What if you don't happen to have 3279 acres?
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human sage would make a great A/t this age I think, & A/* is better than T/M or just heavy attacker. I think I'll be playing orc tactician this age.
human sage eh? have any tips for them? when i started playing this game i made an elf/warrior but seeing as how i went oop like 5hrs before end of age i didnt really get to do anything.
Hello oh great VT2 my fellow Swede! (I think this is appropriate enougha greeting to a guy who really lights up these forums)
I have been playing utopia forever but never really cared about the small details but now I really want to find a good combo for the next age. I am pretty active and attack as much as I can BUT I really can't make up my mind with all these new changes. I want the ultimate choice from you :)
It should be hybrid and preferably A/m. And I like Dwarf, Avians and Humans (maybe elf but not as much)
Give it to me baby!
What is hybrid? My god i'm not the sharpest knife in the draw.
I dont like Suedes. Unless they are mashed with carrots. Disgusting things.
Hi i haven't played Utopia in quite some time but really keen on being active this coming age so i've got a few questions to ask.
I'm really interested in being first and foremost and attacker. However, i've been reading up and it seems being an hybrid such as A/t or A/m is better than being an all out attacker. So i've chosen either to be a Dwarf/Artisan ( It seems to be on the minds of many people and it looks like a promising build) or a Orc/Tactician. But i cant make up my mind. I like the the attacking prowess of the Orc elites but how would i be able to defend myself effectively since a primarily elite army would yield very low defense. Or would the psychological factor (fear of retal from me) be sufficient to discourage attacks on me? Doubt it though.
Dwarves on the other hand seem a solid choice that would be hard to screw up i guess. But honestly, i must say, the thought of being just another Dwarf/Artisan in the sea of such players that i'm sure will choose this path does discourage me a bit.
Sorry for rambling so much but may i have your, or anyone's input on my doubts? And it would REALLY be helpful for someone to suggest strategies for both these ideas. Building percentages, etc..
Thanks alot in advance.
Being A/T or A/M is the superior choice because you're all given three weapons in this game; attacking, thievery, and magic.
If you're only using one of them, you're not as effective as those who are using two.
Attacking is so important and powerful that not using it makes you useless to your kingdom.
Dwarves do magic just fine, and now they do thievery, too, since the TPA-penalty's gone.
Since human no longer has a built-in bonus to thievery, they're no longer the second best A/T. This spot is taken by avian.
This age, there's really not a whole lot of combos to avoid, or bad races. Everyone can compete somewhat.
VT2 what you playing this age?
Dwarf currently, because the kingdom I'm in has it as the recommended thing, and it's undoubtedly powerful.
If I wasn't dwarf, I'd be avian. In fact, I might just change to avian/tactician, or avian/warrior.
We'll see what the rest of the kingdom looks like in a day.
I tend to pick the combo that gives the most durability, without sacrificing speed, so it's been elf for quite a bit, and human before that. Last age, I ran an avian/warrior, and it was glorious.
i have the same deal, i started as elf artisan for A\M. now im running dwarf sage a\m.
just thought id run this by you,
10% homes
4%farms
20% guild
13%tower
20%TG
15%hosp
18%bank
at 200 BPA or so start running libs take out of towers and guilds.
Those homes won't be necessary until later in the age, and then you'll most likely need 14%, or more.
You want way more than 20% guilds to make wizards this early.1
13% towers will not be enough to use magic in an effective fashion. Either bump them up, or have your team feed you runes.
No barracks means you'll be slow, which is bad. Get some.
Banks aren't necessary.
You should be in war most of the time, and while bank-provinces can sometimes win wars for you, banks part of your province won't win them.
I'd ditch the homes and the banks for better things, such as barracks, more guilds, more towers, and a handful of dungeons.
If you're not planning to run decent TPA, prepare to put up watchtowers.
ok so somthing more like this...
7%rax
4%farms
28% guild
15%tower
18%TG
15%hosp
11%bank
2% dungeon
im not sure on the rax % im only planning on attacking 2x daily, as my schedule permits at this time.
or by "I'd ditch the homes and the banks for better things, such as barracks, more guilds, more towers, and a handful of dungeons." did you mean ditch entirely?
Oh ok i see dwarves are a good choice. But you didn't mention anything about the orcs. And could you please help suggest an effective strategy for the dwarf build at the start of the age? What kind of DPA,OPA and TPA do i have to have and building percentages?
I will probably login around twice a day to attack and stuff. So i won't be super active or anything.
I meant 'remove entirely.'
You need to run tons of guilds until you have useful WPA, then you can cut them down.
20% is mandatory if you're going to be doing offensive duration-spells in war. If you're only going for fireballs and tornadoes, you can keep them somewhat low.
Orcs want lots of offense.
Yeah - that's about it.
Everyone should run pretty much the same general-purpose build at the start - guilds, towers, banks, armories, farms.
Once you have an army, remake it all, and start hitting people.
@ VT2
What do you think on my thoughts towards a DE/Artisan kingdom being the most powerful kingdom at the end of the age?
And... How funny you think it's going to be, with quite a bit of kingdoms running dwarves (very good in war) for a kd strategy, to see these kd's get dominated by kd's of avian/warriors??
BTW, love the best point you've put out in this thread on attacking is the best of the three and if you don't use it in your kd, you're worthless to that kd!