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Remove extreme science
Increase wizard production significantly, or separate it from guilds altogether, science like system of training comes to mind
4 days eowcf
remove +gains from game
Sci is completely different next age.
Good Job on age 68 Changes , Game was too static imo. Those big changes added some spice to the game! Few Suggestions i have hehe
1) Bring Back Dark Elves!! and make me and Texn Happy again : ) (Give them bonus damage Vs Elves and give Success Bonus to Elves against DEs
2) Bring Back that Tournement server !! this was the most epic Uto experience i had. 3 war losses and you are out , RANDOM KDs . that was pretty epic
3) Thats a Troll suggestion but Meh... why not. If a Whole Island is at war! Give each KD of the island a Bonus Attack time reduction : P
Mystic a little flat this age, but any buff would make it too strong with elf or faery combination. Think deep thoughts.
Serious suggestion: Could you make the kingdom page have the ability to show the Personality as well as Race of the provinces in our own kingdom?
TW is weaker this age? I always thought that TW was 4 peasants = defensive power of 1 soldier. that would mean before TW was 4 peasants = 1 def, now 4 peasants = 2 def. That is a 2x increase whereas most troops inflated to 1.4-1.6x power. I think TW is more powerful this age, no?
make possible to enter CF with exact duration like 7 days or 37 days and noone can break it. So we will have two types of CF - blank CF(anyone can break it) and CF with duration (noone can break it)
No it's not. It's 1 point per 4 peasants(just check it because I have it).
EDIT: When you read spells from the wiki there are description and effect fields. So here is what you need to read:
Effect: Every 4 of your peasants will defend your land with 1 point of defense.