Revamping the Honor system
Honor accumulation has always been a contentious issue. People don't understand the formulas behind it and they often disagree with how rapidly you can gain/lose it. We also get widely conflicting reports of peoples ability to gain Honor. Its about time we looked at and attempted to address the Honor system.
After some discussion with the Developers it was deemed that it was not realistic to explain in detail the current system as it is "crazy" and likely to make your ears bleed if you were to behold it in all its current obfuscation. This isn't a dig at the ability of players, more a comment on the organic nature of many of Utopia's functions which may have started out simple enough, but now are very difficult to understand.
So, the Developers have a question for us - how would you like it to work?
I am going to attempt to foster discussion here and try and find out some information. I have made some polls that I would really appreciate if you checked out and made your opinion known. There are also a bunch of questions/points below that should form the basis of your posts. What we want to get initially is an idea of what you like/dislike about it.
Here are the polls, please check these out first.
<polls links here>
Do you like and understand Honor as it stands? - http://forums.utopia-game.com/showth...you-like-Honor
Do you like the Honor rewards system currently? - http://forums.utopia-game.com/showth...rewards-system This is NOT about how you gain honor, but the bonuses you get when you gain it.
When posting please include this info if you can:
What do you like about Honor, and what do you dislike?
Do you feel Honor accumulation is transparent enough to the user? We could show total Kingdom Honor on the kingdom page, and show what you gain/lose on attacks/ops for example.
Should Honor gained be directly tied to the difficulty, and supposedly the damage, of ops and spells?
Should attacks have their Honor gain capped harder?
Should Honor be generated more aggressively - i.e should an attack/op/spell be able to generate more Honor than is lost?
Please stay on topic guys, offending posts will be removed.
moving this over as it applies here
gotta love a honor system that you can start out 4 weeks into the age and where you start out as lord get to 2918 honor then within hours inside a war drop your honor down to 628. then after that in 3 weeks or less inside war make 22hits and only get back up to 1600 honor.
basically it needs to be improved so as t/m ops always give out a certain honor in particular a lower honor than attack ops by alot comparatively lets just say average a t/m can perform 50-100 ops per day and an attacker can only perform 2 hits roughly a day and lets say get off and get trhu with 20 ops the the number should be a set number of honor your gaining per hit lets say 75 honor points inside war and 5 outside war. then the every successful t/m op should grant you 1 honor point in war. give or take these are just figures to point out basics of what i am triing to convey.
regardless of how you would fix honor i dont think it will turn out where no one will complain i mean obviously you cant set it somewhere or someone might actually go negative on honor which would be sad but they would.
maybe create a system where you start out at 0 honor like you do now but instead of giving people honor create a you get honor for helping the kingdom you get squat for doing nothing but you never lose honor with the exception of failed attacks lets say you 100 honor per successful hit inside war and gain 5 per hit outside war (on target within the 20% below 25% above values). for failed attacks you would lose 50% of honor you would have gained if it were successful. put something similar for t/m ops performed but make it 1 honor point per successful op and you can never lose honor. or such. Problems i see with this is that people would instantly be able to tell at all times who is the most active people in teh kingdoms they are warring which would cause night terrors for all those people whilst at war all the time. the honor levels in the game would need to be adjusted accordingly as well i mean these inside war ive been in 2 this age so far and ive only been in it for a few weeks or so and i already made 50 some hit inside war so it would be easy to level up. with current levels.
When posting please include this info if you can:
What do you like about Honor, and what do you dislike? Well overall i like the fact that you get rewarded for activity.
Do you feel Honor accumulation is transparent enough to the user? We could show total Kingdom Honor on the kingdom page, and show what you gain/lose on attacks/ops for example. Actually i like this idea i would like to know what you gain on an op attack or lose on an op or attack if the honor system doesnt change much as it sits now.
Should Honor gained be directly tied to the difficulty, and supposedly the damage, of ops and spells? well i think honor should be tied to kingdom unity i.e. just because landlust is a hard spell and all doesnt mean it is most effective in helping a kingdom win a war. so honor should relate to that.
Should attacks have their Honor gain capped harder? personally i really hate that you can go from 2900 honor down to 600 honor in a few hours its kind of ridiculas not sure if thats exactly what you meant by this personally though i think honor should be more a measure of activity in helping the kingdom not in just being alive and hitting every now again a target that has alot of honor like the current system
Should Honor be generated more aggressively - i.e should an attack/op/spell be able to generate more Honor than is lost? yes inside war an attack op spell should create more honor then is lost as not sure if it is still in the game dont you lose 1%honor per day inside war. But doesnt the current system generate new honor inside war anyways.