Depending on your strat, you'll rock with 156% BE.
Run 30% homes for huge armies.
Or if you want, run 20% guilds for huge wizards.
Or if you want, run 20% forts for some great turtling.
A lot of top kingdoms are planning on playing it.
Printable View
Depending on your strat, you'll rock with 156% BE.
Run 30% homes for huge armies.
Or if you want, run 20% guilds for huge wizards.
Or if you want, run 20% forts for some great turtling.
A lot of top kingdoms are planning on playing it.
Why the hell would you run even a single % of homes with that combo?
You don't even know why it's a strong combo, and no, a lot of the top isn't planning to use it.
They've got other, more abusive things in mind.
Homes help your BE to rise. You'll want as high of BE as possible to max the bonuses out. The bonuses turn around and help homes be even more effective, raising your armies.
That's really not how something that can maintain a constant 100%+ BE works.
Let's leave it at that.
^One of them both is an idiot. Guess who !?
For the record, the suggestions above are for different builds, not all together. They aren't even builds, but examples of what you'd get if you happened to build those buildings. Since you're insinuating I'm the idiot, how would you run/abuse dwarf/artisian?
What I want to know is, does the flat rate bonus that come with artisan apply to homes increasing your pop? I.e., if I play artisan will each of my homes increase my max pop by 10 instead of 8?
Homes are flat rate buildings and not affected by buidling efficiency.
BE has no effect on homes, other than the birth-rate bonus.
You don't even know how the game works, yet to claim that this and that is overpowered.
Go away, n00b.
You just repeated what I already typed, yet you're saying I don't know how the game works? LOL
I'm not talking about BE, artisan also gives you a 25% bonus to all capacity and flat rate buildings. I'm just checking to make sure that homes are included in this, that they're not a special exception or anything.
Yes they are.
Agreed with Mahur, I think the new ages changes will stick!
So if you think Dorfie is overpowered, play em ;)
But I don't want to play them but am being forced cuz nothing else can compete, except maybe human somewhere below.
Heck it seems they make this combo for me. This Dwarf/Artisan combo work super with a Vines-Strategy. I mean really this is everything I can ask for. I was going to run this combo, however, I changed my mind because I already know this will be a good combo I want to see about other races and personalities. If I were to run Dwarf/Artisan this is how I would run it.
20%homes
7%farm
banks 5%
arms 5%
tgs 10%
forts 10%
barracks 10%
guilds 19%
towers 5%
stable 8%
This would be the build out of protect. As for the training of military I would train nothing but off specs. untill I it was time to be almost out of protection. The goal would be to get around 30k offense. As I do attacks I would replace those lost offense specs with def specs using the credits I would get for the attacks I make. Also I would use the new land to slowly change my build in to:
40%homes
7%farms
--------
tgs 15%
forts 15%
guilds 10%
or
tgs 10%
forts 10%
banks 5%
arms 5%
--------
towers 5%
stables 8%
And while I'm placing the lose offense specs with deffense specs I will also be using most of what money I get to train elites. And that my friends is how it's done.
You're using at least 52% less homes than what I predicted.
you're almost never constructive in any way, just trolling trolling trolling.
To answer you about the homes, the popgrowth is not bad, and you KNOW that homes increase B/E because you've been around for a long time (for the rookies: only because they don't employ any peasants, thus you only have 80% land that need employment if you use 20% homes).
Stop making people seem like idiots, all you do is rack down on people, in every thread there is.
I need higher than 156% BE please help me achieve this as BE is OP.
pandawarriah you're full of **** yourself so why you complain about somebody else?
Please pretty plaese with the cherry on top keep the changes
and no dwarf/artisan is not the most powerful combo
although I hope the majority will play it anyway.
What a bleeding nab.
VT2 is right, the lot of you are gona get abused if yall keep thinking like poggo stick.
Here's a tip, some other brutes running off with the BE?
@Artisan
Building construction time: -30%
Building Efficiency : +20%
All Capacity and Flat Rate Buildings are 25% more Effective
50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks
Note the wording:
Building Efficiency : +20%
All Capacity and Flat Rate Buildings are 25% more Effective
From this I must conclude that homes for artisans do indeed provide 10 peasants instead of eight, though no amount of BE will change this.
I would appreciate some clarification from a legitimate source.
yea, you get 10 pezzies instead of 8
Yes, I played Artisan in the Age just finished when they were a right pile of useless whatever! Homes have 10 extra people, just as others have confirmed.
Off the top of my head banks are the only building affected by both flat rate gains and BE. They have a very nice bonus with Artisan in the next Age.
All flat rate buildings are affected by BE.
http://wiki.utopia-game.com/index.ph...ing_Efficiency
Ah, yes, I was mixing up "flat-rate" and capacity. Strange that one is affected and the other isn't since are the same game mechanic.
how do you delete a message :-/
You can't (other than erasing everything in it except a few letters), despite the option saying "edit/delete"
Thank you! Finally someone speaks up, unafraid to get trolled to death.
This has nothing to do with the thread itself, but it's just so sickening to see the incredible meanness reflected in the posts by veterans around this forum. Those people make me feel ashamed to want to get deeper into Utopia. And more than so, they are the ultimate explanation why this game is getting fewer players. The new players who are interested in staying and actually strive to become good at it are scared off by all the elitist bs.
its vines posting. he doesnt deserve real replies as he will troll them himself. get a clue.
I have to agree with Pandawarriah & Dreamwalker
WELL SAID!
Time and again the truculent and egregiously myopic 'oldies' just try to put everyone down. For no purpose than blowing their own trumpet. I'm fed up with these forums full of "you're wrong & I'm right" posts. We were all new once. Show some understanding!
IF YOU WANT TO KNOW WHAT IS WRONG WITH THE GAME and what puts new players off then GO AND LOOK IN A MIRROR!
dwarf/artisan is not the best combo. it is only the best combo for lazy people
human/artisan has insane potential, as does avian/tactician
try putting 2 cohesive things together, then think about it
BE isnt the most important thing in this game, it still comes down to whether or not you can deal more damage than you take
human tactician is teh nuts
Dwarf Artisan is powerful with being able to have a large army that is very effective and fast. It's every thing you want an attacker to be. However a human tactician can very much hold his own. The human has +15 to income that means he or she can have +15% more military. Also with the tactician's -30% to military wages that means he can have 30% more military. The -30% to military draft means it is more doable for the tactician to draft at higher draft rates. The extra credits one gets from being a tactician also mean they have to put less gc into buildings so that means they can use that money on building their army. What all this means is a human tactician can have a huge ass army. Far bigger than any other race.
Vines makes me feel better about myself, yet worry about the outside world.
the numbers don't exactly work how vines explained them 65% draft *1.3*1.15=97.5% draft... though his general idea is fairly sound, and makes alot of sense.
I think DE will work even better than..
With tog (40-70% of income per hour), it means 40-70% more military! Oh wait, that means i can hit above 100% draft?
JK... the numbers don't work out like that, what he says makes sense that tactician is able to refill his troops faster. That was the intention, tactician replenish losses faster while warrior reduce losses.
Not a single mention about Dwarf/Artisans Guard Stations...
Run 20% GS and lose >>>41%<<< less land even if your BE drops to 130%