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for starters, that human prov is run by an idiot, and is obviously inactive...
secondly, well, i gotta admit, that prov of vines aint THAT bad... (sage would likely be better tho...)
its clearly an attacker, not a A/T, as 2.3 raw TPA aint gonna do squat =)
the 1 wpa sucks tho...
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Just because the province has 4mill and 2,000 untrained troops. I had over 12,000 untrained troops at one points, 3 times the amount of gc that province has, and I trained over 20,000 elites before I did this attack. Active or inactive it does not matter the province would still not be able to do a thing about my attack.
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i have lower nwpa and i could have done the same thing if i was at your size and got better gains for it.
individual examples don't prove anything. i just took, 360 acres from a 3k prov, why he was at 3k with only 120k def and the same off AND still not hit recently is beyond me but im happy with it =)
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Yeah and greenie thought he was inactive. I gain over 1,000 people each day. All he did was weaken himself more so because he attacked a province much bigger than his province. Just think about it he knights cost 750gc to train mine elites only cost 250gc, yeah, he just weaken his province a whole lot more than he needed to. I'll post his new stats in a few.
June 7th We have found thieves from Angry Peasents (##:##) causing trouble within our lands!
June 7th We have found thieves causing trouble within our lands. Unfortunately, we know not where they came from.
June 7th We have found thieves from Angry Peasents (##:##) causing trouble within our lands!
June 7th We have found thieves causing trouble within our lands. Unfortunately, we know not where they came from.
June 7th We have found thieves causing trouble within our lands. Unfortunately, we know not where they came from.
June 7th We have found thieves causing trouble within our lands. Unfortunately, we know not where they came from.
June 7th Forces from Angry Peasents (##:##) attempted to attack us, but failed miserably!
We lost 52 Soldiers, 96 Pikemen, 1258 Golems, and 2178 Peasants in the struggle.
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Military Intelligence on Angry Peasents (##:##)
[http://www.utopiatemple.com Angel v1.94 Beta]
Server: Genesis #19
Ruler Name: Baron Pruritus the Sorcerer
Personality & Race: The Mystic, Human
** Summary **
Non-Peasants: 79.8%
Efficiency (SoM): 123.3% off, 128.4% def, 103.1% raw
Efficiency (CB): 123.93% off., 115.09% def.
Net Defense at Home (from Utopia): 174,132
Modified Attack points (calculated): 139,803
Modified Defense points (calculated): 183,708
** Standing Army (At Home) **
Archers: 19,762 (136,465 defense)
** Army #2 (Back in 10:28 hours) **
Swordsmen: 6,142 (38,059 offense)
Knights: 13,683 (101,744 offense / 47,243 defense)
Total Attack points: 139,803
** Troops in Training **
Knights: 2,421 (18,002 offense / 8,359 defense)
Next 10 hours: 121 108 93 106 78 93 81 122 116 107...
----------------------------------------------------------
Oops Did We Do That (##:##) Kingdom Analysis
[http://www.utopiatemple.com Angel v1.94 Beta]
** Statistics **
Provinces in Kingdom: 7
Total Land: 19,733 Acres (Average: 2,819 Acres)
Total Networth: 3,537,180gc (Average: 505,311gc)
Average Networth per Acre: 179.25gc
Dragon Cost: 6,190,065gc
Dragon Send Range: 2,829,744gc - 4,421,475gc
** Relations **
Attitude towards/from (##:##): None
Stance: Normal (no bonuses)
War History: 7 Wars, 6 Wins (86%)
** Races **
Human: 3 (43%)*
Dark Elf: 2 (29%)
Elf: 1 (14%)
Dwarf: 1 (14%)
** Land **
1. I am not a crook [HU] - 3,906 Acres (19.8%)
2. Oops Did I Do That [DE] - 3,872 Acres (19.6%)
3. Wanderlust [EL] - 3,821 Acres (19.4%)
4. BlackLight [DW] - 2,483 Acres (12.6%)
5. Angry Peasents [HU] - 2,455 Acres (12.4%)*
6. Dusk and Her Embrace [DE] - 1,791 Acres (9.1%)
7. Sitapea [HU] - 1,405 Acres (7.1%)
** Networth **
1. Oops Did I Do That [DE] - 715,755gc (20.2%)
2. Wanderlust [EL] - 707,846gc (20%)
3. I am not a crook [HU] - 676,469gc (19.1%)
