All I care about are final changes, then we work with them. Nothing spectacular so lock them in.
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All I care about are final changes, then we work with them. Nothing spectacular so lock them in.
Agree! The eowcf gives enough time to draft and train ur army, however if u have lost its harder and in some cases when u have grown too much u cant make 100% elite army for off.
About the changes: i dont like human +20/20. Perhaps +15/15 or even +10/10 would be much better. 20/20 is too strong mid-late age, shouldn't be like that.
Also nice u give sage learn prot. but 1/3 free books with learn prot. is too much(i saw the -cost went down). It should be 1/4 instead.
And think about the prices of the elites - huge imbalances: und elite - 600 gc?! Not enough they have -50% loses on attacks but cheap elite also. So this is what i think about the elites cost:
halfer - 450
avian - 500/550
dwarf - 600
elf - 650
orc - 700
faery - 750/800
und - 850/900
human - 1000
I put faery with higher cost because I like the +1 mana(which means more tog) so they can afford it. Also don't think orc should have so expensive elite while they have so bad sci.
-Personalities seem more balanced; however merchant is meh 30% income at all times is better than 40-80% income when mana/runes available. Not very enticing if you ask me.
-I understand the Avian nerf, but it's large enough I'd wouldn't consider using them anymore. No sustainability, now less gains >_<
-Happy that dorf is back to where it used to be
-Elf is a more attractive hybrid with better leets.
-Faery in a good place
-Due to homes losing BR I suppose halfers are a bit better balanced...
-Humans didn't need the + income, now they basically can run two personalities free merch and whatever else. I would say they are the strongest race ATM.
-Orc is a decent spot, minus gains, more casualties has its role. I don't think there will be as many Orc cores compared to recent ages.
-UD is basically the same thing, just easier to pump. I'd expect to see more this age.
-Interesting change with the dragons, I suppose chained provinces have more to offer than just running 0 D after sending everything to dragons.
-Changes to massacre and raze is at least a better option now if you want to use those tools.
-The tweak with homes and stables is interesting, more for less :)
Obviously going for balanced changes, nothing exciting... how about a new race :p
Race Changes
Avians
-10% gains on attacks
This is excessive. If it's speed you want I don't see why anyone would pick Avian > Dwarf. How can Avian sustain?
Undead
Elite: 7/2, 600gc, 6NW
This is makes no sense in terms of value and mechanics. It should be expensive to train UD elites. 800 was fine. With 600gc elites when would you ever train offspecs? In start of age protection and with credits, that's about it.
Human
+20% income
Just no. They should not have this. Makes them way too strong. Humans are balanced without 20% income. Lowering cost of elites to 850-900gc is a much better and more balanced change to them.
Faeries got a sizable value buff, all spells and +24 extra mana per day(effectively 12 extra offensive spells) will rival Elf. 12 extra spells per day (that already does more dmg then elves spells) is 48 in 4 days. If, for example a kingdom has 4 Mystics, it's 196 spells in 4 days. Not only is this significant on a macro level, but when it comes to actual in-game mechanics it'll mean an extra 4-5 NM per chain for example. I'm still unsure if this is the "right" buff to Faeries, though I agree they actually need something more then 4/5 elites.
Other races looks well balanced and unique.
Personalities all look balanced except Merchants. While you will be able to choose when your extra income is coming in it also means you have to use plenty of extra resources to get it. Merchant should have some kind of small % increase of income, and/or no ToG.
Also, quoted this for truth:
To start of with the good, it is generally a more receptive environment when changes boost or maintain the status-quo, unless of-course something is unbalanced.
Faery boosts are good, dwarfs good (carrot and stick modifications), halfling + Undead were well balanced and status-quo for them is understandable, Orc I like a lot and tinkering to perfect the balance is nice, Humans are gonna be beast next age that would be good (since they have the biggest target on their head) every war they are targeted for chaining from the beginning, would be interesting to see a kingdom with core Human players.
The mechanical changes are good overall, like them all and neutral on the military changes
The Bad well: Avian is really hard race to play as, and this nerf might just kill the few players that play as avian (disclaimer: i play as avian to I am a little biased) However, The boost/penalty is not balanced when compared to Undead/ Orc, and good luck trying to go hybrid with Avian. This race has become totally useless.
I loved last ages boosts for personalities, just took me by surprise, and added a whole new dimension to the game if you ask me. The good changes in my opinion, merchant, sage (seriously), warrior, war hero. needs some tinkering cleric, merchant. Bad changes in my opinion is tactician (not necessary to nerf this it was a good personality in my opinion), and this is very important Rogue needs double effectiveness for Thieves Dens (seriously) (to balance it with mystic, and make the hybrids more potential to play effectively) (rogues need this especially if they have to do the harder ops) (thieves get it pretty bad especially with watchtower countermeasures versus none for Magic)
(so please balance this PLEASE = Double effectiveness of thieves dens for Rogues)!!!
Probably the wrong thread, but I have a game change idea.
You can ambush any attack on your KD. The land goes back to the province from which it originally came. If it's not your own ambush, you do not get -25% attack times. Eh?
Since homes are getting buffed as well and humans already can get the higher mods i'd say make humans have -15% population.
I say give this changes a go, I like them.
Troops will slay a dragon at their individual strength. A race with +1 offensive strength will slay at 5 points, an elite will slay at its highest elite value. You cannot oversend when slaying any more.
does this mean we can now send elites at the dragon? this is a pretty big change if so
I can't think of a reason to play Halfling next age with no homes BR and that BR penalty.
Faery or Human are just better.
Thankful for the changes to Human and Sage - good job!
Homes lost BR? I thought it was just the pop changed and BR was staying the same.
Homes haven't lost BR