Avian/War Hero Pure Attacker
Suggestions? Haven't played a while, going with banks/arms to build up leets for now. Not sure what to do later in the game yet, right now planning to wing it. So suggestions would be nice.
Printable View
Avian/War Hero Pure Attacker
Suggestions? Haven't played a while, going with banks/arms to build up leets for now. Not sure what to do later in the game yet, right now planning to wing it. So suggestions would be nice.
Thanks VT2 for restating my point in an overly dramatic fashion. :-[
Being 'pure' anything is an invitation to all to have their way with you.
If you don't have two of the three - A, T, M - you're going to end up being a waste of a slot in your kingdom.
Avian's decent for both T and M, since it has no penalties to either. Pick one, back it with a fat offense, and proceed to pick people apart with your superior speed.
Warhero makes you last a bit longer, but warrior means you'll get more hits out there, so there'll be less 'lasting' done on your part.
Like orc, your biggest enemy will be the unavoidable masses of land you're going to bring in. There's little you can do to protect yourself from magic once you get fat, but if you make it a habit to put up watchtowers once you start to get fat, you can at least slow down the death of your army some.
Elf war hero as an Am. Still good without ToG? I think the -50% losses and wages would leave enough money to train elites right?
Elf is still one fhe three kings.
The removal of tree of gold simply made it less overwhelmingly powerful.
Hey VT2.. you're right most of the time, but when you called "Freak" a garbage personality, you couldn't have been more wrong. Gnome/Freak was an insane combo- I know because I was a top 100 prov when I ran it back in the day til I had to give it up for personal reasons, it was actually unfair it was so powerful!
Bring back "the Freak"!!! call it a SuperFreak- I'm Rick James beatch!!!!!
Thanks, I guess I will go A/T and check out warrior
Orc is one, no idea what VT thinks the other is.
I'm pretty sure he's talking about Elf/Dwarf/Human.
Orc has no spine.
if ever i will play human AT, what personality should i get?
depends on your activity.
sage is great, my personal choice since i am active, but not necessarily enough that i will guarantee to be there the SECOND my army gets home.
warrior is great if your activity is great and/or you have inet access everywhere u go.
merchant is also not bad, build up your troops with great efficiency and at the same time afford to run a high sci rate.
rogue, with great human sci and income, you can train/replace your thieves efficiently while being able to help your KD with ops. Just keep them active and stealing all the time for aid/stockpiling.
Elf/Dwarf/Human
MMM...especially this age, with undead gone and orc gobbling up that that plague bonus, orc outclasses dwarf in power as if it didn't already used to. I never really liked human that much anyways. You wonder why human and dwarf are now the 2 least popular races? Anyway, it's just my opinion. Since VT2 likes hybrids only, orc might not be as good of a choice for him as I think of it. Let's hear from VT2.
I do remember my full leet dwarf freak on gen back when they had 6/6 leets being pretty darn awesome, Bishop :p
But yeah, freak was cool, but did kinda suck...
u freaks
Orc/Warrior this age.
Im thinking...
10% Homes
10% Farms (reduce to 7-8 with sci - throw the few extra into TG's)
15% Banks
15% TG's
10% Hosps
13% Guilds
5% Towers
10% WT's
10% Stables
2% Dungeons
Warrior should give me x2 attacks per day which will be enough in war, i'll adjust to suit OOW for retraining leets (arms etc)
Anything glaringly obvious, as I've played for many years but dont think i've played Orc before... (flame on) :-P
Read and re-read the 'Orc homes' thread and still can't come to a decision if I want to encompass them into my strat, I don't know if im 'robbing peter to pay paul' by having more troops and a high TG %, but it should help keep BE modest and have a decent TPA!
My understanding would be to have lower troops but higher modifiers to keep nw lower, so may lose the homes, would this be feasible?
You get credits that let you train elites. You don't need banks.
Ditch the banks and/or homes for barracks - you're useless if you can't lay into people both hard and fast.