4. Angry Peasents [HU] - 435,470gc (12.3%)*
5. BlackLight [DW] - 425,037gc (12%)
6. Dusk and Her Embrace [DE] - 344,266gc (9.7%)
7. Sitapea [HU] - 232,337gc (6.6%)
** Networth per Acre **
1. Dusk and Her Embrace [DE] - 192.22gc
2. Wanderlust [EL] - 185.25gc
3. Oops Did I Do That [DE] - 184.85gc
4. Angry Peasents [HU] - 177.38gc *
5. I am not a crook [HU] - 173.19gc
6. BlackLight [DW] - 171.18gc
7. Sitapea [HU] - 165.36gc
** Ranks **
1. Oops Did I Do That [DE] - King
2. Wanderlust [EL] - Viscount
3. Dusk and Her Embrace [DE] - Baron
3. I am not a crook [HU] - Baron
3. Angry Peasents [HU] - Baron *
6. BlackLight [DW] - Lord
6. Sitapea [HU] - Lord
** Unsorted **
1. BlackLight [DW - 2,483 - 425K - 3]
2. Oops Did I Do That [DE - 3,872 - 715K - K]
3. Dusk and Her Embrace [DE - 1,791 - 344K - 4]
4. I am not a crook [HU - 3,906 - 676K - 4]
5. Angry Peasents [HU - 2,455 - 435K - 4]
6. Wanderlust [EL - 3,821 - 707K - 5]
7. Sitapea [HU - 1,405 - 232K - 3]
I would attack him again for messing but his province is far too small for it to be worth it.
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ROFL - regardless of the crappy human province, it appears as though vines just pwned someone!
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So Newark what you're saying that you would be able to break ~85dpa and still have well over 70dpa? is that what you're saying? Because that's what I did and you can see it.
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Well done, vines! Well done!
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The Province of Farsor (x:xx)
[http://www.UtopiaTemple.com All-in-One v4.23b]
Server: Genesis #15
Utopian Date: July 18th, YR14
RL Date: August 6th, 2007 (22:30 GMT)
Formatted: April 1st, 2009 (16:58 GMT)
Ruler Name: The Wealthy Lord Rolan
Personality & Race: The Merchant, Human
Land: 3,968 Acres
Money: 180,578gc (13,918gc raw daily income)
Food: 106,281 bushels
Runes: 39,155 runes
Population: 137,478 citizens (34.65 per Acre)
Peasants: 6,916 (73% Building Efficiency)
Trade Balance: 482,047gc
Networth: 967,200 (243.75 per Acre)
Thieves+Wizards+Science Networth: 109,396gc
Military Eff. with Stance: 164.8% off. / 81.3% def.
Soldiers: 0 (85.5% estimated draft rate)
Swordsmen: 0
Archers: 56,469 (282,345 defense points)
Knights: 53,865 (215,460 off. / 323,190 def.)
War-Horses: 0
Prisoners: 1,060
Total Modified Offense: 355,039 (89.48 per Acre)
Practical (10% elites): 35,508 (8.95 per Acre)
Total Modified Defense: 492,079 (124.01 per Acre)
Practical (90% elites): 466,025 (117.45 per Acre)
Thieves: 7,244 (1.83 per Acre / 100% Stealth)
Wizards: 12,984 (3.27 per Acre / 100% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 27,349 (6.89 / Acre)
Estimated Thieves Number: 10,940 (2.76 per Acre)
Estimated Wizards Number: 4,102 (1.03 per Acre)
Buildings: 1,118gc to build, 1,342gc to raze
Away bonus: 34,580gc (12h) / 103,740gc (20h)
** Effects Summary (Known Science Only) **
25.7% Income (538,297 points)
20.1% Building Effectiveness (642,097 points)
18% Population Limits (1,230,561 points)
79.2% Food Production (156,464 points)
25.4% Gains in Combat (526,997 points)
88.2% Thievery Effectiveness (345,364 points)
65.8% Magic Effectiveness & Rune Production (191,989 points)
** Science Points in Progress **
Housing: 43,613 points in progress
1. Homes: 2,000 (50.4%)
2. Farms: 307 (7.7%) + 5 in progress (+0.1%)
3. Banks: 725 (18.3%)
4. Guilds: 242 (6.1%)
5. Towers: 23 (0.6%)
6. Libraries: 613 (15.4%)
7. Dungeons: 53 (1.3%)
Total Land: 3,968 Acres (99.9% built)
In Progress: 5 Acres (0.1%)
** Effects Summary (Available Buildings Only) **
1. +16,000 maximum population, +100% birth rate
2. Produce 21,490 bushels (26,863 with FL)
3. 18,125gc, +18.67% income
4. Training about 4.84 wizards per hour
5. Produce 276 runes per hour
6. +26.12% science effects (not affected by BE)
7. 1,060 prisoners (3,180 offense, 530gc, 530 jobs)
** Effects Summary (Including Future Buildings) **
2. Produce 21,840 bushels (27,300 with FL)
Looks like i wont have time to finish it, as the age ends tomorrow =(
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June 7th Forces from Angry Peasents (##:##) attempted to attack us, but failed miserably!
