1. Dark Elf/Mystic
2. Elf/Mystic
3. Orc/War Hero
4. Gnome/Rogue
5. Orc/Warrior
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1. Dark Elf/Mystic
2. Elf/Mystic
3. Orc/War Hero
4. Gnome/Rogue
5. Orc/Warrior
Elf Mystic A/M this age is going to take some 25-30% towers, I would hardly expect it to be extremely popular. There are still some 600 more elves than DE otherwise, some 900 elves in WH and Warr.
I still giggle every time i see Orc War Hero chosen by nearly 1k peeps.
Dicing.
I'm going Faery War Hero.
Hell no, I would go faery shepherd. Or halflings. Halflings own gnomes.
orc/wh is not gonna b all that bad, just like other combos, u have to use your brain when u play it
another proof that most popular != the best
orc/wh is bad... ambush in wars will screw up your gains.
even if you use anno spell, that ll take gains because of speed issues you ll suffer.
even if you use mix of elite/off spec, that ll kill opa's of your province.
orc/wh : 130% gains + ambushed for 50% of it = 65% gain
vs
avain(ambush immunity) : 100% gains + ambush orc for 50% = 165% gain
even if the orc did 2 x singel attacks pr attack round, the non orc/wh combo with a single + 2x ambush will have huge gains compaired to the orc.
ambush can ruin your gains in wars, orc/warheros risk to much by not going /warrior.
IF your a orc/warrior instead chances are, other player you face wont use ambushs.
it ll be your double tap him, vs his double tap your orc (he probably wont have enough to double you and ambush, and with ambushes less gains, he ll go with 2x TMs).
in this case:
orc: 130% + 130% = 260%
vs
other: 100% + 100% = 200%
if you pick warhero with orc, chances are your in a kd that ignores wars or gets spanked in them.
good luck ambushing every orc in a chain.
On top of trying to ambush every orc in a chain...
1. Orc creds train leets. WH extra creds = even more offense ftw
2. WH extra casualties = even less defense left = more taps ftw
3. The point of ambushing orcs is not to kill their gains anyway, it is to kill their leets.
lol, I always go with the different: Human/Merchant here ;-)
im a avian artisan :p its a totally awesome combo 93 people cant be wrong.
Im with those 12 dwarf/rogues, its just the rest of the world dont "see" how special they are! nerf dwarf/rogue overpowered combo.
chaining argument well... only halfways decent but.. reguardless of who attacks you, with chaining your going down, orc or not, warhero pers or not and reguardless of all that, if the orc is the first to attack you and you get good gains because of ambushes your still better off than if it had been a race that didnt give you that option.
ya, but the orc can ambush you back with easily, meaning chained target has less land coming back ftw! orcs vulnerability to ambush isnt a big deal when you chain imo
Yeah it all depends on how well you chain. Someone showed me a couple ages ago when someone quad ambushed for HUGE gains, beat the rest of the chain home still, then quad ambushed 4 more people.
^
It's what I did when I got chained. Works quite nice actually. I was Orc WH and my elites didn't really die. Getting ambushed a lot sucks though.
Why does anyone play artisan?
Well there you have the answer. Orc war hero is only able to chain. If it individually goes for max gains it gets ambushed. If you have a kd setup for chains only, orc / war hero works. Otherwise, you have to go warrior to avoid the ambushes.
As Asakura mentioned, the lack of the mystic rune bonus sooooooooooooo weakened non-DE A/M this age. As a result you'd expect DE to become more popular. I expected Elf popularity to go down by a little well for that reason as well as the removal of ToG, but it didn't. You still have the fact that DEs aren't so good at attacking. DE / mystic still works as a T/M tho.
You can see that altogether elves still beat DE.
i find the comments about orc wh/warrior amusing....
No last age I used Dark Elf/ mystic and was owning elfs left and right. So now people want to bite off me. But DE is different this age and I'm doing something else. I would have done Avian Artisan if they had kept some of the things Avians had.
And you would've failed spectacularly with your Avian Artisan...
