
Originally Posted by
StratOcastle
Oh, but on things we shouldn't escalate: undead conversion hits - when undead are nice enough to hit each other even-Steven it's win-win. Both undead get conversion troops and nobody gets plague.
Some players don't get this logic and then you have to go Bricktop on them. Just relax and convert. I've had some double kingdom retal because of this but I'm pretty happy in a batman fight. As long as my monarch isn't crying about the meter. What's a meter? Just kidding, but war isn't a bad thing for guys that enjoy them.
PLAYING HOUSE ~
Which gets me to the misunderstood PLAY HOUSE. I'm kinda into mutual respect and a little known entity in this game is a casual gaming style I call 'playing house'. If I may I'd like to outline some basic rules to 'playing house' not just to clarify to the violent community, but to help these players self realize what the really ache for:
1- playing house means you enjoy the social aspects of the game to a fault
2- that fault is not realizing your niche
3- the playing house kingdom should essentially be happy with exploring their pool, working up science, cleaning up inactives for other kingdoms or taking acres from war kingdoms that want to cut fat diplomatically.
4- this looks like an explorer but it's not. It's simply playing the game in a peaceful, good neighbor style. There are no cows other than what might equal necessity. This is about kingdom culture.
5- it should be promoted as a style of play so that the community at large can attempt to abide.
I realize acre acquisition is something CR is doing and I commend them for this end of their game. But CR is here for crowns. So the answer here is to respect the acres a top kingdom may negotiate from a war kingdom. Fair enough. The play house can diplo peaceful coexistence provided they abide a non-aggression pact. Any deviation results in you being considered fair target. Simple if not perfect.