Steal ponies, instead of devoting land to stables.
10% guilds - no more, no less.
what is it with u and stealing ****ing ponies? JUST LEAVE THE PONIES OUT OF THIS MAN.
Stealing ponies during war/before war is too risky to leave up to orcsiesl, they are not really made to be great thieves, especially as talli is using WTs, meaning he is not gonna go A/t. However, if there is a noob on the otherside with many ponies unprotected by thieves or many watchtowers, stealing ponies is not feasable. You will lose many thieves and expose yourself to other REAL thieves to NS the fkg fk outa ya worse than ever
How is that easy op 'risky,' or 'a waste,' when most of you who play orc pretend that 'heavy attacker' is awesome to the max, so never use your stealth, anyway, and have about as high TPA as the rest of the orcs out there - which is 'insignificant?'
Do you realize how much you're missing out on by netdecking your 'heavy attacker?'
imo orcs should have some thieves for offensive purposes against other thieves of their leve, but taking Tallis specific build in mind, he has WTs, WTs are not for offensive thieves. He clearly is not planning on focusing his efforts on thieves.
If he were to change those 10% WTs into 10% TDs and try to squeeze in another 3-5% to make it ~15% TDs along with maybe 2.5-3 raw tpa, than i would say he can somewhat consistently be able to work the pony stealing strategy u speak of.
Also his build does not have rax, which means perhaps he is not expecting to be super active? When his armies return home will they send out immediately? If not those ponies are gonna run away very quickly!
Everyone benefits from having 2 TPA raw.
Even stupid 'heavy attacker' orcs, if only so they can steal all the horses from other 'heavy attacker' orcs, that think it's awesome to run less than 2 TPA raw, and no mods.
See what I did there?
I defeated netdecking.
i dont think that running heavy attacker is necessarily stupid. What if your KD has their solid mystics and thieves? Wouldnt u want orcs with heavy land gains coming in and plowing through the opponents big boys?
You have four generals, 100% stealth, and 100% mana.
That's three potential guns.
If you have 25 people, and 12 of them are only using one gun, but the people you battle also have 25, and all of them are using two guns, you're going to lose automatically.
You overspecialize.
You have great and awesome offense - yes - but you also have stealth and mana. Why aren't you using one of them, in addition to your great and awesome offense? Because you've been told orc is only 'the best' if it hits, and does nothing else.
Contrary to popular belief, you don't need to be 'the best' in order to win - you simply need to be better than your opponents.
Being 'the best' typically means you're going to imitiate an already established style of play, with or without knowing the true strengths or weaknesses related to it.
When you take 'being the best' too far, you'll enter a realm that's known as netdecking.
If your opponent's team in pokémon has a gyarados, it's going to be either really bulky, and have taunt, or dragon dance, because these are 'the best' gyarados.
When I toss out vaporeon, you're going to assume it has surf, wish, and nothing else of concern, because that's 'the best' vaporeon.
Essentially, all those who are 'the best' use already established, tried, and proven setups, and thus have very low variety. You meet an orc on the remains of the mid-tier or above, you're almost guaranteed it's going to be a 'heavy attacker,' because that's 'the best' orc.
Now, when one of my orcs steals all your orc's ponies, or straight up nighstrikes your stuff to pieces, you're going to say that I'm cheap - just like how people say I'm cheap when I use my jolteon for offensive purposes, and destroys dragons in one hit.
They simply don't expect these things to ever happen, because, in their little worlds, running anything that's not 'the best' is simply unthinkable.
Rather than learning from this, and remembering that orcs have stealth, too, and jolteon actually learns offensive moves, and has good special attack, they're going to cry, whine, complain, and eventually ragequit.
Those who don't cry are better than you, and have, quite effectively, defeated 'the best.'
