Originally Posted by
VT2
One offensive unit of choice, one defensive unit of choice, fully turtled.
Gnome: 5/9.
Orc: 8/7.
Elf: 6/9.
Human: 6/9.
Dark elf: 6/6.
Dwarf: 7/9.
Avian: 7/8.
Dark elf has the weakest defense at all times, except when the gnome and the orc sends out.
The rest will not send out enough units to bring them below an effective 6.
Gnome also has a serious problem. Your offense is quite weak, and you actually need to send out one offensive dude or elite for every defensive dude - or defensive elite - the target has at home. If you're battling humans or dark elves, you need to send out two - raw, of course.
It doesn't matter that gnome will have 568178671717515915915198988 units and 716657515½ ponies - your raw numbers still make it so you need to send out more than all the other races if you want to break anyone. When you do, your 'massive' defense is getting cut at least in half, so the orc is going to double you if he has any mods, and there's a chance the avian and the dwarf will, too.
The two latter outspeed your army. Orc tends to run warrior, so he's likely to outspeed you, too.
6/4 on an elite is really powerful. Not because either of the raw numbers is parcticularly high, but because they're both very nice and balanced.
That extra point of defense makes it difficult for people to reach out and touch you at will.