Is Fountain of Knowledge being removed / changed? with the removal of books i dont get it :/
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Is Fountain of Knowledge being removed / changed? with the removal of books i dont get it :/
Question to Bishop:
1. How many scientists levels are there.
2. How much more potent do they become while rising.
3. How much would you need to cap effects.
4. What % of scientists does abduct capture?
5. How are TMs going to maintain any form of science this age?
Dwarf was fine, I just ran it within my limited parameters. You could go nuts with build switches in war. Its particular strengths would shine in more organized nw aware environments. The spell compliment is formidable and I managed to block a load of ops. Its strength is in the sustainability with an understanding of camping tactics. I still think dwarf is the most efficient WH build.
still need 96 hour eowcf back and a longer cool down between forts. 24 hours between fort cycles is just ridiculously short, kds are still forted up all freaking age.
Maybe Normal and Aggressive have 48 hr minimums
Now that the science/mechanics changes are out...
Without numbers it's difficult to know what effect this will have. Do the scientists count against your population, or what exactly? How do they compare to books? I'm going to guess that the effects will be cautious, in which case Orc's science penalty will mean less.
Warrior's extra gen imo puts them over the top in usefulness. It should probably be something like +10 OME and +1 gen but lots of people will find that limiting. Cleric still sucks, Tactician is still fairly useful. Heretic's zero thief loss is still cheesy as hell - should be changed to -50 or -75% loss to be less asinine (and return rune refund to 50%).
Yay for faster war attack times.
I am surprised we didn't see an increase in the number of stewards, that would really help for Kingdom Management.
I don't like the Science change at all. There's always a point you can rely on that makes a game what it is. For me, changing the Science is destroying something that worked very well for such a long time that it feels like it's been there forever. I always thought it's "never change a running system/winning team" ?!?
Those changes of the races are so minimal, you can't even call them changes.
Bring back Gnomes or Dark Elves
Retire the Undead again
Play around with the personalities again
ALL THINGS I WOULD SIGN
But leave the science that works AS IT IS.
That's a game-stopper for me.
Elf Heretic way OP. +75% wpa with NM?
are scientists going to eat popspace?
Struggling to see a realistically viable option for rogues. They needed a nerf, but removing the TDs bonus seems like too much. Looks to me like it makes halfer the only playable rogue, and halfer with weak military and -10% pop (??!) would just get ground into the dirt.
Heretic seems much improved, if not a bit OP.
I like the look of the changes to science, looking forward to more details (e.g effects caps, building effects for labs/unis, how does FoK work now?) but it seems like it's geared towards preventing giant snowballing of early age advantages and I think that's a good thing for the game. Any econ changes in the works to accompany sci no longer being buyable? Seems like it makes relative troop cost less important.
1) do scientists eat pop space indeed? I pressume not since you get a fixed amount so it seems to be indepent of acerage.. correct? refuge for scientists means protection from abducts or places where they can live/sleep aka scientist pop space
2) Bringing in scientists avoid big kds going 20 ppa and farming science compared to smaller kds. It balances the whole more JokerX (and actually happiness and science based on buildings was even more fun :P)
3) Dwarves are still pointless
4) T/M will struggle even more than they already did this age. So its going to be an age of hybrids I guess.
5) Blizzard stacks with a gold dragon i pressume or is it useless when your enemies have a gold dragon? also if it does stack: additive or multiplicative?
6) wouldnt it be appropriate to give heretics a special spell and special thievery op? since they are the hybrid T/Ms...
7) add an extra steward please
8) Do something about the autowar mechanism. Atm small kds fighting back to bottomfeeding/Razing/bullying kds are limited with attacks cuz they dont want war in most cases and just have to suffer infinite attacks compared to meter decay for them.
last: I dont feel safe playing uto next age being a scientist irl :(
I like the science and dragon change up.
Longer eowcf would help with player burnout.
Still seems like it'll be undead and orcs for days, but I'm OK with that.