What if you don't happen to have 3279 acres?
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human sage would make a great A/t this age I think, & A/* is better than T/M or just heavy attacker. I think I'll be playing orc tactician this age.
human sage eh? have any tips for them? when i started playing this game i made an elf/warrior but seeing as how i went oop like 5hrs before end of age i didnt really get to do anything.
Hello oh great VT2 my fellow Swede! (I think this is appropriate enougha greeting to a guy who really lights up these forums)
I have been playing utopia forever but never really cared about the small details but now I really want to find a good combo for the next age. I am pretty active and attack as much as I can BUT I really can't make up my mind with all these new changes. I want the ultimate choice from you :)
It should be hybrid and preferably A/m. And I like Dwarf, Avians and Humans (maybe elf but not as much)
Give it to me baby!
What is hybrid? My god i'm not the sharpest knife in the draw.
I dont like Suedes. Unless they are mashed with carrots. Disgusting things.
Hi i haven't played Utopia in quite some time but really keen on being active this coming age so i've got a few questions to ask.
I'm really interested in being first and foremost and attacker. However, i've been reading up and it seems being an hybrid such as A/t or A/m is better than being an all out attacker. So i've chosen either to be a Dwarf/Artisan ( It seems to be on the minds of many people and it looks like a promising build) or a Orc/Tactician. But i cant make up my mind. I like the the attacking prowess of the Orc elites but how would i be able to defend myself effectively since a primarily elite army would yield very low defense. Or would the psychological factor (fear of retal from me) be sufficient to discourage attacks on me? Doubt it though.
Dwarves on the other hand seem a solid choice that would be hard to screw up i guess. But honestly, i must say, the thought of being just another Dwarf/Artisan in the sea of such players that i'm sure will choose this path does discourage me a bit.
Sorry for rambling so much but may i have your, or anyone's input on my doubts? And it would REALLY be helpful for someone to suggest strategies for both these ideas. Building percentages, etc..
Thanks alot in advance.
Being A/T or A/M is the superior choice because you're all given three weapons in this game; attacking, thievery, and magic.
If you're only using one of them, you're not as effective as those who are using two.
Attacking is so important and powerful that not using it makes you useless to your kingdom.
Dwarves do magic just fine, and now they do thievery, too, since the TPA-penalty's gone.
Since human no longer has a built-in bonus to thievery, they're no longer the second best A/T. This spot is taken by avian.
This age, there's really not a whole lot of combos to avoid, or bad races. Everyone can compete somewhat.
VT2 what you playing this age?
Dwarf currently, because the kingdom I'm in has it as the recommended thing, and it's undoubtedly powerful.
If I wasn't dwarf, I'd be avian. In fact, I might just change to avian/tactician, or avian/warrior.
We'll see what the rest of the kingdom looks like in a day.
I tend to pick the combo that gives the most durability, without sacrificing speed, so it's been elf for quite a bit, and human before that. Last age, I ran an avian/warrior, and it was glorious.
i have the same deal, i started as elf artisan for A\M. now im running dwarf sage a\m.
just thought id run this by you,
10% homes
4%farms
20% guild
13%tower
20%TG
15%hosp
18%bank
at 200 BPA or so start running libs take out of towers and guilds.
Those homes won't be necessary until later in the age, and then you'll most likely need 14%, or more.
You want way more than 20% guilds to make wizards this early.1
13% towers will not be enough to use magic in an effective fashion. Either bump them up, or have your team feed you runes.
No barracks means you'll be slow, which is bad. Get some.
Banks aren't necessary.
You should be in war most of the time, and while bank-provinces can sometimes win wars for you, banks part of your province won't win them.
I'd ditch the homes and the banks for better things, such as barracks, more guilds, more towers, and a handful of dungeons.
If you're not planning to run decent TPA, prepare to put up watchtowers.
ok so somthing more like this...
7%rax
4%farms
28% guild
15%tower
18%TG
15%hosp
11%bank
2% dungeon
im not sure on the rax % im only planning on attacking 2x daily, as my schedule permits at this time.
or by "I'd ditch the homes and the banks for better things, such as barracks, more guilds, more towers, and a handful of dungeons." did you mean ditch entirely?
Oh ok i see dwarves are a good choice. But you didn't mention anything about the orcs. And could you please help suggest an effective strategy for the dwarf build at the start of the age? What kind of DPA,OPA and TPA do i have to have and building percentages?
I will probably login around twice a day to attack and stuff. So i won't be super active or anything.
I meant 'remove entirely.'
You need to run tons of guilds until you have useful WPA, then you can cut them down.
20% is mandatory if you're going to be doing offensive duration-spells in war. If you're only going for fireballs and tornadoes, you can keep them somewhat low.
Orcs want lots of offense.
Yeah - that's about it.
Everyone should run pretty much the same general-purpose build at the start - guilds, towers, banks, armories, farms.
Once you have an army, remake it all, and start hitting people.
@ VT2
What do you think on my thoughts towards a DE/Artisan kingdom being the most powerful kingdom at the end of the age?
And... How funny you think it's going to be, with quite a bit of kingdoms running dwarves (very good in war) for a kd strategy, to see these kd's get dominated by kd's of avian/warriors??
