What counts as 'little wars'? 4-6 wars is not 'little' when you're warring kingdoms that aren't ghettos.
When a kingdom tended to only have one war, that was often the case. When a kingdom had several wars, it wasn't. (for example, the age Desire won, they lost their war, but won the age -- the #2 kd, BoA, had several wars)I'll take it from you that kingdoms are ranked by size. Most of the single wars per age you've described were to determine the biggest kingdom by oea.
A poor war build means you lose the age.It then seems like growth is the priority with a war strat for backup in case you need to war. You spend the majority of the age not warring. Therefore, it just seems odd to me that these kingdoms spend so much time arguing over war strats and planning on war builds.
The age we won #1 honor, we were #1 for every hourchange except 1 during the entire age. Including protection. The only hourchange we were #2 for was the hourchange before our pump ended.VM is a tactical move to maintain #1 honor spot. #1 always shifts during the age.
So, essentially what you're saying is:Princes get razed for no reason other than they're princes. However good you are, if you're #1, there's a good chance too many people are going to try wack you out of #1 if you're not in war or vacation, even when honor was a little more stable at the time. Enough of that if it doesn't mean anything to you.
"Going VM is valid, because otherwise we could have potentially lost the #1 since we couldn't protect ourselves."
Gotcha.
That's why going for honor was (and still is) considered ghetto.
If you have a lot of land, and you can't protect it, the sharks at the top will take you down.So you rule out honor for honor whoring and war wins for ghetto bashing. Only thing left is size; only thing I don't understand about that is size doesn't mean best at warring either and is actually even less of an indicator of the ability to war than honor or war wins.
Sonata won last age in part on their strong performance in two wars. Sanctuary was only a threat to them due to their strong performace in one war. War plays a large role in all top competition.To be fair, Zauper, up there it is more like power politics than actual comparison of how builds work. Going to is war simply a bad idea for maintaining top-end size and NW. How useful builds are compared to each other is almost based specifically on how much land they can whore and how much land they can keep.
Agreed, hybrids are inferior oow.As long as you do not go to war, hybrids are a horrible idea. You are wasting a lot of space and population for /M and /T which are impractical outside of hostile and war. As a result, we have actually just wasted time on an entirely pointless discussion.



Reply With Quote