Need more resonsebility from the top.. (Player base debate)
I like to see more kingdoms interact with certen kingsoms - mostly the kingdoms that rape getto after Getto, and at the sligtest wrong move rape a getto in normal, untill its crumbles and uto looses 10 players, or at best just a few. This ever ongoing Getto raping is good the power hungers and pritty WW numbers, but hardly good to keep this game alive.. ITs somewhat like feeding candy to your dog - very soon its gona end up dead.
What we realy need is some kind of reaction to kingdoms that is always on the move to rape gettoes - all age long, or at least to late age. I know of a few - and I do know most of this the uto world in my understanding is not realy much into - but to my feel and view, this and the fact the new players find themself mostly with power hungers & noobs as kings/peaple with no clue what so ever what they are doing, or the very few, lucky to random into a organized kingdom.
I dont know what we can do, I rarely invite peaple, since I thereby increse the odds to bring new peaple onto the game.
some of these peaple hit into MR Perfect kingdom - ALOT of the top kingdoms are highly aggresive, but understand that wird **** will go on, but just under them is the BULL**** kingdoms, that will take any option to feed & rape just for the sake of argument.
Is it just me, or do other se this as well?
-> what can the dev of game do ? I am not sure - clearify a few things whoud help - there is a lot of doubt how Guilds work with Duration of mystics(as always) clerify the diff. of spells and ops - like it used to be.
Give kingdoms the option to recruit new peaple (as in get random noobs for the 21th player- tro train em - or 18-21, vs normal 20. (so when you create you can add "first time playing this game option X")
The game needs to be fun - and the basics is there - just the meta is not realy helping it self - there is a reason the game looses 10-20% of the player base / age
Plz debate !