Originally Posted by
nameisis
I would suggest based on prop changes:
Elf
+ 30% Spell Success (WPA)
+1 defensive specialist strength
-25% defensive combat losses
Spellbook: Nightmares, Pitfalls, Invisibility
Elite: 5/4, 700gc, 6NW
Halfling
+40% Thievery Operation Success (TPA) from 50%
-50% thief cost
+10% population
+1 offensive specialist strength
Cannot use hospitals
Spellbook: Aggression, Mages Fury
Soldiers 2:2 Elite: 4/4, 350gc, 5.25NW
Orc
+30% Attack Gains
Free draft
+25% Enemy casualties when attacking
-10% science effectiveness, back to -10% from 20%
Spellbook: Reflect Magic, Clear Sight
Elite: 7/1, 750gc, 6NW
The Tactician
-20% Attack Time from -15%
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits
The Cleric
-20% Your Military Casualties (on attack or defense) - from -30%
Immune to The Plague
Access to Pitfalls
Starts with +800 soldiers and +800 specialist credits
The War Hero
+100% Honor Effects
-50% Military training time
Converts some Specialists into Elites on successful land attacks
Immune to Dragon effects
Access to War Spoils
Starts with 400 elites
edit:
would also suggest ruby dragon bumped from -8% ME to -10% ME