends in your kingdom. You do realize proactive kingdoms cast things like Wrathful Smite when they see a chain starting on a province, whether the player is online or not, right? Perhaps Illuminate Shadows or Divine Shield when they get too fat and are likely thievery targets? My kingdom's success is always worth my effort and I'd love a tab where I and potential other paladins can see what's on a province and what a province might need. They don't need to ask for it to be something I need to give them.

  3. #3
    Forum Fanatic Elldallan's Avatar
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    Quote Originally Posted by Verminator View Post
    You must make lots of friends in your kingdom. You do realize proactive kingdoms cast things like Wrathful Smite when they see a chain starting on a province, whether the player is online or not, right? Perhaps Illuminate Shadows or Divine Shield when they get too fat and are likely thievery targets? My kingdom's success is always worth my effort and I'd love a tab where I and potential other paladins can see what's on a province and what a province might need. They don't need to ask for it to be something I need to give them.
    I play in a kingdom that usually phones you awake within 5-10 minutes of a chain starting on your province so...
    Plus I don't think we need to make it even harder to properly chain a province, it's already ridiculously hard to properly chain a province to the point where it looses it's off unless the controlling player is incompetent.
    Build a man a fire and he'll be warm for a day, Set a man on fire and he'll be warm for the rest of his life.

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