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  1. #91
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    Quote Originally Posted by waheed View Post
    i have to agree with greenie on this one. altho no home > homes for pure war build, its not practical to walk around with no homes unless u r sure ur next wave target will war u (i.e. declaring right out of fw or something). so imo its best to just incorporate 10% homes into the build and work around it. and since 10% homes will probably raise BE by 5% or so, its really just 5% land for 3.2% pop bonus and some BR bonus. in war u'll perform at like 98% of what u would with 0 homes, while having quite a bit easier time oow
    but he said war build, so thats why you give the pure war build, which as you said is more effective. oow, homes are great, perfect whore building for gnomes but that's not relevant here.

    10% homes will not give you 5% BE. It's just 3% pop bonus, and the birth rate bonus, and 3% pop bonus is definitely not 5% BE.
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  2. #92
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    Quote Originally Posted by FlamingKnights View Post
    8 farms <--- FL should be enough to cover 2% loss not sure though how hungry gnomes are with the extra food they require. using 1 op to steal food should be enough to.
    10 guilds
    10 rax
    10 homes
    20 TD <--- more TD power
    20 TG <--- more offense with your smaller army
    15 stables <--- with your smaller army your going to need more offense so mounting as many units as you can will help
    2 dungeon
    5 towers

    thats what i would suggest. I just personally hate GS and never use them :P

    holy ****, can you just stfu?
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  3. #93
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    everyone is asking here since you think you know everything. By more than 1 person giving advice, other can comment on it and that person can take in both strats or 3 or whatever and take the one that will help them best. If i posted asking for help on a strat and 1 person replied giving me one i would way till someone else gave close to the same or agreed on the one that was given.

  4. #94
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    Quote Originally Posted by FlamingKnights View Post
    everyone is asking here since you think you know everything. By more than 1 person giving advice, other can comment on it and that person can take in both strats or 3 or whatever and take the one that will help them best. If i posted asking for help on a strat and 1 person replied giving me one i would way till someone else gave close to the same or agreed on the one that was given.
    and that is how this thread is designed - read the first post. you're not really good enough to offer this advice, so please, just shut the **** up.
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  5. #95
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    oh and i'd also like to add, unless ur kingdom can do 100+ uniques in a min time war, i dont think GS is needed

    MOST kingdoms out there are not skilled/active enough to do good chains (a lot of them THINKS they do but they really dont). usually they either chain so poorly, or they waste too many hits on one province and let the rest of the kd outgrow. its much better to build no GS and instead keep more banks or TG

  6. #96
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    well, he did say that 10% was mandatory, so Im assuming its his kings orders. If you go 10, then you pretty much should bump it up to 20, since 10% is really useless.
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  7. #97
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    nono i mean if u keep 10% homes and 65% draft or something like that, ur BE will go up by 5% or so due to less unfilled jobs

    ive never actually done the calculation, but from experience it goes up by approximately 5%. the amount varies depending on ur pop sci, honor and wpa of course so its just a rough number

  8. #98
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    if you want, tell me why my strat i gave him fails so much either here or pm and ill counter your statements with reason why i suggested them.

  9. #99
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    8% farms wont be enough =)
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  10. #100
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    thats why i put at the end dont know not sure how much food they require with the penalty they have. i can run 5% farms without even thinking about running out of food.

  11. #101
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    Quote Originally Posted by FlamingKnights View Post
    if you want, tell me why my strat i gave him fails so much either here or pm and ill counter your statements with reason why i suggested them.
    once again, go back to my first post. I'm not here to discuss things. If you have a problem, go on and make a new thread. This one cleary says "ask Realest and friends", not "watch Realest debate with a dumbass"

    the fact that I've already branded you as stupid isnt gonna change, so i'm asking nicely again, just shut the **** up.
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  12. #102
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    with my food sci 8% is not enough even wtih FL.

    20% GS sounds appealing though it would be useless if they just chain me and so will be homes. this is really getting interesting.

    what about my 15% TD 5 raw TPA and 80% crime? i usually use GA on non-a/t prov during war. is 10% TD enough? so i can put more % on rax.

  13. #103
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    the point of GS is not to stop a chain, because then, admittedly Forts would be the superior option, if denying a chain was your objective.

    GS is to make chaining less effective since they will need to expend more hits to do the job against a province that lacks GS, then they have less resources to chain someone else. if they still want to chain someone else, then you din't get fully chained.

    If you're going to get hit, GS is the better option to have over homes. If you won't get hit much, homes are the solid option. going 10% is being wishy washy and you need to pick a side, which is my point from earlier of why you go 20. Keep in mind your ratios will fade as you get incoming land, so really, 20% will be become 17% next wave, and prolly 14 after, and if things go really well, less than 10% in your post war CF which means that half your GS can transform into homes for recovery.
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  14. #104
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    Quote Originally Posted by FlamingKnights View Post
    thats why i put at the end dont know not sure how much food they require with the penalty they have. i can run 5% farms without even thinking about running out of food.
    and, well, that is good enough reason for you not to post... =)
    im a gnome with 10% homes, 90% BE and 11% farms & 55% food sci, withOUT FL i am massively short... with Fl i make about 5% more than i consume

    Quote Originally Posted by Bano View Post
    with my food sci 8% is not enough even wtih FL.

    20% GS sounds appealing though it would be useless if they just chain me and so will be homes. this is really getting interesting.

    what about my 15% TD 5 raw TPA and 80% crime? i usually use GA on non-a/t prov during war. is 10% TD enough? so i can put more % on rax.
    GS slows a chain down, forts prevent it from happening
    thing is, most people run more offense than defense, thus, you are more likely to get "chained" than not
    15% TD + 5 raw + 80% crime sounds like a very good combo to me =)
    and, personally, i prefer the slightly higher TD's, retraining thieves is annoying, and you will never have an awesome offense as a gnome, it is either reasonable, or bad... never good =)
    Last edited by _greenie; 15-06-2009 at 06:20. Reason: typo
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  15. #105
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    one of your withs should be without, greenienub
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