That is my go to move when it comes to using the forums.
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It's actually my fault. Y'all can blame it on me. I was definitely responsible for the paradigm shift.
20 cents later and we have AMA/BB ruining the game. Blowing it man! Just blowing it...
imo this thread should be renamed "AMA and BB win the game" .
I hope this is an open offer.
It was a cold december, having recently graduated from a school (inferiour to proteus' school) flogger went out into the world. The young flogger wanted to take up speculation but found out he needed some credentials. In an effort to prove that he could see one step ahead flogger took up chess and sought out lessons on the line.
Quickly he found elit on the interweb. Soon flogger had learned enough chess to go out in the world and make stock predictions. His new found skills allowed him to get excellent basketball seats and he knew he would always owe his success to elit. The two were great friends like obi-wan and anakin...
Aren't they friends cuz they are like the only 70+ year old ppl playing?
flogger is actually really sensitive about his age. He stopped talking to me after I told him I thought he was 40+...
Same **** was said when abs were around and game is still here, dieing but still here.
KD's like pewpew are the ones killing the game, land dropping/reset and what not cause they cant fight at the top.....kinda like simians
No they dont try, they decide who they want to have all their land at a certain point and farm out. pewpew simply runs from tough situations by land dropping/ reseting.
Both are scum KD's killing the game with these types of actions. If your gonna grow into top5, fight in the top 5 :)
Right, so the better move is to not even bother with AMA/BB/CR. Let em rot where they are. We will just have fun lower and enjoy ourselves rather than deal with their crap. I could not agree more. Trying to play higher definitely ruined the game for this age.
i forgot about that. just proves me right. Cheers
IIRC john, pew pew did that because the competitor "**** played" them (no, I have zero knowledge of it so I am going off a half remembered piece of bull from I don't know how many ages ago) Quite frankly, given my disgust with BB if someone had proposed it two or three days ago, I might well have happily given all acres to AMA if it were my call (which it was not) and if I thought it would lock BB out.
Finished #2 last age after not participating in the retarded gb against AMA and then paid for 2 EoA CFs this age with acres, how exactly are we killing the game?
Razing our banks in the hostile against BB was the only option left available. Had we eventually taken the fight to war, would it be in our best interest to be fighting three 14-15k provinces with two 7k former banks or three 10-11k provinces with two 7k former banks?
The intra kd land drop during hostile was a strategic move, not a **** play. Fncking get your head out of your ass. After I realized half of the kd wasn't going to be active in war I approached BB to negotiate the land for CF deal.
It was probably the best move available if Pew2 wanted to war and deny BB many cow acres. That it didn't work out that way for them, and that BB didn't get the fight they were hoping for, was a shame. But imo pew2 didn't do much wrong. Not even BB accused them of ****playing, since they realized they may have pushed their advantage a bit too far.
Its funny to see all the old people who complained that abs ruined the game complain about ama and bb. Life is so cyclical haha
Define old...
Yay for old !
So, now, who is tras referring to old then... ?!
Probably sheister
lol
They were our nominal allies at the time who had a yr X CF with debauchery. upon learning that we intended to wave debauch they went and organised themselves a friendly war for debauchery to run into where pew could grow their cows and debauch could hide from us.
They went on to, in a subsequent age, farm out to rage doing learns while rage did anon trads on provs with no off in war. Fortunately they didn't have enough acres to transfer to cange the age that time and this lead to AMA and BB strong arming rage into a non compete deal for the rest of the age.
The very next age they were openly allied to rage.
The lols continue, but I w/e. Pews play this age is far more clean and they should be commended for it.
oddplay
AMA & BB don't ruin the game. When you have power it is expected to flex it. It's just a shame that AMA took it so personally last round to dealbreak, because they should have understood this concept playing the game for so long.
The game gets ruined because the mechanics are ruined. Essentially with the current mechanics, if you win the first week of the game, you have a very high likelyhood of winning the entire round:
They preach that they want kingdoms to be able to grow through warring and want to protect smaller kingdoms from bigger kingdoms through relative NW and other bull****. Fine. Sounds like a great idea.