We lost 52 Soldiers, 96 Pikemen, 1258 Golems, and 2178 Peasants in the struggle.
PAWNZORS!!
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Your wizards gather their runes and begin casting. The spell consumes 987 Runes and ... is successful! Storms will ravage Gs Spot (XX:XX)'s lands for the next 7 days!
Your wizards gather their runes and begin casting. The spell consumes 1604 Runes and ... is successful! Our mages have caused our enemy's soldiers to turn greedy for 5 days.
The Province of Gs Spot (XX:XX)
[http://www.UtopiaTemple.com All-in-One v4.23b]
Server: World of Legends (Age 36)
Utopian Date: January 13th, YR15
RL Date: October 10th, 2007 (18:00 GMT)
Formatted: April 2nd, 2009 (12:01 GMT)
Origin: Unformatted (1st hand)
Ruler & Race: Lord Wet and Wild the Craftsman, Gnome
Land: 2,826 Acres
Money: 665,722gc (64,856gc raw daily income)
Food: 162,039 bushels
Runes: 92,534 runes
Population: 91,616 citizens (32.42 per Acre)
Peasants: 32,428 (105% Building Efficiency)
Trade Balance: 2,809gc
Military Eff. with Stance: 138.9% off. / 94.1% def.
Soldiers: 3,400 (3,400 offense and defense)
Halflings: 0
Pikemen: 0
Golems: 55,788 (278,940 offense and defense)
War-Horses: 14,775 (up to 14,775 additional offense)
Prisoners: 1,600
Total Modified Offense: 412,581 (145.99 per Acre)
Practical (0% elites): 25,245 (8.93 per Acre)
Total Modified Defense: 265,791 (94.05 per Acre)
Practical (100% elites): 265,791 (94.05 per Acre)
HINT: To include thieves/mages estimation in report,
type in the Networth value in the formatter's screen.
** Thievery Advisor: **
Money: 1,416 thieves to steal up to 55,188gc
Food: 676 thieves to steal up to 60,765 bushels
Runes: 1,543 thieves to steal up to 24,290 runes
Peasants: 7,920 thieves to kidnap up to 600 peasants
Peasants in War: 36,965 thieves for 1,297 peasants
Soldiers: 510 thieves to kill up to 510 soldiers
Arson: 32,000 thieves to burn up to 128 homes
Horses: 17,710 thieves to release up to 1,884 horses
Current Effects of our Research
in the Science & Arts
Technology Effect
Alchemy +8.8% Income
Tools +5.7% Building Effectiveness
Housing +3.0% Population Limits
Food +44.8% Food Production
Military +5.2% Gains in Combat
Crime +30.8% Thievery Effectiveness
Channeling +35.5% Magic Effectiveness & Rune Production
You send your thieves, and the operation commences...
Early indications show that our operation was a stunning success.
Our thieves have infiltrated the Thieves' Guilds of Gs Spot (XX:XX). They appear to have about 32 thieves employed across their lands.
Money: 725,952gc Peasants: 4998 Food: 256,510 Bushels Runes: 120,585 NW: 147,233gc Acres: 814 NW/Acre: 181
Utopia Guide: Thievery
You send your thieves, and the operation commences...
Early indications show that our operation was a stunning success.