BTW, love the best point you've put out in this thread on attacking is the best of the three and if you don't use it in your kd, you're worthless to that kd!
You don't have fog, and your offense is the second lowest in the game. This makes your chocolate elf inferior.
Avian can only beat dwarf if he gets rid of fog - the BE-bonus isn't a factor at all if the birds get the drop on your beards, which they really should.
With fog on, avian gets owned. Without fog, dwarf gets owned.
I see you're point VT2 but I also find avian/warriors going directly at a dwarves pezzy count while the dwarves take in acres is most effective and is still giving you a hell of a drop on them.
Avian/warriors running nice tpa's massacring instead of land grabbing is my thoughts on beating all these dwarves. Even with fog in effect... It may end up being a longer war but I feel these dwarves are going to be opened and broke down very easily. I find the more active kingdom will win.
With high activity, dwarves can put on fog so often, and mv is costly even if dwarves end up with very low wpa. Also, if the avian warriors start by massacring, nothing to stop the dwarves from doing similar tactic (thieves die more than wizzies if you have a/t avians and a/ms dwarves), i think longer wars might favour the dwarves though if they know how to adapt. They have similar attack time if 2/3 the attacks get fogged. Ultimately it comes down to who's more active as you said.
Fog is so overated it almost fun to see ppl taliking about it.
Fog isn't over rated... It's incredibly useful in war.
+1 noob point
Fog is something that can win you wars.
lol right, its so hard to MV.
lol right, its so hard to fog.
the opp cost of a couple of failed MVs (failed as in failing to take off fog, AND failing the spell altogether) is actually rather high i would say.
Fog sucks,
when you're the guy getting fogged.
Fog makes n00bs not hit dwarves, regardless of what their monarchs order them to do.
Its a great spell when its active >.<
Which it will be if you're up against a KD of any value. You're not going to get an MV off very easily, if at all, against a dwarf A/M (or, hell, A/m) if you're playing avian/warrior.
Oh Great and Glorious VT2, what are your thoughts on Elves this age?
They have average firepower and some handy spells, but they're not as fast as avian.
I already posted it in another thread but was wondering for your opinion for my human/shepherd strat. To start as explorer/thief and later on attacker/thief
http://forums.joltonline.com/showthr...Human-Shepherd
What do you think of this as my explorer/thief strat (once my army is trained) ?
15% homes
3% farms
22% arms
15% guilds
5% towers
20% banks
20% forts/watchtowers
Still a few open/unsure points for me:
- I still am not sure about removing the homes fully. Because I have the feeling that in that case, my number of peasants will drop too much. At the other hand, attackers have a lot more military. Till what draft level can you sustain your army ?
- Should i go for libs/schools instead of forts/watchtowers?
- I have the impression that more then 11 dspa (=66dpa raw) is really a lot. Are there really a lot of people able/willing to break this ? Even if offense mods are higher then defense mods...
Besides, I guess that with this strat I could explore 100-120 acres/day. But if I would like to grow faster (lets says 200 acres/day, no idea if this is realistic) shouldn't I aim for more money or a completely difeerent strat maybe?
I think you'll have a lovely time trying to find a kingdom that wants an explorer.
I just re-signed up to the game after at least 5 yrs. Looking for some pointers in the right diretion and maybe a quick OOP biuld order/percentages. I'll be joining a random kingdom so im not sure what combo to create my province. Originally when I knew my KD was gna constant war id switch off between sturdy undead A and suicide orc A or if i wanted hi ass honor Elf/mystif A/m or human/rouge a/T.
I can't assume i'll end up in a warring kd so cant pick a super specialized strat. But i dont want any of the explorer/unbreakable def/ or straight t/m.
From the glances i took at the wiki-guide it looks like a Human/tactician would make a pretty godly A/T or possibly an Elf/Artisan could make an interesting heavy attacker with good mage support. Thoughts? Ideas on build strats for protection? Any point in a right direction will help.
ps. What happened to the freak personality? boooo swirve, lol.
You couldnt go wrong by picking dwarf artisan, 25% of server plays it and its good. Shepherd and sage are also very cool personalities these days, first gives a great initial bonus, 2nd makes u kick ass lateage. Numbers wise u'd end highest with a human though, but that one needs to sure run full leets so abit less freedom there. If u want fast run and shoot play then DE has new cheap leet and tog, little economy worries with that one and nowadays a great turtle. avian, elf and warrior perso i dont think would be best for playing in random kd, they are also good but depend more on kdwise plans/startegy.
For oop the very basic is to build banks and guilds, few towers, incoming land into arms. if u go with horses then maybe build some stables right away as well. Run abit more guilds for first weeks than usual to catch up with wpa
im running a hum/sage this age and was thinking about running a pretty much a robust attacker. I havnt really done the numbers but was going to ask, is there any use in libraries this age? im 1k acres now, was thinking of running about 20%-30% schools for a while and then converting into max libraries.
Is that even a good idea, or do I gain more from just keeping good sci pumping trough out the age and going for a GS, raxx, Wts and hosps during war?