Originally Posted by
Katsuni
You know what? Time for a dumb idea.
Avians get -60% attack time, -50% land taken, but the same damage to enemy troops, and only -25% damage for massacres/razes, with no penalty for ambushes. In addition, they gain double benefit from hospitals.
The numbers would obviously need to be tweaked, but this would give them a clear and obvious purpose in the game, which they currently lack. They'd be perfectly ideal for strategically wearing down enemies during wars, but would be significantly weaker outside of war due to relations meters.
Yes, it's probably overpowered as presented currently, but the idea of a blitz-based attacker who can slam a target for population damage, then rapidly change to a new target as needed is something we don't really have, and would work well with their reduced attack speed.
As it stands... avians don't really stand out as having any particularly notable purpose. They're not bad, but they aren't clearly defined like the other races are. Each race has a well defined concept behind them, and avians have speed... but they don't really have anything that makes especially useful benefit of that speed compared to other options. Sure, you attack faster and can get more land and deal more damage over time, but an orc can do the same thing by just hitting harder in all counts.
It's not even a matter of power, so much as it is a matter of not having a defined role is all. They could literally remove avians this age, as it is, and it wouldn't especially change the game since they don't really do anything particularly special.
Anyway, my idea's not the best one out there, I'm sure (I can almost guarantee it =P ), but they seriously need to get some defining feature going on other than just hitting faster for less effect.