Hey new changes kinda early.
Dragon changes: All reasonable. Sapphire is a bit too strong, and buffing Emerald makes it more useful for attrition warfare than the small buff looks. Also like that specialists now function at their proper strength, this is how it should have been all along. Missed the part about elites slaying, but I don't think a lot of people would use elites to slay unless the situation is desperate or someone needs to remove overpopulation losses. I think it's a very good idea though, in order to weaken the strength of deep chaining (unless kingdoms delay sending their first dragon)
Building changes: Definitely a step in the right direction towards emphasizing economy over cramming offense. Some building options could be improved, but if those two buildings are the only thing changed it makes the game a lot more interesting.
Personality and Race:
If Merch has ToG and most other personalities get nerfed or remain as they are, I think ToG should get a nerf. If ToG cost more runes and/or the gold gained was reduced, it would be a lot easier to balance.
Not particularly getting into races, but in short: yay, Dwarves are back, and boo, Avians are dead.

