40% draft is too high to be pumping science :p
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Because everyone knows that as long as you start a war off by breaking a deal, you don't need war strategy, active players or coordination of attacks, thievery and magic to maximize your kingdom's gains and win said conflict. You're right, those types of wars must be much easier. ^.^
Even if they got an initial advantage by deal breaking, it's not like they can just kick back till minimum time is up and win a war. To clarify, I was not trying to say that a "dealbreaking war" is more challenging than a "nondealbreaking war", but that it's more challenging than the ghetto farm/cease fire/science pump trend. For that matter, I think an argument could be made that the Dealbreakers have the most challenging age of play of any top kingdom now, since everyone is gunning for them. It will take some hard work to stay in the top now and I would find it interesting if they can pull it off.
Big fan of your analysis in general Farore, in all threads, this included :)
You are a girl aren't u?
Thanks for making this age interesting strippers/debauchery.
With 50% draft and a halfway competent pump build extreme science is mostly covered... it's like 10 gc/acre per tick to bump up to extreme, not exactly difficult to find.
As tempting as the fan fiction offer is, I'm happy with my current kingdom ^.^ Although your kingdom definitely is one of the most interesting on the server. Maybe one day. Thank you for the invite ^.^
So was AMA after your double hostile and yours wasn't as bad.
...just sayin
In terms of game play, I don't think Debauchery has done a bad job at all at playing the game. Beat Rage in war. Beat HoH. Who knows if they would have beat PewPew if they hadn't gotten doubled by SWEA. They've certainly done better than I would have EVER given them credit for coming into the age if I had known they would be growth based this age.