If that was the case you might as well go all leets.
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If that was the case you might as well go all leets.
It's only for orc that non-warriors will be ambushed. Because orc elites have a 4/1 offense to defense ratio, you only need to send 1/4 of his offense to get half your land back. That's more than worth it. You see see that ambushes generally are not worth it for other races because it's only worth it to get half the land for half the power, and no other race has a greater than 2/1 offense to defense elite, except avians who can't get ambushed. The human has exactly 2/1 off to def, in which case an ambush should be equally effective to a traditional march if you were to get exactly half your land back and correct me if I'm wrong, but it's up to half and not exactly half.
btw, are you allowed to ambush each player who attacked you or just the last? If it's everyone then an orc non warrior chain in which each player attacks once can turn out to be a massive failure because the chained province can just ambush each one of them back. With warrior, orcs have +30% gains. Without warrior, orcs have -35% gains.
Of course DEs would go all elites and no def specs in that case. The option is really all elites or half elites and half off specs. If you're going any elites at all, there's no reason to get def specs. With half off specs you can't turtle, which limits your options severely. With all elites, the DE is the best race for turtling, during which you can use that +30% spell strength and invisibility to blast him with spells and ops. Once he's weak enough that's when you attack him. You're still sustaining heavy losses against elves since they have 50% losses, so it's best to hold off on attacks for awhile. As an elf A/M, you need 20-25% towers this age over the DE, which is quite significant.
I believe nightmares reduce specs and elites into soldiers, which die rather easily to night strike. Not sure about this one either.
All elite DEs should be stronger than elves. Elf is actually the weakest race, considering +15% population for gnomes, that's to be made up for by high sustainability and damage. Utopia used to be about massing as much initial offense and defense as you can, and hit as much as you can for a 48 hour war. Now, it's about staying strong for as long as you can and weakening your opponent...still not used to this. I played for awhile a couple years back, then quit and rejoined 2 ages ago.
Isn't it ridiculous that after so many ages, how Nightmares actually works is still a mystery?
"Elf is actually the weakest race" No one is going to take you seriously ever again after that.
It would be less. Once you remove modifiers and factor the 80% efficiency of the returning troops. They could send some 100k MO and you only need 15k to ambush, kill 600 or so elites and as a result lose half their gains + 7k mo:s which hurts you.Quote:
It's only for orc that non-warriors will be ambushed. Because orc elites have a 4/1 offense to defense ratio, you only need to send 1/4 of his offense to get half your land back.
Ummm....they don't defend at 100% me, but at 80, so you are closer to 1/5 of their offense than 1/4.Quote:
It's only for orc that non-warriors will be ambushed. Because orc elites have a 4/1 offense to defense ratio, you only need to send 1/4 of his offense to get half your land back. That's more than worth it.
You can ambush all ambushable attacks on you, as long as you got generals to do it. If someone 4x you, you can ambush him 4x (last first, then second last...). You can ambush attacks from different attackers, but always start ambushing the last attack from the attacker you choose to ambush.Quote:
btw, are you allowed to ambush each player who attacked you or just the last?
DE should go all elites and no defspecs. It's more space efficient. But, it's a pain cause then they'd have to use offense to kill dragons, and their elites worse at attacking than their offense is (obviously).Quote:
Of course DEs would go all elites and no def specs in that case.
Spell strenght will not help you unless you got good enough wpa to break him. (A fail is a fail)Quote:
during which you can use that +30% spell strength and invisibility to blast him with ops.
for orcs: warrior>WH
DE with all elite defense makes losses too expensive. I've played it, and whatever you do with hospitals it's still a sluggish province that can't handle trading blows with a comparable province because of the losses (even with tree of gold).
But I don't like orcs all that much either.
DE is ****, pure ****. Don't pick it. Don't even consider it.
a42 (this age is with changes of those age), my kd ran 25 DEs (whoring purposes). After we got jewed in awar, rest of age in mid t50 was pain in the ass. Our allies also pick DE and they had as ****ty age as we did.
Just don't pick it
Running 25 DEs is out of the question. They are easy to rape. You can run a handful if you have an active KD full of hybrids, to make use of nightmares and ToG, but that is about it.
I like the way you put that first part. However you go on to imply that an ambush is equal to or better than a TD when the gains are equal to or better then the effort. This not the case, half gains made at 1/3 effort dont match up to MAX gains. Land is king in war and taking any less then the max to save on casualities is simply weak. Of course if you made a couple of ambushes in place a TD then that would be fine. Ambx2 = TD (potentially)Quote:
It's only for orc that non-warriors will be ambushed. Because orc elites have a 4/1 offense to defense ratio, you only need to send 1/4 of his offense to get half your land back. That's more than worth it. You see see that ambushes generally are not worth it for other races because it's only worth it to get half the land for half the power, and no other race has a greater than 2/1 offense to defense elite, except avians who can't get ambushed. The human has exactly 2/1 off to def, in which case an ambush should be equally effective to a traditional march if you were to get exactly half your land back and correct me if I'm wrong, but it's up to half and not exactly half.
3Ambs or a TD+Amb would put ahead. But like I said one or two free ambushes wont make up for punishment of Orc WH. So I think its a valid choice if your not planning to do more then 2 attks/day
Countering a wave with armies in armies out style of amush retail would be very impressive but you cant expect to ambush them all you only have 4 generals. You can only ambush each one once. And you dont have infinite military.
Remember Im not trying to say WH is better then WAR I just didnt like the formulas that were being presented. I also dont like the absolutism floating around that say there are only three or four respectable race/pers choice in the game.
DE is horrible! Give them an offensive elite already! Overdefending or sending out defensive elites on attack sucks!
I'm all for restoring DEs to faeries with defensive elite, too. They've never worked as DEs.