Our thieves listen in on a report of Gs Spot (XX:XX)'s Military Elder... Military Affairs
Lord Wet and Wild the Craftsman, we have 6 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time. Here is a list of our Generals' current activities and our military strength:
Military Effectiveness - Our military effectiveness is determined the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
At this time, approximately 68.4% of our maximum population is allocated to non-peasant roles. Our wage rate is 99% of normal levels, and our military is functioning at 95.7% efficiency.
In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
Offensive Military Effectiveness: 144.4%
Defensive Military Effectiveness: 145.4%
Net Offensive Points at Home: 503,715
Net Defensive Points at Home: 292,685
Army Number: Standing Army #2 Army #3 Army #4 Army #5
Status Available Available Available Available Available
Soldiers 3842 0 0 0 0
Halflings 0 0 0 0 0
Pikemen 0 0 0 0 0
Golems 69,177 0 0 0 0
War Horses 13,445 0 0 0 0
Captured Land --- 0 0 0 0
Training - Number of Days
Army Unit 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Halflings
Pikemen
Golems
You send your thieves, and the operation commences...
Early indications show that our operation was a stunning success.
Our thieves scour the lands of Gs Spot (XX:XX) and learn... Internal Affairs
Lord Wet and Wild the Craftsman, I am in charge of the development of infrastructure within your province.
I offer to you information on our buildings, their efficiency, and a list of when our current projects will be completed.
Building Effectiveness - The structures we construct throughout our lands may or may not function at full capacity, depending on two major factors. First, people must work in the buildings to realize their full utility. Second, money invested in tools sciences can raise efficiency as well. Note that changes in employment require time to shift your building efficiency. Listed below are the net effects of each of our buildings, not including personality or racial bonuses.
Current Available Workers: 33,439
Current Available Jobs: 35,200
Building Efficiency: 120.8%
Workers Needed for Max Efficiency: 23,584
You will find that as we build more of certain building types, many new structures will be less effective. The Next 1% in parentheses below refers to the benefits of dedicating 1% more of your land to a particular building type.
Building Effects
Building Owned Current Effects (Next 1%)
Barren Lands 11 0.3%
Homes 1056 53.3% Increase Max Population by 11,419
Increase Birth Rates by 90.97%
Farms 189 6.1% Produce 18,663 Bushels of Food
Mills 0 0.0% 0.00% Lower Building Costs
Reduce Exploration Costs by 0.00%
Banks 0 0.0% Produce 0gc per Day
0.00% Higher Income
Training Grounds 279 14.1% 16.17% Higher Offensive Efficiency
Armouries 0 0.0% 0.00% Lower Military Training Costs
0.00 Lower Military Wages & Draft Costs
Barracks 0 0.0% 0.00% Lower Attack Times
Forts 253 14.1% 19.06% Higher Defensive Efficiency
Guard Stations 0 0.0% 0.00% Lower Resource Losses when Attacked
Hospitals 0 0.0% 0.00% Chance to Cure the Plague each Day
0.00% Lower Military Losses
Guilds 205 6.9% 5.2 Wizards Trained per Day
Towers 93 3.4% Produce 996 Runes per Day
Thieves' Dens 0 0.0% 0.00% Lower Losses in Thievery Operations
0.00% Higher Thievery Effectiveness
Watchtowers 0 0.0% 0.00% Chance of Catching Enemy Thieves
0.00% Lower Losses from Thievery Operations
Libraries 0 0.0% 0.00% Increase in Science Effects
Schools 0 0.0% 0.00% Decrease in Science Cost
Protect 0.00% of Science from Enemies
Stables 193 6.1% Produce 293 Horses per Day
Hold 17,272 Horses
Dungeons 86 2.9% House 2156 Prisoners of War
Wheres are your thieves Vines?
If I wasnt so massively undersize compared to you I would be able to decimate you with your measley .01 TPA. You might as well not have anything.
You send your thieves, and the operation commences...
Early indications show that our operation was a stunning success.
Our thieves burned down 2 acres of buildings.
Lol just for fun.
Stole 985 horses cause I was bored. not much damage but it was worth it too find a flaw in Vines' perfect strategy.
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I torched 10% of his acres just now.
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LMAO
go forth and tear down his homes!!!
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"not much damage but it was worth it too find a flaw in Vines' perfect strategy."
lol Jobolob, you say that like it's a hard thing.
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He's going to run out of food here soon.