But you also have two very counter productive mechanisms in the game that prohibit that: 1) Capping meter where a bigger kingdom can force you into war 2) Explore pool decay where if you cannot use your pool efficiently like the bigger kingdoms can, you are at a huge disadvantage long term.
If you don't form alliances to create blocking situations for one of your allies to grow out, you are basically stuck going in and out of wars to avoid larger kingdoms with more military, science and resources. Eventually your targets will run out. I would hate for them to take the wrong approach to fixing this like they have in the past, and that is to increase the war gains. Increasing the war gains is a terrible idea because it creates a "hostage situation" that kingdoms can threaten to farm out to opponents for ridiculous gains.
I hate to break it to you guys, but the game was much better in the past. All of these mechanic changes have only made things worse.
This is how things should go if you want to truly create a war game:
1) Remove NW. It is completely useless not only as a mechanic but as a metric of achievement as it is highly exploitable. Your province's worth should be composed completely of land, military and resources and your ability to naturally take those from other players, not some arbitrary exploitable formula.
2) Land based gains. If you are land fat, that is your own problem. High amount of land contributing to high NW should NEVER mean less gains. This is not only counter intuitive, it's just a horrible mechanic in terms of equal playing field.
3) Increase raze damage significantly or reduce TM significantly. How a TM can take more land than a raze is beyond my f'ing mind.
4) Replace retarded hostile meter with instant declare within a 5%-10% acreage. Fortified cannot save you. Only a binding CF can. All phased in 24 hour bonuses/penalties still apply upon declaration. The history of instant declare being removed was due to so many fake wars. Since we are policing this now, please remove this garbage ASAP.
5) No pool decay
6) Reduce pool growth
7) Create a REAL relations system where kingdoms can set dates where CF ends.
8) Absolutely ZERO reduction in effectiveness or success rate for ops in war due to size difference. How this is still a thing is one of the great puzzles in utopia. You cry about people banking by reducing exploring effectiveness and then basically hand them complete immunity in war.
9) Potentially have raze in war should also destroy land, but it is returned to you upon winning a war. This can be abusable using a "fake war" where 1 kingdom razes the other the entire time and the opponent TMs and the razing kingdom WDs. Can't really action the kingdom since they fought.
Screw all of this diplomacy/alliance bull**** and let us fight it out every round to see who is the best kd.
I like Godly's suggestions.
I second BoH, Godly makes a lot of sense with his suggestions.
I have never thought AMA or BB, or the collective alliance, were killing the game. If anything it's the developers killing it, because they are the ones that dictate mechanics. It would also help if more of the suggestions made by people in the forums were actually looked in to and not just dismissed so quickly by the powers that be.
Godly for moderator!
The thread was just a self brag like omg we are so good that we dun broke da game.
I will say that the forums are quite entertaining lately!
I think removing NW based gains on ops/attacks when in war would be good for a change up. Without NW based gains NW is kind of a useless stat as it doesn't effect formulas but I would still keep it, it is useful information to have on a province so you don't have to do as much intel when target hunting.
I would keep NW based gains on attacks and ops oow but leave a min gains oow like 3%.
haha John Snowstorm,
I guess I Can take your word for it. I was not paying any attention or anywhere near it when it happened so I have no idea. I just know everyone always says that X did Y because Z ****-played them.
its standard....
One thing's certain, hostile meter or auto declare at max meter needs to go. I think changing explore formula so that you cannot explore when overpopped will be a nice addition to meter removal also. This way people will want to war to get #1, or forced to be stagnant at the top when they hit a landmark.
I think that suggestion is as retarded as the one you want to replace. No kingdom should ever be able to force war on another under any circumstance. The kingdom that initiates the hostilities should never be the one who decides whether it goes to war or not, that decision should always be up to the recipient.
Just because the kingdoms are in 5-10% land range doesn't mean the recipient stand a reasonable chance, if one side has 4k BPA and cows while the other have 100 BPA and no cows the recipient still have zero chance unless the aggressor have 20 provinces go inactive.
Dealbreaks and whatnot is and "always" has been a part of utopia, I don't think that it should be changed.