Ryu only has hadoken. Sagat's not able to throw. Orcs can't run ops. Grass is useless. Sol is only good if you can land a dustloop. Fox McCloud only. Jolteon only learns support. Vaporen isn't a threat if you wall it. All this because you've been told it's how things are - you either didn't feel like forming your own opinion, or you're not knowledgable enough to do so.
I want to see VT2 post that a T/M is better than a pure attacker...which does he hate more?
I'd rather have a heavy attacker than a T/M.
Attacking is worth more, and it's usually easier to make a 'heavy attacker' realize he's being stupid. T/M's tend to be very selfish, and prone to ragequits and fits where they refuse to cooperate once they get broken, or their precious honor is threatened.
As a matter of fact, I don't recall having successfully made a T/M follow my orders to the letter for several years.
It's always 'yeah, well, I bring in honor with landlust and propaganda. So what if I don't hit? What are you doing? Losing land to attacks!? You're so n00b!' while the heavy attacker goes 'durr, I didan' kno' ah could use both A an' T at da same time, kingy! How I use spy on military?'
you are absolutely correct. i will readjust my stats to focus on heavy attacker with strong TM. as human sage, i can science max out thivery and magic effetiveness. thereby giving me more options or 3 guns as you call it. but maybe the magic is just a pistol while atack and TM is the heavy weapons. thanks so much for his info
You're going to quickly discover that you've got a problem there, Tex.
You see, one of your hands is always going to be wielding the revolver made by Attack arms inc, and this leaves you with one arm free, and two desired guns.
If you're human, make it T. Same with gnome. Elf, orc, and avian can all go whatever they feel like, but chocolate elf and dwarf are much better of dual-wielding the revolver with a semi, that spits out M.
VT2, everything you've said has been very well put. Good job know wtf you're talking about lol.
good points.
I might half the stables, i dont want to be completely reliant on stealing for ponies, not yet anyways til ive tried it.
Drop a few % guilds, half the WT's and throw it all into TD's.
Thanks for the pointers, ill give it a bash
Haha well, fair enough, but I think "team player" T/Ms can be good in the ghetto, where the "hybrids" are usually poorly run (2 WPA != A/M).
TMs in ghettos not only don't know how to run a TM, but they aren't NEARLY as active as they should be. They're just wasting space.
^ I said "team player", should have added "good" or at least "decent". There are good players in the ghetto. Not great, not "top", but good enough for their level.
ignore palem, he thinks mindless sheeps in top KDs that are told what to do are the only ones who no how to play the game
It doesn't matter how good 'top' T/M's are - 95% of the all T/M's out there are awful, and actually a handicap.
When I ran on the low-tier like five years ago, I remember my queen plotting wars around the fact that our opponent's T/M's didn't count for the match-up.
Say we had 23 players, they had 22, but 4 of their players were T/M's, so she based her plans as if they only were 18 players total.
What's so lovely about this is that it really works. I do it to this day.
well if you really feel your KD is weak with ops, id develop a few t/m's from within your own core. The guys would be team players who care about what is going on and dont give a rats ass about honor. Otherwise, guys that come in thumping their chests as t/m's are bound to screw over the KD
When I feel my team is weak with ops and spells, I go over all the usual suspects, and make them run real hybrids.
Attacking is too powerful an ability to sacrifice for added ops and spells.
If it wasn't, I'd have no problem with T/M's - as long as they did their job.
I completely agree that attacking is more powerful than ops. I think that should change to accommodate more styles of play. I find it hard to believe that if T/M became slightly more powerful and therefore much more useful, everyone would play T/M...because it would then become useful since, as mentioned, a T/M can't fight a T/M (assuming they're both equally matched).
And -- We've just had different experiences then. I think a good T/M can be of great assistance if your hybrids are not up to par. Which is the case in many low-tier kingdoms.
gone are the Faeries, gone are the days of the real scary t/m, bah, attacking ftw nowaday
I played T/M last age and never again. Imo they are useful only if they all concentrate on one target and move on when first one is in ruins.