Or, in vines speak, pwnd the server and gotten province triple crown
LOL
*humps tzar*
:D
Very well put!
this game would not be the same without Vines. In fact, thank god for downtimes, this way Vines gets a chance to enter the forums and delight us with his input and great strategy. Vines, i dont care if they say u are the biggest idiot to wander this server, the game still would not be the same without ur lame stupid ass :)
*raises a beer to Vine's lame ass*
That is a toast to his "great" strategy. Not to be mistaken with homosexual tendencies. I feel I need to explain that because many in online forums seems to struggle to differentiate.
amazing how ever current topic in these threads have become about vines. great holy sack of **** really gets the attention he wants without.
Anways, orc/wh still ftw
orc war hero rocks. not everyone wars in fact its generally done 1-3x an age in most kds. and most kds who do war more then that are warring ghettos so who cares they wont get ambushed much anyway
We went for more than 3 wars last age and we were not fighting ghettos... but heeeey, we were not orcs :P
Doesnt seem presumptuous to assume that any attacker who doesnt play the Warrior will be ambushed? Think about it the returns for ambush are half that of a TD, so using one in place of a TD is a huge waste. So there are a small number of occasions for using ambush. One, you have addition off after attacking that cant be used for anything else. Two, your personal schedule is so that you can get an extra attack off before work or whatever by using an ambush then TD, Cq or raze.
Most importantly, Any half-decent KD is going to be using chains or targeting of some sort. So how are you going to ambush the 20 Orcs that just hit you for 130% the standard gain and +20% casualties? Oh your not. Well then assuming you (the target) finds himself in one of the situations describe, and is not overpopulate, you can then get off one, maybe two free ambushes to make up for the +30% you just lost on that rnd of attacks.
Situational factors like these, which are so prominent in every day play make static statistic comparisons useless and misleading.
srry if any of this repeat. I missed the 2nd page
Ok, coming back to the elf vs. de topic.
What is it that makes elf the superior A/M ?
Let's talk about elf/mystic vs. dark elf mystic first,
like someone said elf needs huge amounts of towers
especially for meteors. So, what the secret weapon
to make up for that ?
cba to even talk about it... de will take the lead, but as the age follows elf will catch up and eventually bypass the de, like someone else said, its all situational..
like I try to put it: The best race ingame is de, as long as the province doesnt get hit.
imo overall: elf>de, and once you hit 2-3k acres you couldnt care less about the rune costs of the spells, since the cost/spell downgrades as your size increase + the fact that unless you get the head-start and manages to outgrow 95% of the server, the DE will quickly get beaten down due to static defense, unless your kd-strategy is "all de" if thats the case, hf vs certain setups in war *hint (troll defspec) hint*
lol.. no my kd is not all de and i am not really scared of trolls. :p
so you're saying the elf elite (6/4) is better then (5/6) of dark elves
bc they can attack better ?
i guess the +1 mana is also a good point.
btw,
what a cba ?
Yes, Dynamic defense (the ability for you to have defense that is based upon the offense you send) is a huge huge advantage; or you can say it is a huge disadvantage for DE that basically nullifies almost any other advantage you can give it. This only applies, however, if you're planning to get big and your strategy isn't to run full elite defense and just dice at the top OR if you plan on staying at 1k. If you're anywhere in between the biggest and 1k acres, prepared to be adequately randomed multiple times on a daily basis.
Elf A/M will outlast DE A/M in war. Elf have pitfalls, -50% losses and -50% wages, DE have additional wages and cannot ToG since mana is needed for offensive spells. If the other KD has thieves, D/E will need a hell lot of WTs to make up for CS. DEs need at least 7% more land to cover for Elf QF. Specs die faster than leets in combat so DE loses offense even faster. +30% magic eff means Elves have a higher chance for spells to succeed if at the same wpa/sci as DE. +1 mana more than covers for +30% spell strength.
What else do you want to know?
DE Sage ftw.
DE/Mystic can be the superior T/M, though.