I know how you feel, I looked them over and at first I was all, "Well nothing really stands out..."
Then I came to the same conclusion: Good job! Way to balance things, devs!
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Honestly, pretty balanced. I can see almost every race being considered depending role/situation.
Where did the +1 ospec go? Have +1 dspec, and -1ospec... I guess yeah got rid of -1dspec before.
The sliding scale for UD still general... I mean, significant boost if use all ospecs... makes tempting to see what that boost is but based of 10% elite conversion which is "eh", if boost goes to 20%? Doubled? Or what?
Dwarves now at least more playable and esp with Elf elite nerf (not needing Dwarf/Cleric, although thats a strong combo). Interesting choices now.
I'm sad Avians lost their ambush immunity. They've had it for a long time and it makes sense for flying troops to be safe from ambushes by ground troops.
Nerfing Orcs even more is unexpected. They already took a big nerf by losing the plague and the ability to train elites with credits and getting thievery and magic penalties.
I'd still like a clarification about the Dens boost for Rogues. Do they count as double acres or do you get double the effect (after applying diminishing returns)?
"I'd still like a clarification about the Dens boost for Rogues. Do they count as double acres or do you get double the effect (after applying diminishing returns)?"
this has been clear for days. 10% tds = 20% tds, calc bonuses from there. same for banks.
from here:
http://forums.joltonline.com/showthr...ential-changes
"x2 as effective on tds and banks, what does this mean: If you have 10% Banks, or TDs, the game will calc as if you had 20%"
Thanks vlaM
Half/Rogue... ???
They should add "Halflings can't be cleric", because that's the last extremity left.
I suppose stuff is more or less balanced, elf will be weak attackers again so less fear of a strong A/M. The big offense attackers (human, avian and orc) now all can suffer from ambushes and have effective weaknesses (t/m, BR) so they are better stoppable during war. Faery still sucks; it only works in packs (a single faery will be taken out pre war), but no kd can afford to have 5+ non attackers. Compared to this age thievery got a boost (rune costs, rogue, much better races for hybrid thieves than for hybrid mage, cheaper thieves), not strange as it felt magic was more powerful this age.
I can't help but wonder about one thing: why ask for community input, yet ignore 90% of the topics addressed. Even a little "We took this into consideration, but won't use it because *****" is nicer than just dumping changes on us, ask for comments and ignore them.
Haha, true... now they are imba, IMO...
Hmmm, I think the elf elite nerf makes things interesting, and more balanced ^_~
6/4 would have been more balanced though
The more I look at it, the more balance everything has become.
I think it is a good job done. All the heavy attackers have some sort of negative to slow them down.
I think the races have good balance, but some of the personalities could use some work.
Also, are these all the gameplay changes? Is there no change to stuff like fog?