Originally Posted by
bombdigie
Avian: Don't Touch; I think I mentioned last age it should be +50% BR good to see it this time around
Dwarf: Still the best Tank, now the best Pump (except for Merchant); This is THE Sage Race now that ToG has been eliminated (No more Human and Faery Sage); I dunno might wanna go 6/2 on these beasts, ROFL!
Elf: +30% WPA, +10% TPA, Cheap Defense
Halfling: +20% WPA, +50% TPA, Higher Population, Cheap Thieves, Less Defense
Faery: +20% WPA, +10% TPA, +20% Damage, +1 mana/stealth
Elf's are pure Mage and can Torture a Faery and Halfling. Mage Fury is always going to be up and so elf magic bonus x = 1.3/.8 = 62.5% WPA. Everything seems very balanced here. An Elf mage army could possibly Nightmare a T/M to be chained down. Very well balanced, don't Touch!
Orcs and Humans: Haha, you always troll, -20% is your fudged number to what it is really going to be. -10% Each is fine. -15% if you were actually serious about -20%, lol.
Undead: Don't Touch
Warrior: I have a little problem with how you only get a bonus in war. I think +20% is good, but it should be +10% OME Hostile, +20% OME War.
War Hero: Spec to Elites mechanic removed. Add +100% Province War Win Bonus.
Sage: Reduce to +20% Science Effectiveness; Fountain of Knowledge; Amnesia; .5 BPA per tick.