Ofc he used a liquid white for a base. The happy trees are your bravery test put them in last. Just don't forget to beat the devil out of the brush.
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I expect it's all the strategy over my head. Maybe he does and maybe he doesn't.
Strategic Analysis Analogy ~
There was a Kevin Nealon Porn review skit on SNL. His comments for each movie -
At first I wasn't that interested
Then it got a little interesting
Then it a got a little more interesting
Then it got really interesting
And then I wasn't interested anymore
* Actually I can see some of FSs design but my leadership should be well aware of the ACME rubber band trick about to be released. All my strategic knowho can be found in Looney Tunes archives.
My favorite is 'Those Endearing Little Charms' played on an exploding piano.
I'm also doing it for Green.
This war not over yet?
Why is everyone so negative? This looks like an awesome war, who cares about winning at this point, that said last time I was winning a war I was praying the other side forgets to surrender so I can farm them some more, not the other way around.
Nope, wont even be covered in Utopia News, what else cool is going on in Utopia?
http://www.youtube.com/watch?v=0U2zJOryHKQ
If ever FS got GBed again, guess who will not help them this time..
depends on which "them" you mean Slick....
FS is always right.
Note: This is my personal opinion. :P
pyro would be breaking the x victories in a row for FS with the win. so, pyro, plan for 50% nw win or withd because that button does not exist atm in FS :)
Someone post a screenshot on KD pages? compare.com? :)
Those of us that play like there's nothing to lose are having fun. FS tactics are intriguing so the experience is invigorating as a tor de force in determination. They are aggressive and coordinated with a taste for taking the initiative. I've seen them in war before and have been in very long wars myself.
The aftermath should be as interesting as the war.
War itself is best one we had since epic slugfest with Divinity, might even top if not for all the drama around it that leaves bad taste in mouth.
Its a shame Pyro refuses to appreciates it and chooses to just fixates at negatives, levels of destruction on both sides is astonishing. I was looking forward to it, and it delivered.
Sounds like a fun war :)
Though, and I say this without any judgement towards this war (i got no intel, and no opinion), warring is about winning. When the winner is settled, the war should be over. Long wars can be amazingly fun. The challenge and the plethora of short-mid-long term tactics and strategies extends far beyond near min time wars. Complex wars also have a solemn beauty to them, in that they can shift over long time spans. Someone seemingly being up one day, might not be looking so hot after another few.
If a war is lost, however, if it has gone beyond complexity and turned into an unwinnable war, the fun is over. Prolonging wars is fine, but dragging them is severely disrespectful and not the least bit fun. I've seen wars justly lasting for weeks - which is awesome. But wars shouldn't be treated as a playground where the loosing kd holds the winning kd hostage; for whatever reason (spite, alternate vision of fun, experimental playground for new tactics etc). That's a behavior fit for the proper ghetto tier, and shouldn't pollute the competitive war tier.
That said, I do hope FS truly think that they are, and actually is, still in the game and that we get to see them rebound! Who doesn't love a come back in the 12th round? :) FS is also the underdog here, ofc I cheer for them!
And I really hope they're not dragging an unwinnable war on. That'd be bad for the meta in the competitive war-tier, and consequently for the game, and any kingdom doing it should be ashamed.
War isn't just the weight of logistics. This is a concept that's hard to convey to those who have peripheral constraints, like acres in a crown chase. It's not that they don't have the knowledge, it's that the priority of land + UB + the clock forces certain upfront strategies that can become futile in long wars.
* To be perfectly honest we need to appreciate the tactics of massacre and raze, who and why. Learns are refueling and serve as arms race leverage in the long game.
Who can gather intel with non-t/ms the longest?
What happened when either side is virtually blind to the others movements?
Who prioritizes the the intel machine?
* Retribution and troop conservation.
Who's troops are best protected?
How can we avoid ambush, retain nw integrity in tpa/wpa?
Which side is in position to make the other pay for not choosing acreage?
~ More stuff but I've got to keep moving ;-) ~
Pyro have been dropping significantly more networth in the last 24 hours (minimal land change).
