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Thread: Land lost when hit

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  1. #16
    Strategy Moderator
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    Quote Originally Posted by Bishop View Post
    Greater/ normal Arson causes you to not be able to manipulate your build, that's what you were missing - nados would similarly be affected. We do not want land taken from in progress unless its because there is nowhere else to take it from. That is the current behaviour and we don't intend on changing it. You can, ofc, argue as to why you would like it changed but be aware that its just not something we are interested in changing right now.
    :( Sad, i would think greater/normal arson and nadoes would destroy built buildings. Thus they are a tool to deal economic damage, or remove say WT/GS/FARMs and whatnot when strategically needed. It then causes a person to have LESS of a control on their build by forceing them to rebuild/waste gc & time.

    While there might not be an intent in looking at/changing the way land leave i find it very sad as the current system doesnt provide an intuitive or even logical way in taking land. A new player should be able to build see they have 10% farms see that they are going to be changed and up their build in GS. Then WHEN chained they shouldn't END with only GS incoming, they should end the chain with 10% of their land being farms. The current system only serves to punish new players who dont relaize the system isnt a logical one.

    Since there isnt an intent to address this (and i doubt im going to single handily convince anyone who cant already see the issue) I'll leave the thread then with a closing thought and and example.
    Quote Originally Posted by Bishop View Post
    This bug existed for years it appears, but due to the criteria needed to fulfil it I guess we didn't see it occurring often enough
    Logically based algorithms allow for bugs like this to be easily addressed/identified instead of existing for years without people discussing them.

    Dungeons are one of the single best buildings for your military if full, however the current systems means that once you start getting hit in war, you should instantly abandon them as the low % being run along with rounding on land taken means you are going to lose them every time you lose 20-30% of your total land. Its not a matter of building more, its a matter of EVERY time u get hit your going to lose them, so it isn't good to include in your build, something that until recently i couldn't justify and a non-logical build that i'd have to teach any new player....again sad.
    Last edited by Persain; 03-10-2012 at 17:18.

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