Originally Posted by
Leonidas
I'm stating that a big problem with the game is how it has devolved into a game of wars, rather than a game in which wars feature.
For all the whining about how boring it is to compete with 2 other kingdoms, there is actual competition going on in the growth tier.
The war tier has largely devolved into a game of who tricks who into declaring war on them. This is a huge reason why warring kingdoms CANNOT tag - FREE learnt that this age. You find so many more wars where good kingdoms are smurfing ghettoes, pretending you're not who you are so they will declare on you (largely from "winning" positions). Then when it comes to war agreements (see: ED vs FS), both parties whine about he-said she-said if they don't feel 95% certain about winning on declare.
To take this war in pure isolation, I think it was a great, even war that showcased two different strategies. FS did the right things and played extremely well to win the war, and got a fairly sweet deal out of it (free land drop, great for warring kingdoms amirite).
But I don't think the game should be played in isolation. If that were right, we should just set wars up MOBA style. Get 25 players together, set a start date, prep time, everybody starts on 400 acres with X networth/credits and everybody fights it out! We could even use Strat0's Virtual Kingdom format for each of these wars, so there's no difference in set-up either. Best of all, no outside interference, unless you wanna add a dose of realism to the game - for XX number of credits, you're allowed to gangbang one of the kingdoms in the war. Profit!