Perhaps this war isn't over yet. Based on the news thread, Pyro only has 5 UBs, while FS has 8 provs only breakable by the big halfer. Who looks like he's not able to hold onto his troops/peasants very well.
That was yesterday.
Since than FS secured multiple ub's.
Pessie gap and troop gap is shrinking. Also our mia player got removed for inactivity so we are 25 for the first time in this war.
Looks like Pyro has a bunch of shells, Thats some seriously low nwpa on their hitters
What's the dragon situation?
Fake war. Both kds pumping wizards and science
yes, through massacres..........
Status on the war:
Im drinking a pepsi max, looking at some bills i have to pay. FML, life is harsh. But still, the Pepsi tastes like nektar so. Let's keep it roling.
Up to the respective kingdoms to judge of course. No other way than subjective judgement. There's no formula available aside from 50% nw @ +7 days, which is not what I'm calling for.
What I'm calling for is for people to give up at the realisation of inevitable loss. Nothing more. Not for set guidelines or a common consensus as to when a win/loss is achieved. Nor an external tribunal to judge. Just for kingdoms to actually surrender in the face of a a situation they themselves judge to be impossible to turn around to a win. And not to drag out war for whatever other reason (fun, spite, whatever).
On that note: if FS is swinging things around, they did right in staying in war. People calling for a surrender when the war is far from decided is, if not as bad then in the same ballpark, as refusing to surrender when a war is lost.
Above would be a reason never to whine in forums until the war has actually been concluded. A lil tip. You don't want to end up like the people who shouted for Free to surrender; only to embarrass themselves when Free pulled a win in the end. Looks are deceiving. Might just be that you're bad at utopia :p
Edit: Again, not siding with anyone here. Perhaps Pyro is right and FS drags this on for no valid reason (it being fun is not a valid reason). Perhaps FS is right and the tide of the war can be turned, in which case some posters from Pyro should be be both embarrassed and ashamed ;)
Edit 2: Some of the reasons FS players have given for staying in war ("why leave, we're having fun") are faulty reasons to stay in conflict, thus why I posted. But I hope these are just personal opinions, and that the leadership of FS has decided to keep waring because they think they can win.
I've seen Tadpole pull off some impressive wins. There's a difference between a strategic thinker and a logistical. We can have a blend of both for an ideal situation.
One of your clues is Tadpoles artistic prowess. This type of thinker is the difference maker. I'm not sure how Tadepole was logistically, but I'd assume less so since those responsibilities fell to others as I understand.
Certain things become abundantly clear once you get a chance to experience them firsthand. I enjoy seeing their strategy evolve as we go along. Anticipating the next move is the hard part.
My side interest is in how things are executed. The Virtual Kingdom I set each age has it's strategic base in the interaction of the strengths of each race and personality. To mobilize these capabilities in an undulating miasma of logistical redundancy and tactical execution. - I just said that because it sounded cool.
Fun and a second wind.
Listen to Korp. While having fun surely is the point of the game, it is designed to provide that through competing (ie winning). To divert away from that path is playing the game in ways it was not intended - you might be having fun, but you ruin the game for others; thus it's disrespectful. Not "illegal" mind you, but disrespectful and potentially harmful for the game. Say everyone dragged wars to 50% auto win - the lowered game phase (in an already slow game) would surely divert even more players away from playing.
Comparisons to other games is never seamless, and often problematic, but think of other online games. Dragged out moves in turn based games will eventually result in you being auto-kicked from the game for inactivity (you might enjoy it, but since others don't, there's mechanisms in play to prevent it).
In utopia its harder to put automated mechanisms in place (there is the 50% auto win, but beyond that the code can't really judge when a war is lost or not). Instead it's up to the good judgement of the players. That is, if we care about people enjoying the game on a larger scale :)
Curiously enough utopia is developing into the direction of a sandbox game. I think that's problematic though, thus my stance on dragging war.
Logistic insight is required when building kingdoms from scratch, when as a monarch you need to know and do it all. And I've built a few kingdoms. It's not, however, my strongest suit or what I enjoy the most - so easily surrendered to more capable people once you have the human resources. Case in point; I build a strong and solid province. But I don't enjoy it much, and would rather be a 26th prov monarch.