well arms are REALLY useful when u are running high draft rates, that is when imo u need a good banks:arms ratio
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well arms are REALLY useful when u are running high draft rates, that is when imo u need a good banks:arms ratio
Hey, Eigenvalue.
I ran through your calculations, and made up my own time-based model, based upon your equations (modified some of them)
I used the following values/assumptions:
-3gc/worker (You only get 2,000 workers until the 24th hour)
-$79 draft cost
-100% BE
-Troops cost $350
-Guide-based values for Arms/Banks
-All troops trained before 72nd hour
Set up a few milestones, such as:-
24 hours: buildings completed, (its when the wizards start training, banks and arms effects kick in)
-Haven't considered wages yet.
Note, except for wages, this is a full model. Peasants decrease by .99 each hour, troops increase by the decrement of peasants, wizards train depending upon guild percentage each hour, bank income and arm reduction only affect numbers after they've been built.
I modeled the data, coming up with the following values:
BANKS/ARMS: Net gain
35/25: $854K OPTIMAL GAIN
30/30: $845K
If you need it, I've values for peasants, wizards and soldiers for every hour
I'll factor in wages later, right now my 15 minutes is up.
If anyone can come up with a good equation for troops that need to be paid, here's the data values for soldiers to be trained at T(48) to T(72) (training starts on 48th hour):
4182,61,60,59,59,58,58,57,57,56,55,55,54,54,53,53,52,52,51,50,50,49,49,48,48
Note T(48) is high, because it's a build up of the past 48 hours, that are all trained in one go.
You have $323.9K during the 48th hour, excluding bonuses from banks and armories, won't be able to train all 4182 in one go.
/me bangs his head relentlessly on screen
Paint...
You're supposed to train 19 hrs from oop, and there's no way you'd pay 9k worth of wages in that period
Why would troops cost 350 if you were running arms?
Buildings get completed at 22 hrs, barring other speed reductions
Pessies give 2.25 gc
And i don't remember off the top of my head, but your sodlier draft cost doesn't seem right either
What is the best draft rate and draft target % to use in protection. Does it change OOP?
Thanks
Great job paint!
tzar is correct in 22 hour building construction and 19 hour training time, assuming inspire army and peasants make 2.25 gc per day by default. The 350 / troop is assuming the default specialist cost without armories, so that's alright if you're adjusting this value based on the amount of armories at each particular time. The draft cost I believe is 75 on aggressive, to start out with, which then increases with respect to time (ugly complication I didn't expect you to have done yet), in a manner that I have not yet figured out, which is also to be adjusted based on your amount of armories (make sure you have included this part).
What's your science research rate?
One more thing is it that it's good to come OOP with 0.5-1.5 tpa, so you should train some thieves.
Those are my notes for now. I thought my model was pretty close to complete as well at first. You don't know what you've missed until someone points it out. I think people will be able to add to yours as well.
Anyway, with the new information I got, The values come to:
BANKS/ARMS: Net gain
34/26: $793K OPTIMAL GAIN
30/30: $789K[/SIZE]
Of course, in my initial calculations I did not forget the arms reduction in drafting, training and wages.
This new model includes troop training at 19 hours, and it considers how much money you have on hand at that time, so the wages you pay w(t+1) at (t+1) equivalent to the number of troops trained in the last 19 hours divided by 38; (0.5gc)*(1/19)( x(t-18)+x(t-17)+...+x(t) ), where at x(53), you've trained as much troops as you can considering money on hand (under 900K) and considering arms reduction to training.
So, that's the easy part, where the computer pulls out a time model for me :)
Now for the hard part, your equations :|
I skipped optimization methods classes in favor of megatronics (more awesome), so time-constraint optimization isn't exactly my piece of cake.
The things we do for utopia...
Well, I will not have my army fully train b4 OOP. Coz I draft without arms in the 1st place.
If you are doing exploration - >600 arces, you will need mills at 1st 24 hours and you need to start drafting at hour 1. So it will be a very diffrent calculation.
Paint is doing great job for counting a less than 520 arces OOP provinces.
:-)
Is it better to draft at 50hrs of OOP (when arms is built already) or to draft at 72hrs of OOP(when arms is still on construction).?
Avian have 75% birth rate so more pizzies = more income.
50th hr has the advantage of income than 72th hr b/c of the draft cost but the disadvantage of 50th hr is that u can only draft 31hrs total b/c training starts at 19th hr so u have less soldiers than the 72th hr with lots of gc's but not enough soldiers.
so is it better to draft at 72hrs of OOP??
Arms. are must if you are an attacker that plans on doing land grabs from oop. They allow you to draft more while saving money. They allow you to train more while saving money and they allow you to save money by lower the cost of military up keep.
Here is an example of how armouries work.
Say a province has enough arms. to lower cost of military units by 25%. The province has 5,000 untrained units. The province is a gnome so elites cost 250gc. 25% of 250gc is 62.5gc. So the new cost of a gnome elites is 187.5gc. What this means is very 4 elites this province is training they can train another elite with the money they save. Also this is not taking in account that arms lower drafting cost and military up keep cost. Factor those things in also and this gnome province has in effect just doubled the amount of elites he or she can train. Pretty impressive if you ask me. Arms work best with gnomes because they have such cheap units. This is the main reason the gnome no longer has the 100gc or 150gc elites.
a human merchant with no offense and no thieving capablities? i think u are the in wrong game dragonite, or your just a low life troll, either way, GTFO
Paint it is best to use banks and arms 50/50 that will give you the best results.
If you want to grow fast it is best to rainbow banks, arms, mills, schools, and libraries with one another. You will find that you can grow really super fast. If I wanted to out grow every one I would raindow these building with one another.