I see no one to blame at this point. It's lowest common denominator.
Sheister is doing what anyone can do.
I might be a nice guy, but it'd be naive for me not to realize the amount of damage one could inflict in Utopia. Knowing this is also a bit of a curse in my jaded view. It is always easier to destroy. I simply hoped that Sheister, being as cultured as he is, would be above it.
It doesn't disappoint me nor should it matter. The challenge of the game is in building.
It doesn't get past me the statement Steel made about disbanding ghettos. This is interesting in the realm of the knights of order, as it were. It's altogether one thing to wreak havoc and destruction, but to envision it as a forging mechanism has its merit. No guidance is offered: this is because only a naturally competitive player will seek evolution and migrate to higher standards.
I on the other hand believe the heights of goodness can be found in chaos. Freedom will yield the highest levels of performance. Teamwork: from a holistic mingling of each player at the zenith of their capabilities. - I am somewhat pragmatic about the whole. This is why The Virtual Kingdom has order, balance and division.





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